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Gold Hunter News

Dev-Blog #1

From now on, there will be a Dev-Blog at regular intervals to inform you about current topics.
This will cover progress in development, general news and future updates.

In addition, we will discuss the individual topics in more detail in our weekly livestreams, always on Fridays at 7 pm on Twitch, to which we would like to invite you.
You are very welcome to ask your questions about the presented things in the stream - but also about other topics that have always interested you.

We are currently working hard on the next update, which will unfortunately take some time.

In order to bridge the time, we recommend that you install the "Experimental" version.
In this version you can already try out some progress and improvements in game mechanics, performance and multiplayer.
Here you will find instructions on how to activate it.





Apart from that, we are making great progress regarding the next update. This will be version 0.63, as the functions, improvements and also bug fixes are already very extensive.

Unfortunately, we can't give you a date for the update today, because we still have to invest some time.
This includes extensive tests, which are very time-consuming, so that everything works well in the end.

So that you know what you can look forward to in the upcoming update, we have summarised a few points for you here.

■ Fixing bugs in single- and multiplayer
■ More items
■ Improvement of the performance
■ Gold balance
■ better movements from the diggers
■ Running when crouched
■ Shopping carts to avoid carrying all items individually
■ Chains (to carry stuff with the excavator)
■ spoil behind the washing facilities
■ Loading system of items revised (so that vehicles no longer go flying)
■ Tank system
■ Marking posts to mark areas
■ Gold and dirt visible in the mats
■ and much more

To keep you up to date, you can check the status for the upcoming update and future content in our roadmap.

https://trello.com/b/EC8Gd7iP/roadmap-public-early-access

Otherwise, have a great weekend and see you on the next Dev-Blog.

News September

You are probably already waiting eagerly for the next update. In the livestreams you could see that we are working on it regularly and you could observe the good progress.

This update will be one of the most important updates of this year. That's why we're taking enough time to make sure that it fixes the problems that bother you the most, so that you can have a good gaming experience in both single player and multiplayer.

As you can imagine, the livestreams somewhat limit the possibilities for short-term communication and coordination within the team. In order to be able to focus on the update as best as possible, we will reduce the livestreams to a minimum for the time being. This doesn't mean that we won't be streaming at all, but we will - as in the past - do a Friday stream at 7 pm european time. However, there will be no development in the stream, but it should be a relaxed stream in which progress can be shown and talked about and your questions answered.

For those who regularly join us in the stream, this may sound negative at first, but the possible intensification of the work on the update, will have a positive effect.

We cannot yet say when the update will be available, as this of course also depends on the intensive internal tests. But we will keep you regularly up to date even without the livestreams. On the one hand via our Discord server, but also via the new Dev-Blogs, which we will publish regularly on Steam and which will also be distributed via the social networks.

Version 0.624 Alpha *Experimental*

Troubleshooting

■ Fixed error with can not move parts for vehicle "miniexcavator01"

Savegame

■ Fixed error with load all voxel data from savegame

Version 0.623 Alpha *Experimental*

Localization

■ Added missing localization

■ Changed some localization

Help

■ Added missing help instructions
■ Added missing error messages
■ Added missing popup messages

Images

■ Added some blur effects to menues, makes easier to read texts

Multiplayer

■ Reworked network code for multiplayer

■ Improved network traffic for multiplayer

■ Synced held actor
■ Synced attached items to other item
■ Synced vehicle hud
■ Synced shoppingbay
■ Synced loadingbay
■ Synced inventory items
■ Synced fill values for items

■ Synced object "barrier01"
■ Synced object "claimboard01"
■ Synced object "container01"
■ Synced object "container02"
■ Synced object "dumpster01"
■ Synced object "fireplace01"
■ Synced object "mobilhome01"

■ Synced item "tent01"
■ Synced item "oillamp01"
■ Synced item "bed01"
■ Synced item "skillet01"
■ Synced item "storagerack01"
■ Synced item "storagerack02"
■ Synced item "storagerack03"
■ Synced item "weightingscale01"
■ Synced item "weightingscale02"
■ Synced item "worklight01"
■ Synced item "worklight02"
■ Synced item "table01"
■ Synced item "table02"
■ Synced item "beacon01"
■ Synced item "beacon02"
■ Synced item "beacon03"
■ Synced item "paper boxes"
■ Synced item "usablebox01"
■ Synced item "usablebox02"
■ Synced item "usablebox03"
■ Synced item "wood boxes"
■ Synced item "bucket01"
■ Synced item "bucket02"
■ Synced item "bucket03"
■ Synced item "bucket04"
■ Synced item "bucket05"
■ Synced item "goldtable01"
■ Synced item "handshovel01"
■ Synced item "shovel01"
■ Synced item "shovel02"
■ Synced item "shovel03"
■ Synced item "higbanker01"
■ Synced item "washingplantportable01"
■ Synced item "washingplantportable02"
■ Synced item "helmet01"
■ Synced item "flashlight01"
■ Synced item "headlight01"
■ Synced item "lid01"
■ Synced item "hammer01"
■ Synced item "goldbar01"
■ Synced item "mold01"
■ Synced item "meltingcrucible01"
■ Synced item "meltingcrucible02"
■ Synced item "smeltingfurnace01"
■ Synced item "smeltingfurnace02"
■ Synced item "goldnugget01"
■ Synced item "minersmoss"
■ Synced item "bottleS"
■ Synced item "bottleM"
■ Synced item "bottleL"
■ Synced item "funnel01"
■ Synced item "safe01"
■ Synced item "waterbasin01"
■ Synced item "waterbasin02"
■ Synced item "waterbasin03"
■ Synced item "waterbasin04"
■ Synced item "waterbasin05"
■ Synced item "waterbasinframe01"
■ Synced item "wheelbarrow01"
■ Synced item "goldpan01"
■ Synced item "metaldetector01"

■ Synced vehicle "buggy01"
■ Synced vehicle "buggy02"
■ Synced vehicle "pickup01"
■ Synced vehicle "pickup02"
■ Synced vehicle "truck01"
■ Synced vehicle "minidumptruck01"
■ Synced vehicle "campervan01"
■ Synced vehicle "excavator01"
■ Synced vehicle "miniexcavator01"

■ Synced trailer "trailer01"
■ Synced trailer "conveyorbelt01"

■ Fixed error with kick players
■ Fixed error with can not close chat window while player on desktop
■ Fixed error with can not start driving with a vehicle for clients

Functionality

■ Added function to show players on minimap
■ Added function to show vehicles on minimap
■ Added function to mark host with *star* on playerlist
■ Added function to mark host with *star* behind playername
■ Added function to block pickup item, if another player use this item

Changed

■ Changed weather interval

Troubleshooting

■ Fixed error with some clothes
■ Fixed error with show bugreports on tablet
■ Fixed error with did not to show current player position on worldmap
■ Fixed error with show multiple items, if player has one inventory slot active
■ Fixed error with load voxel edits if player in a vehicle
■ Fixed error with item explosion, if player reach the physic range
■ Fixed error with show marker inside a vehicle
■ Fixed error with show correct marker location on compass
■ Fixed error with wrong character scale after exit the vehicle
■ Fixed error with show blank keybindings in help panels

Improvements

■ Improved performance for all objects
■ Improved performance for all items
■ Improved performance for all vehicles
■ Improved performance for all trailers

■ Improved movements for vehicle "excavator01"
■ Improved movements for vehicle "miniexcavator01"

■ Improved lights for all vehicles

Savegame

■ Fixed error with load last physic value after loading the savegame
■ Fixed error with attach trailer after loading the savegame
■ Fixed error with did not attach items to other items after loading the savegame

Replaced

■ Replaced handbrake for trailer "conveyorbelt01"

Removed

■ Removed function to reset items on tablet

Version 0.622 Alpha *Experimental*

Improvements

■ Improved performance (part1)

■ Improved movements for "excavator01"
■ Improved movements for "miniexcavator01"

Troubleshooting

■ Fixed error with falling items through the claim after loading the savegame