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TheoTown News

Release 1.7.70

New things:
➕Add missing plugins dialog
➕Zoom towards mouse pointer
➕Replace currency symbol from Ͳ to ₮
➕Add Big Cemetery
➕Add bigger minimap option to experimental settings

Bugfixes:
🛠Fix potential cause of saving issues
🛠Fix exceptions during loading haven't been escalated properly
🛠Fix city background drawing
🛠Fix some influences that should be hidden have been visible

For plugin creators:
💠Add EVENT_UPGRADE for building listeners
💠Add emergency road flag and adjust default road flags for roads, cars and road decorations
💠Add simple lua precompiler

Take that fence

Changelog
🌟Add new type of fences that can be placed in between tiles
🌟Make hard game mode harder

🌟Fix flooding placed water on slopes

🌟Allow game to run in software rendering mode to fix issues with some graphic drivers
🌟Update lwjgl to solve launching issues in Linux

For plugins creators
🌟Added object type fence to define fences, see this post on how to define a fence
🌟Added attribute "drivable" to cars
🌟More light definitions, more about that in this topic

Version 1.7.51

Hey there, I'm glad to announce another update that not only fixes some nasty bugs and updates some translations but also adds new content🤗


Changelog
🌟Add Wooden bridge for dirt road
🌟Add some pre-built interchanges

🌟Update various translations
🌟Allow to adjust water depth in water tool
🌟Some UI adjustments for PC

🌟Fix spawning behavior of cars in context of terrain
🌟Fix some graphical issues
🌟Fix road decoration in compositions only worked on ground
🌟Fix beach tool
🌟Fix pipe tool
🌟Fix displayed "days built" information
🌟Fix animation placement on swat cars
🌟Fix font rendering for Arabic language



For Plugin Creators:
🌟Add attribute "service cars" for service buildings to control number of spawned cars
🌟Add "days built" condition (Tile.getBuildingDaysBuilt for Lua)

Version 1.7.42

Hi, the game is finally available for Linux and Mac OS X.

Furthermore the integration of Steam's APIs has started. For now that allows you to upload screenshots into the public gallery and rate downloaded plugins.

Changelog
🌟New icons by Kulche
🌟Support for gallery screenshot uploads and rating downloaded plugins
🌟Half price for modifications on terrain if not changing water/land
🌟Support water on terrain as experimental feature; Potential graphical issues are there for technical reasons, they will be fixed once we find out how
🛠Fix curves when building highway
🛠Fix label tool wasn't aware of terrain
🛠Fix neighborhood commercial didn't take waste into account
🛠Fix view in follow car tool
🛠Fix building tunnels on flat terrain

Version 1.7.36

Hey, it's time for another updateːsteamhappyː

This update includes:
🌟Ambient sound effects
🌟Adjustments to building performance
🌟A setting for VSync
🌟Constant level option in road tool
🌟Add support to generate regions/cities from height map images
🌟Fix flooding disaster
🌟Fix path finding on hills
🌟Fix various issues with airport on hills
🌟Fix various other bugs

How the height map thingy works:
1. Get an height map image, e.g. from here: https://terrain.party/
2. Place the image into C:\Users\your username\TheoTown
3. Enter the name of the image (including the file extension, e.g. .png) as seed when creating a new city