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News about upcoming update

We would like to give you some news about the upcoming update.
The last update was only 2 weeks ago and we are currently working on a somewhat larger feature.

Some of you may have already noticed that the feature concerns the savegame system. We have been using the same savegame system since the release and so far this has been sufficient. However, we have noticed more and more that we unfortunately only have limited options and that this also restricts some functions in the game.

We have therefore decided to write a completely new savegame system. First of all, so that there is no panic, you don't have to start from scratch. All data will be taken from the old savegame. We have taken a little more time for this, so that we have built in a conversion function.

This means that when you load your savegame for the first time, the savegame will be converted and incorporated into the new structure.

But what's so great about the new savegame system? It's quite simply explained. With the old system, everything loaded at once when entering the map, no order could be determined and this led to various problems, including the player not even knowing what was being loaded. In addition, the voxel data and items as well as vehicles were loaded at the same time, which could cause problems under certain circumstances, as they may not have been in the right place as they were saved. We have heard this more and more from players.

Now we come to the advantages of the new system. You can determine exactly what is loaded first. The desired sequence is therefore as follows. The world itself is loaded first, then the voxel data from the savegame. As soon as this has been loaded, the vehicles are loaded first and then the items. Once all this has been loaded, various other data is loaded, such as player data, inventories, bank accounts, dynamic prices and much more.

This sequence allows us to precisely control the loading process of the save game and thus avoid various loading errors or problems.

In addition, the new savegame system will also have positive effects on multiplayer mode. These will not be noticeable immediately, but in the near future.

Here we have 2 screenshots for you, on the first one you can see how the conversion looks like and on the 2nd picture how the new loading process looks like.







With the upcoming update, we have also been able to improve the network code for the multiplayer. This means that far fewer packets are sent over the network and can significantly improve performance. However, this is not quite finished yet and is still being restructured.

Now we come to the last news, we have a new Discord server.
The new Discord is already linked below, so if you are still on the old server, just come to the new Discord server and you are welcome to leave the old one.

To summarize, this means that the upcoming update will be released soon.
Currently we are still testing and improving a lot but it shouldn't take much longer.
So give us a few more days so that we can provide you with the best possible gaming experience with the new update.

There will be a livestream on Twitch today, where we will go into more detail about the upcoming update and you can already see some things.
And if you have any questions, we'll be happy to answer them in the livestream.

So, that's it for now and we wish everyone in the community a nice weekend.

Twitch https://www.twitch.tv/GoldHunterMP

Roadmap https://trello.com/b/EC8Gd7iP/roadmap-public-early-access

Discord https://discord.gg/BtFCAnZAnd



Version 0.6457 Alpha

Localization

■ Activated all previous languages again
■ Added more translations "czech" for tutorials
■ Added more translations "dutch" for tutorials
■ Added more translations "finnish" for tutorials
■ Added more translations "french" for tutorials
■ Added more translations "german" for tutorials
■ Added more translations "hungarian" for tutorials
■ Added more translations "italien" for tutorials
■ Added more translations "norwegian" for tutorials
■ Added more translations "polish" for tutorials
■ Added more translations "portuguese" for tutorials
■ Added more translations "russian" for tutorials
■ Added more translations "spanish" for tutorials
■ Added more translations "swedish" for tutorials
■ Added more translations "turkish" for tutorials
■ Added more translations "ukrainian" for tutorials

Help

■ Added some missing help inputs

Activated

■ Activated vehicle "pickup03" to customize color at workshop

Troubleshooting

■ Fixed error with vehicles can fall through the map at scrap yard on basket area if player goes away
■ Fixed error with detect gold at scrap yard
■ Fixed error with help inputs sometimes not update
■ Fixed error with not delete item marker if player leave the area without paid
■ Fixed error with get wrong basket area price at monitor if buy or sell not all items
■ Fixed error with can get free fuel
■ Fixed error with can not use select all button at npc
■ Fixed error with can not sell vehicle "pickup04" at scrap yard for $0
■ Fixed error with show multiple items if switch items on quick slot
■ Fixed error with can sometimes not dig because the last focus was not cleared
■ Fixed error with loose gold while smelting
■ Fixed error with not detect all attached gold in item "meltingcrucible01" while smelting
■ Fixed error with not detect all attached gold in item "meltingcrucible02" while smelting

Savegame

■ Added variable "walk mode" to the savegame to remember the last walk mode
■ Added variable "player sell fuel" to the savegame to load the fuel, if player not get paid at npc, but already filled the fuel in the tank at the gas station

What's planned for Next Updates?

■ New vehicle system (in progress)
■ Chain System, Forklift, Wheelbarrow, Pushcart
■ Spliter Water and Electric, Solar Panels and Batteries
■ Company System, Paycheck, Buy/Rent Claims and Chat
■ Different Difficulty again, Autosave Slots





Roadmap https://trello.com/b/9BvFjvFQ/gold-hunter-roadmap-early-access

Discord https://discord.gg/goldhunter


We look forward to your bug reports, you can create them directly in the game with "F8".

Thank you for your continued support of Gold Hunter ːsteamhappyː


Version 0.6456 Alpha

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What's planned for Next Updates?

■ New vehicle system (in progress)
■ Chain System, Forklift, Wheelbarrow, Pushcart
■ Spliter Water and Electric, Solar Panels and Batteries
■ Company System, Paycheck, Buy/Rent Claims and Chat
■ Different Difficulty again, Autosave Slots




Roadmap https://trello.com/b/9BvFjvFQ/gold-hunter-roadmap-early-access

Discord https://discord.gg/goldhunter


We look forward to your bug reports, you can create them directly in the game with "F8".

Thank you for your continued support of Gold Hunter ːsteamhappyː


Version 0.6455 Alpha

Help

■ Added some missing help inputs

Inputs

■ Fixed error with changed inputs not working for vehicle "excavator01"
■ Fixed error with changed inputs not working for vehicle "excavator02"

Images

■ Added some missing images for key inputs

Changed

■ Changed light color from yellow to white for item "worklight01"
■ Changed light color from yellow to white for item "worklight02"

Troubleshooting

■ Fixed error with not load current savegame data if player leave a savegame or multiplayer session and load or join again.
■ Fixed error with reset the last walkmode after leave the vehicle
■ Fixed error with sometimes get wrong drop location after drag and drop an item from inventory

Savegame

■ Fixed error with can not continue smelting process after loading the savegame, if the smelting process before was not completed
■ Fixed error with show smelted material in item "meltingcrucible01" but it was not smelted or just started after loading the savegame
■ Fixed error with show smelted material in item "meltingcrucible02" but it was not smelted or just started after loading the savegame

What's planned for Next Updates?

■ New vehicle system (in progress)
■ Chain System, Forklift, Wheelbarrow, Pushcart
■ Spliter Water and Electric, Solar Panels and Batteries
■ Company System, Paycheck, Buy/Rent Claims and Chat
■ Different Difficulty again, Autosave Slots





Roadmap https://trello.com/b/9BvFjvFQ/gold-hunter-roadmap-early-access

Discord https://discord.gg/goldhunter


We look forward to your bug reports, you can create them directly in the game with "F8".

Thank you for your continued support of Gold Hunter ːsteamhappyː


Version 0.6454 Alpha

Info

With this update the options data has been resetted. Only the options data, NOT savegames.

Currently only languages english and german are enabled until next update. We still have a lot to translate before activate the other languages again.

Inputs

■ Added input "walk mode" to switch between slow, normal and fast walk with only one press

Level Design

■ Fixed some reported map issues

Added

■ Added unit system for weight (oz or g)
■ Added function to deselect items which wanna pay at checkout at building "main store"
■ Added function to select items which wanna sell at checkout at building "scrap yard"
■ Added function to select items which wanna sell at checkout at building "gold sale"
■ Added function to customize multiple items at building "workshop"
■ Added function to select or deselect all items at checkout at building "main store"
■ Added function to select or deselect all items at checkout at building "gold sale"
■ Added function to select or deselect all items at checkout at building "scrap yard"
■ Added function to select count of the same item at checkout at building "main store"
■ Added function to select count of the same item at checkout at building "scrap yard"

Reworked

■ Reworked interface design

Functionality

■ Added function to roll/unroll item "minersmoss" while held item with character
■ Added function to roll/unroll item "cables" while held item with character
■ Added function to roll/unroll item "hoses" while held item with character

Changed

■ Changed item name "cablegas" to "hosegas"
■ Changed item name "meltingcrucible01" to "meltingcrucible02"
■ Changed item name "meltingcrucible02" to "meltingcrucible01"
■ Changed volume for item "meltingcrucible01" from "0.3L" to "0.5L"
■ Changed volume for item "meltingcrucible02" from "0.5L" to "1.0L"
■ Changed show g-coins moved from tablet to inventory

Troubleshooting

■ Fixed error with not show item "bottle01" after attach to an active quick slot
■ Fixed error with not show item "bottle02" after attach to an active quick slot
■ Fixed error with not show item "bottle03" after attach to an active quick slot
■ Fixed error with sometimes an detached item attached again after drop it on the ground
■ Fixed error with items can not reattach at customizer on vehicle


What's planned for Next Updates?

■ New vehicle system (in progress)
■ Chain System, Forklift, Wheelbarrow, Pushcart
■ Spliter Water and Electric, Solar Panels and Batteries
■ Company System, Paycheck, Buy/Rent Claims and Chat
■ Different Difficulty again, Autosave Slots




Roadmap https://trello.com/b/9BvFjvFQ/gold-hunter-roadmap-early-access

Discord https://discord.gg/goldhunter


We look forward to your bug reports, you can create them directly in the game with "F8".

Thank you for your continued support of Gold Hunter ːsteamhappyː