Cavity Busters Update 7: New playable character
Howdy all! Another big update for this week. First and foremost we have a new playable Gummy!

This Gummy has lower health but starts with two teeth and is a bit faster. Instead of a boomerang charge shot, shooting a charged shot shoots two slow teeth. When the shoot button is pressed these teeth will home in on the nearest enemy. However if you were to collect the charged teeth before they hit an enemy or a wall, they'll fire off a powerful attack! The Gummy is unlocked the first time you beat the game. If you've beaten the game it'll unlock once start of the new update :) You'll be able to select it through the hub room computer.
What's new:
Fixes and tweaks:
Have fun and please let me know how you like the new character!
See ya!

This Gummy has lower health but starts with two teeth and is a bit faster. Instead of a boomerang charge shot, shooting a charged shot shoots two slow teeth. When the shoot button is pressed these teeth will home in on the nearest enemy. However if you were to collect the charged teeth before they hit an enemy or a wall, they'll fire off a powerful attack! The Gummy is unlocked the first time you beat the game. If you've beaten the game it'll unlock once start of the new update :) You'll be able to select it through the hub room computer.
What's new:
- A new playable character
- 2 new upgrades
Fixes and tweaks:
- saving requires you to be in range of Gob
- can now only gain one boss tooth at the start of the round
- fixed a bug where Factory Lobe II boss would run in place
- fixed a bug where upon loading a saved game player would have two bullet types
- fixed a bug in tutorial that duplicates players
- fixed a bug in tutorial that cause boomerang shot to fail
- fixed a bug that would disable shooting when picking up an upgrade that gave extra teeth
- now only pressing the jump button spends your jump instead of touching stunned enemies
- fixed a bug where enemies would regain health upon being frozen
- hyperthyroidism now takes away a percentage of enemy health
- poison ammo now deals a small amount of base damage
- run total should be more accurate now
- can no longer save while digging
- fixed potential memory leak
- room modifiers will now be displayed in the starting room
- tooth will now properly hit enemies instead of passing through them at high speeds
Have fun and please let me know how you like the new character!
See ya!