Cavity Busters Update #10: Polishing a dead old tooth
Hiya everyone! This update leans more on the polish side of things. There's some upgrades as well!
What's New:
Fixes and tweaks:
Wall dashing with a controller is a bit different
Wall dashing with a controller used to be all or nothing. With mouse and kb you could pick where your wall dash ended within the wall dash range. That's lost while using a controller. But now you can be more precise with wall dashing while using a controller. It's not perfect but it's a start in the right direction to smoothing out controller use. Also note it works best when the controller is not in auto aim mode.
The new combo system:
Combos now decay at a much slower rate. A portion of your combo will be taken away when hurt.
Combo meter now increases when the meter is filled rather then for just killing enemies.
More work still needs to be on this. But it feels much better already. :)
That's all for this week. Enjoy and drop some feed back for whatever you want! :)
What's New:
- 3 new upgrades
- holding the shotgum button as Baby Tooth will increase fire rate for a goop cost
- teleport map now shows your current location
- default button added to accessibility menu
- mini boss have a health bar
Fixes and tweaks:
- fixed player getting healed while dying and canceling death screen
- fixed a bug that caused items in a room to disappear when leaving room
- bowel movement won't happen in boss rooms, treasure rooms or disease curing rooms. They can still happen in dig rooms however.
- bowel movement antibody spawn rate were nerfed
- falling bullet mod was changed to chomp attacks. essentially the same thing just visually different
- tiny delay to when you can recall your charged tooth. tiny tiny.
- flak ammo was nerfed
- monumeats increase difficulty between 1 and 2 points
- fixed taking a continue not taking effect while in a modded room
- fixed some bugs with the teleport map
- wall dashing with a controller is a bit different
Wall dashing with a controller is a bit different
Wall dashing with a controller used to be all or nothing. With mouse and kb you could pick where your wall dash ended within the wall dash range. That's lost while using a controller. But now you can be more precise with wall dashing while using a controller. It's not perfect but it's a start in the right direction to smoothing out controller use. Also note it works best when the controller is not in auto aim mode.
The new combo system:
Combos now decay at a much slower rate. A portion of your combo will be taken away when hurt.
Combo meter now increases when the meter is filled rather then for just killing enemies.
More work still needs to be on this. But it feels much better already. :)
That's all for this week. Enjoy and drop some feed back for whatever you want! :)