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Bug Fables: The Everlasting Sapling News

Patch 1.0.3b

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Thanks to everyone who helped us locate some issues with this patch. We'll keep an eye out to make sure it stays stable before the holidays!
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Hey everyone, hope everyone's getting cozy and ready for the holidays! Patch 1.0.3 is live. We've fixed a few lingering softlocks, sped up skipping text and buffed some things!

We'll be going on holiday soon too, so we hope these changes are a nice present! Here's to an awesome 2020!

The full list is:


+Added an analog sensitivity setting. Try until it fits you best!
+Tweaked directions for field actions to default to the direction the player is facing after about 2 seconds instead of being towards the last direction walked towards. This should be most notable with the Beemerang!
+Added option to the medal shops to reroll the current selection.
+Added some more save points in the Chapter 6 dungeon.
+Added sound when the Beemerang hits a wall.
+Added the option to exit to main menu again from the file naming screen (in the confirmation "is X ok?" dialogue).
+Added a shroom in an area near the final boss to make it easier to tell you can go there.
+Added blinking frames to the party.
+Fly Drop deals more damage now.
+Added some more medal hints to the fortune teller.
+Added ability to move slowly using analog.
+Added a stick bridge before the Strong Start medal.
+Fixed enemy stats in bestiary not showing correctly if with the extra hard mode.
+Fixed graphical issue if you fly as a follower falls into a hazard.
+Fixed issue where the wrong recipe would unlock in Crisbee's quest.
+Fixed issue in Chapter 6's boss fight that would cause the screen to shake constantly even after battle if you kill it at the same time as an add.
+Fixed some UI stuff getting stuck after battle when beating some bosses (like the exp counter or HP/TP Buzz medal counters).
+Fixed Frozen Drill and some other skills hitting the wrong enemy (same issue as Heavy Strike in old patch).
+Fixed issue in japanese where you wouldn't get tokens from the Termacade.
+Fixed an issue with the grass in the first room in Snakemouth Den dropping crystal berries when they aren't supposed to.
+Fixed longleg summoner using charges.
+Fixed Devourer dying by itself if it kills the eaten party member.
+Fixed Spy Cards tournament matches being able to use cards from enemies you haven't seen yet.
+Fixed card that turns into a random miniboss not working sometimes in Spy Cards.
+Fixed losing a post game quest from the list if you reloaded your file after the automatic save prompt after the credits.
+Fixed x2 icon not showing up if you retry a battle with Strong Start.
+Fixed "Do Nothing" medals not working on the first turn in a battle if you used them in a previous battle.
+Fixed shield not disabling after being eaten by Devourer until the end of the turn.
+Fixed a secret boss not using one of its attacks.
+Fixed Mothiva's kick not counting as physical attack sometimes.
+Fixed a wall in Golden Path that could lead to out of bounds.
+Fixed chefs taking more than one item for their quests.
+Fixed softlocks if you did B.O.S.S. and Cave of Trials with no items.
+Fixed softlock if you approach Snakemouth with volume 0.
+Fixed softlock if using an abombnation to kill the party and all enemies at the same time.
+Fixed softlock if you checked the middle house in the commercial area's event with a NPC follower but missing someone else.
+Fixed softlock if all party members die while the Chapter 3 Dungeon's miniboss is doing the multi hit move.
+Fixed softlock if you defeat the final boss while you have Mun or other NPC followers in Ant City.
+Tweaked NPC follower teleport a bit (should work more often).
+Tweaked the damage formula for Vi's multi hit skills a bit (should deal more damage at high base attack).
+Tweaked CRT effect in the arcade minigames.
+Tweaked a gate in the Chapter 6 dungeon to make the things behind it more visible.
+Tweaked enemy freeze resistance when frozen too often in battle (will get harder to do so).
+Tweaked path failsafe for party + followers (from 10 seconds to 5).
+Tweaked Hurricane Toss' mash command to be easier.
+Tweaked items to not disappear anymore when they fall on spikes (they may respawn if they fall off the map).
+Tweaked berry loss from fleeing from powerful enemies to be less severe.
+Tweaked Mothiva's behavior to not revive Zasp while taunted.
+Tweaked Zasp and Mothiva to be more vulnerable to sleep.
+Tweaked crystal switches to be more visible.
+Tweaked Flower Journey minigame to give points when you dodge a wasp but still being close to it, also increased points you get for each gate from 10 to 15.
+Tweaked required high score for Flower Journey (from 5000 to 4500).
+Tweaked Ancient Pressure Plates a bit (should be easier to hit).
+Tweaked Vi's stash to heal half of what it is supposed to if she has Life Cast.
+Tweaked Heal Plus to synergize with Vi's stash.
+Tweaked bomb items damage and range (should deal more damage and affect more enemies).
+Tweaked Needle Pincer's damage (should deal the same as the first hit on the second).
+Tweaked Icefall's range a little bit (should be a big bigger).
+Tweaked EXP Boost (increases by 50% instead of 25%).
+Tweaked speed when holding B to auto skip text (should be faster).
+Tweaked some entities teleport timers.
+Tweaked a secret mode.
+Tweaked EXP Booster to work with a secret mode.
+Tweaked geyser volume (should be lower).
+Tweaked icefall, ice rain and under strike to work against the Chapter 2 boss when it flies upwards.
+Tweaked some colliders.
+Tweaked some enemy attacks/stats.
+Further tweaks to removal of enemy piercing.
+Swapped locations for Seedling Afinity and Miracle Matter medals (if your save file has one but not the other it will be swapped around and unequipped).
+Removed requirement for one of the Card Masters.
+Reward for having seen 5 discoveries is now 20 berries.
+Many more smaller tweaks and fixes.
+Typo fixes in english.

Patch 1.0.3

--------------UPDATE-----------
Kabbu's issue has been hotfixed. Welcome back to 1.0.3!
----------------------------------

Hey everyone, hope everyone's getting cozy and ready for the holidays! Patch 1.0.3 is live. We've fixed a few lingering softlocks, sped up skipping text and buffed some things!

We'll be going on holiday soon too, so we hope these changes are a nice present! Here's to an awesome 2020!

The full list is:

+Added an analog sensitivity setting. 0 would be 1.0.2, and 100 would be the new setting. Try until it fits you best!
+Tweaked directions for field actions to default to the direction the player is facing after about 2 seconds instead of being towards the last direction walked towards. This should be most notable with the Beemerang!
+Added option to the medal shops to reroll the current selection.
+Added some more save points in the Chapter 6 dungeon.
+Added sound when the Beemerang hits a wall.
+Added the option to exit to main menu again from the file naming screen (in the confirmation "is X ok?" dialogue).
+Added a shroom in an area near the final boss to make it easier to tell you can go there.
+Added blinking frames to the party.
+Added some more medal hints to the fortune teller.
+Added ability to move slowly using analog.
+Added a stick bridge before the Strong Start medal.
+Fixed enemy stats in bestiary not showing correctly if with the extra hard mode.
+Fixed graphical issue if you fly as a follower falls into a hazard.
+Fixed issue where the wrong recipe would unlock in Crisbee's quest.
+Fixed issue in Chapter 6's boss fight that would cause the screen to shake constantly even after battle if you kill it at the same time as an add.
+Fixed some UI stuff getting stuck after battle when beating some bosses (like the exp counter or HP/TP Buzz medal counters).
+Fixed Frozen Drill and some other skills hitting the wrong enemy (same issue as Heavy Strike in old patch).
+Fixed issue in japanese where you wouldn't get tokens from the Termacade.
+Fixed an issue with the grass in the first room in Snakemouth Den dropping crystal berries when they aren't supposed to.
+Fixed longleg summoner using charges.
+Fixed Devourer dying by itself if it kills the eaten party member.
+Fixed Spy Cards tournament matches being able to use cards from enemies you haven't seen yet.
+Fixed card that turns into a random miniboss not working sometimes in Spy Cards.
+Fixed losing a post game quest from the list if you reloaded your file after the automatic save prompt after the credits.
+Fixed x2 icon not showing up if you retry a battle with Strong Start.
+Fixed "Do Nothing" medals not working on the first turn in a battle if you used them in a previous battle.
+Fixed shield not disabling after being eaten by Devourer until the end of the turn.
+Fixed a secret boss not using one of its attacks.
+Fixed Mothiva's kick not counting as physical attack sometimes.
+Fixed a wall in Golden Path that could lead to out of bounds.
+Fixed chefs taking more than one item for their quests.
+Fixed softlocks if you did B.O.S.S. and Cave of Trials with no items.
+Fixed softlock if you approach Snakemouth with volume 0.
+Fixed softlock if using an abombnation to kill the party and all enemies at the same time.
+Fixed softlock if you checked the middle house in the commercial area's event with a NPC follower but missing someone else.
+Fixed softlock if all party members die while the Chapter 3 Dungeon's miniboss is doing the multi hit move.
+Fixed softlock if you defeat the final boss while you have Mun or other NPC followers in Ant City.
+Tweaked NPC follower teleport a bit (should work more often).
+Tweaked the damage formula for Vi's multi hit skills a bit (should deal more damage at high base attack).
+Tweaked CRT effect in the arcade minigames.
+Tweaked a gate in the Chapter 6 dungeon to make the things behind it more visible.
+Tweaked enemy freeze resistance when frozen too often in battle (will get harder to do so).
+Tweaked path failsafe for party + followers (from 10 seconds to 5).
+Tweaked Hurricane Toss' mash command to be easier.
+Tweaked items to not disappear anymore when they fall on spikes (they may respawn if they fall off the map).
+Tweaked berry loss from fleeing from powerful enemies to be less severe.
+Tweaked Mothiva's behavior to not revive Zasp while taunted.
+Tweaked Zasp and Mothiva to be more vulnerable to sleep.
+Tweaked crystal switches to be more visible.
+Tweaked Flower Journey minigame to give points when you dodge a wasp but still being close to it, also increased points you get for each gate from 10 to 15.
+Tweaked required high score for Flower Journey (from 5000 to 4500).
+Tweaked Ancient Pressure Plates a bit (should be easier to hit).
+Tweaked Vi's stash to heal half of what it is supposed to if she has Life Cast.
+Tweaked Heal Plus to synergize with Vi's stash.
+Tweaked bomb items damage and range (should deal more damage and affect more enemies).
+Tweaked Needle Pincer's damage (should deal the same as the first hit on the second).
+Tweaked Icefall's range a little bit (should be a big bigger).
+Tweaked EXP Boost (increases by 50% instead of 25%).
+Tweaked speed when holding B to auto skip text (should be faster).
+Tweaked some entities teleport timers.
+Tweaked a secret mode.
+Tweaked EXP Booster to work with a secret mode.
+Tweaked geyser volume (should be lower).
+Tweaked icefall, ice rain and under strike to work against the Chapter 2 boss when it flies upwards.
+Tweaked some colliders.
+Tweaked some enemy attacks/stats.
+Further tweaks to removal of enemy piercing.
+Swapped locations for Seedling Afinity and Miracle Matter medals (if your save file has one but not the other it will be swapped around and unequipped).
+Removed requirement for one of the Card Masters.
+Reward for having seen 5 discoveries is now 20 berries.
+Many more smaller tweaks and fixes.
+Typo fixes in english.

Patch 1.0.2

Hey everyone, thanks for helping us go strong all of November! Patch 1.0.2 is live, and we're hoping it makes your experience even better!

Most importantly, Softlocks related to a spoilery ally and a big Heavy Strike Glitch have been fixed!

A 32-bit depot has also been added!

The full list is:

+Added save file backups that are generated in the game's main folder, also changed how saving is done internally to hopefully fix the save crashes.

+Added a hint when you're in the right room for Madeleine's second quest.
+Fixed an issue with a post game battle with more than 4 enemies and AI partners.
+Fixed being able to use key items during retry menu.
+Fixed Heavy Strike and Needle Pincer hitting the wrong enemy if there is a flying/undergrund enemy before a grounded one.
+Fixed issues with geisers in the Chapter 3 dungeon.
+Fixed issue where the level up theme would keep playing after leveling up in the event battles in Chapter 7.
+Fixed Hurricane Toss' damage with sequential keys mash type.
+Fixed weird respawning when falling into a hole in the mini-dungeon of Chapter 4.
+Fixed visual glitch with shield in the scripted part of the Chapter 5's boss' fight.
+Fixed using 2 stopping status items in the same character allowing them to move with the status.
+Fixed rolling rocks sound not stopping after turning them off in Chapter 6's dungeon.
+Fixed items in termite microwave not showing when the door closes.
+Fixed wrong recipes unlocking in logbook when cooking using the termite microwave sometimes.
+Fixed some issues with respawnable enemies losing behavior/falling through the floor.
+Fixed one of Power and Defense Exchanges being replaced with HP and TP Plus in Mystery Mode.
+Fixed a note in termite city disappearing if you picked a Lore Book near it.
+Fixed Devourer HP bar position.
+Fixed a softlock in the Devourer fight if it is killed at the same time as an add while it has eaten a party member.
+Fixed a softlock when checking a discovery in the Chapter 6 after some events.
+Fixed a softlock if you died in battle with volume set to 0.
+Fixed a softlock if entering the wizard tower with a NPC follower.
+Fixed a softlock caused if the party is killed by a roulette attack from an optional boss.
+Fixed a softlock when killing the Lost Sands' bounty boss' tail at the same time as its adds in the same turn.
+Tweaked a hole that you can fall into in the Far Grasslands to be more visible.
+Tweaked a respawn point in the Forsaken Lands' mushroom maze room.
+Tweaked a respawn point in the Lost Sands' sand pit room.
+Tweaked a lore book hint from the fortune teller.
+Tweaked issues with NPC followers in a post game quest.
+Tweaked Needle Toss damage (should deal a bit more damage).
+Tweaked Cleanse cost from 3 to 2 TP.
+Tweaked Cleanse description a bit to make it more clear what effects it doesn't work on.
+Tweaked final boss' add summoning to be less obnoxious.
+Tweaked some status items to recover more (Ice Cream, Poison Cake, Drowsy Cake, Shock Berry, Honey Ice Cream, Frost Pie).
+Tweaked Dark Cherry recipes selling price a bit.
+Tweaked ice cube sliding movement in monitors above 60hz with vSync on.
+Tweaked Mash Key action command, should work properly on monitors with more than 60hz with vSync on.
+Tweaked False Monarch's attacks a bit in hard mode.
+Tweaked the crank near the windmill in Golden Settlement to slow down faster so it makes it more obvious it needs a different skill to spin it.
+Tweaked exp from Chapter 6's enemies a bit.
+Tweaked some colliders.
+Reduced HP from Tidal Wyrm's tail a bit.
+Reduced EXP earned from B.O.S.S.
+Reduced EXP from the enemies Peacock Spider summons.
+Removed piercing property from enemy attacks.
+Removed chance for Golden Seedlings to spawn from respawnable enemies.
+Changed the interact icon from ! to ? to make it easier to differentiate from the horn icon.
+Made Resist All also protect against item status effects.
+Some smaller tweaks and fixes.
+Typo fixes in english.

Patch 1.0.1

Hey everyone, thanks for the amazing first week! Patch 1.0.1 is live, and it fixes a lot of...bugs.

Most importantly, Softlocks related to Gen&Eri's quest, the Chapter title cards and the Bandit Hideout have been fixed!

The full list is:

+Added 1440p resolution setting.
+Added a failsafe to ice cubes that shall break them if they are in the player's respawn point after falling in a pit/spikes.
+Added a cuttable grass near where Tod's ball is so it is a bit easier to find it.
+Hurricane Toss' key help in default mash mode now goes slower to show the proper timing.
+It is now possible to hold the overworld action button to perform the tap action before you have unlocked the hold skills.
+Spy Cards discovery now unlocks after any game instead of only after beating Carmina in a real match.
+Changed Psicorps to only do the fakeout attack in hard mode.
+Changed delayed projetile attacks to not happen if all enemies are dead (should fix weird softlocks in Devourer's fight and make things a bit easier in general).
+Fixed Icefall's cursor not showing in some enemies (like Spider when it is hanging up).
+Fixed issue where sometimes the guard near the gate outside of the association would not spawn.
+Fixed some item descriptions not matching the effects completely.
+Fixed issue where some stat medals would break some stats on battle retry.
+Fixed being able to select underground enemies with attack items.
+Fixed level up music not stopping in some sections in Chapter 7.
+Fixed softlock if you have a follower during Gen and Eri's quest (like Leby).
+Fixed softlock if you had no items in a segment in Chapter 4 where they get stolen and then get those items back later.
+Fixed softlock at the end of battle and at chapter title cards if your volume setting is set to 0.
+Fixed softlock in Spy Cards when picking your cards sometimes.
+Fixed being able to cancel out of the retry menu.
+Fixed Flowering card effect in Spy Cards.
+Fixed issue with frostbite on underground enemies causing the sprites to disappear.
+Fixed some graphical issues with the final boss in rematches.
+Fixed 3D outline option making some objects completely black when set to OFF.
+Fixed Hard Charge's text becoming red when you don't have TP despite using HP to use it.
+Fixes to some text overflows in english and japanese.
+Tweaked Needle Toss's trajectory and detection a bit, should be easier to hit enemies now.
+Tweaked a respawn point in the Chapter 3 dungeon.
+Tweaked a respawn point in the sand pit area in the Lost Sands.
+Tweaked a respawn point in an optional dungeon.
+Tweaked/Added some props in Snakemouth Den and the Chapter 6 dungeon to make them less empty.
+Tweaked an ice puzzle in Snakemouth Den to be simpler.
+Many general tweaks to some colliders and props.
+Typo fixes in english and japanese.

Bug Fables: The Everlasting Sapling Available NOW!

Hey everyone! Go see what all the buzz is about!

Bug Fables is now officially available for purchase on Steam!

Join Kabbu, Vi and Leif on their adventure today!

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