Cavity Busters Update #11
Hello all! Happy weekend! Hope you're all doing good. I'm here with your weekly update with some new upgrades and some quality of life fixes. I'm working on some new stuff that will be showing up in the coming weeks. So working on that and trying to add weekly stuff is a balancing act.
What's New:
-Calcification
-Obesiteeth
-Electric Tooth
-Cup of Coffee
The new shot gums option allows you to change shot gum use to just one button.
Tweaks and fixes:
As always, hope you have fun with it and consider dropping a review. Really helps make the game better. ;D
A note to those leaving suggestions and bug reports. Thank you so much. It's so rad to see people taking to the game and wanting to have an impact on it. After working on a game this long, you start to lose some creative spark and the suggestions are helping me regain that again. There's so many suggestions that it's hard to add all of them. So if I don't add yours, it's nothing personal. But I do read ALL the suggestions. So thank you. And keep em coming.
See ya!
What's New:
- 4 new upgrades:
-Calcification
-Obesiteeth
-Electric Tooth
-Cup of Coffee
- 1 new synergy
- Another option for shot gums smoothness
- Added the ability to scroll through the upgrades you've obtained when they start to go off screen
- Added more info to death screen such as level you died on and number of loops achieved and how many stackables obtained in upgrade list
- Picking up heart pieces will show how many you have
- Added a button to randomize character select
The new shot gums option allows you to change shot gum use to just one button.
Tweaks and fixes:
- fixed music overlapping when you loop
- fixed text for laser gun upgrade
- increased the range for dirty necklace
- added outlines to frozen effect when visibility lines are turned on
- fixed a collision bug that would freeze the game
As always, hope you have fun with it and consider dropping a review. Really helps make the game better. ;D
A note to those leaving suggestions and bug reports. Thank you so much. It's so rad to see people taking to the game and wanting to have an impact on it. After working on a game this long, you start to lose some creative spark and the suggestions are helping me regain that again. There's so many suggestions that it's hard to add all of them. So if I don't add yours, it's nothing personal. But I do read ALL the suggestions. So thank you. And keep em coming.
See ya!