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Celaria News

Celaria 1.4.2

- fixed bug which caused the distance traveled statistic to not be tracked correctly
- removed the experimental "ambience track" feature/option from the game and sound-menu. (It was used to break-up the playback of ingame soundtracks with a silent/windy atmosphere but it was often confused with the music playback to be broken.)
- fixed one spelling mistake in the tutorial

In case any issues arise with the 1.4.2 update, post your issues on the steam-forums or on the games Discord

As a fallback you can also downgrade to the previous version (1.4.1) by right-clicking on the game in your steam-library, clicking on "Properties" > "Betas" and selecting "Celaria 1.4.1"

Celaria 1.4.1 [hotfix]

- Fixed missing/incorrectly rendered floor geometry on some AMD / Nvidia GPUs and settings configurations.

Celaria 1.4.0

Update 1.4.0 added some under the-hood changes to the codebase to implement support for skin/helmet variations of the player character. With that the source code of the standalone multiplayer server software was also released.

Player helmets




Two new Helmet variations are introduced: the "Collector" and "Runner" helmet both of which can be unlocked ingame:
[h3]Runner[/h3]

The runner helmet can be unlocked by playing and finishing one of the speedrun playlists in the game. (Either the Any%- and/or the "All Spheres" category.) You don't have to beat a specific time/medal to recieve this helmet. Simply finishing a run is enough to unlock it.

[h3]Collector[/h3]


The collector helmet will be unlocked once the player collects all collectable spheres on all singleplayer/campaign maps in the game. (The same requirement as the "Collector" achievement.)

The multiplayer server as well as the replay formats for the leaderboards were all updated to support the new helmet/skin variants.

The helmet can be changed under options > profile > skin under the color adjustement options:



More variations might be added in the future.

Multiplayer server source code




With the 1.4 version of the game client the source code of the (standalone) multiplayer server software was also released on GitHub. This was done mostly for those who want to check out how a game server is written and for the purposes of modding so those with a programming background can experiment and/or modify the server functionality.
The server software is entirely written in the Java programming language.

Link:
The link to the github can be found here:
https://github.com/DevLewa/Celaria-Server

Feel free to check it out and/or experiment with it.

From now on this will be the main repository of the server source code so fixes/adjustements (bugfixes,modifications, feature additions) will also be pushed onto this public github repository.


See you in the next update.

Changelog:
- minor UI tweaks
- fixed bug where a map reset wouldn't correctly reset camera orientation
- fixed bug where edge coloring would occur in the freecam mode
- adjusted outline rendering on collectable spheres to increase visibility from the distance
- fixed bug where Speedrun UI could under specific circumstances appear in multiplayer mode
- fixed bug where tabbing out/loosing focus during multiplayer end screen would cause the pause menu to be overlayed over existing ui elements.
- fixed bug where tabbing out/loosing focus in the map-editor playtest mode would initialise the wrong pause menu.
- adjusted character shading
- adjustements to profile save format
- added 2 new character model variations
- updated replay format
- updated server to support the newly introduced skins/helmet variations (v1.0.8) Note: existing servers need to be updated as they will be incompatible with the 1.4.0 version of the game client!
- adjusted SSAO effect to reduce performance impact when camera is placed close to geometry
- added warning/error-message if a server listed in the serverbrowser is incompatible with the game client version.

Celaria 1.3.2

Changelog:
- lighting & post-processing adjustements
- replaced old SSAO shader with a newer higher quality one (SSAO with normal oriented hemisphere).
- fixed minor UI bugs
- fixed crash in the map-editor related to the recoloring tool
- fixed crash related to generated lightmaps of custom maps (due to lightmap corruption on cached lightmaps) The game now automatically detects potentially corrupted files and cleans them up/regenerates them if nessecary
- internal restructuring of some game-assets
- added small loading animation in the lower left corner of the scren during map loads/map transitions
- fixed random connection failure of the game server to the masterserver. (Released new server version 1.0.7)

Update 1.3.1

Update 1.3.1 is a smaller patch which makes some experimental changes available in the public build.


- floor reflection shader was replaced with a new experimental one.
The floor is more reflective with an adjusted specular shine.
Reflections have a small blur applied to them to reflect the roughness of the material and to make blocks stand out more from the floor in order to improve visual feedback.

- minor adjustement to outline rendering and lighting values.

Those changes are experimental and can be adjusted in future patches. (More in-depth information will be shared on the next patch notes with a major release.)