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Celaria News

Update 1.1.6 - visual enhancements

Update 1.1.6 aims to enhance the visuals with additional upgrades to lighting and post-processing.

Visual enhancements:

[h3]High-quality atmospheric bloom[/h3]
A high quality bloom implementation was added to the post-processing pipeline.


[h3]Fresnel and specularity[/h3]
The shaders of the map-geometry were upgraded to include specular- and fresnel effects.


The floor recieved specular reflections as well as proper normal mapping support


[h3]Character shading[/h3]
The character shading model was upgraded. The specular shine was fixed and improved. Fresnel effects were added to highlight the edges of the character silhouette.



The video options menu was restructured to give a better overview over all possible settings.


Full Changelog:
Bugs:
- fixed lightmap bug on some singleplayer maps if the lightmap size was selected to "2048"
- fixed error which prevented the game to submit runs to the leaderboards which were performed in the multiplayer mode
Other:
- added high-quality atmoshperic bloom in the video options menu
- reworked shaders/materials for the floor and map-geometry by adding fresnel and specular effects.
- reworked lighting/shading calculations on the player character model.
- restructured video options menu for better visibility

Update 1.1.5

- fixed crash in the map-editor
- added FXAA as a new anti-aliasing option in the video options menu (FXAA doesn't have the same quality as "SSAA 2x" but it's significantly less taxing on the GPU.)

Update 1.1.4

- fixed bugs where repeatedly refreshing the leaderboard (by clicking on global/friends) would cause duplicate entries to appear
- added leaderboard to the end screen of a run so that you can easily compare your times with the rest of the community. (without having to go back to the map/level selection screen)
- added the ability to invert/mirror the Y axis on mouse movement at the request of the community
- fixed minor physics bug
- selecting a map on the map-selection screen will automatically preselect your personal best time to race against if such a record exists. (Previously it selected the next higher ranked medal compared to your personal best time.)

Update 1.1.2 hotfix

Update 1.1.2 fixes crashes related to some specific (non-standard) characters in steam usernames and crashes related to vram allocation limits on lower end machines:

Patchnotes:
  • Fixed crashes at startup related to steam usernames with non-standard characters. Usernames with characters which are not recognized by the game will be displayed as a "?" character.
  • Fixed potential crashes related to low-end (intergrated) GPUs which fail to allocate the default lightmap texture size of 4096*4096 pixels. The default size was reduced to 2k (2048
  • 2048) pixels. (For optimal lighting quality, it is strongly recomended to increase this to 4096 if the gpu allows for it.)
  • added the option to change the lightmap texture size in the video options menu.


If you have been affected by the lightmap texture crash, make sure to delete the .config.ini file in the localappdata/savegame directory before you restart the game: (under C: > Users > (username) >AppData > Local > Celaria )

Update 1.1.1 > further lighting adjustements

Upadte 1.1.1 further updates/changes the lighting model of the game.

This update is more experimental in nature.

Ambient occlusion was altered.
Areas which are in shadow (but are more exposed to the sky light) recieve a blue tint while areas which are more enclosed recieve a more neutral dark/greyish color.
This should help with grounding the geometry more into the scenery.

Here is a comparison:

[h2]Before (update 1.1.0)[/h2]


[h2]After (update 1.1.1)[/h2]


You should notice that the shadows in the new update appear a bit darker and have a slight blue-ish tint to them. (You can also see the change on the blocks in the distance on the right side of the screen.)

Upon request this update also removed the Backspace-key function which could be used for deleting blocks in the map-editor. (Use the "Delete" key do delete entities instead.)