Cavity Busters Update 35.12f
There's a reason why devs don't usually use letters in their build numbers. It's stupid. Anyways! Here's a tiny band aid until I find the culprit for a bad bug.
There's been reports of not being able to pick up items. That's bad. But what was really bad is it would happen in rooms where the doors lock. The game wants the player to pick any item before leaving. But if you couldn't pick up the upgrade, you would be soft locked in the room. Bad bidness. So I changed how that works. The doors no longer lock. I'm still searching for the main bug though.
If you happen to come across the "not being able to pick up bug" let me know. I'm having a hard time finding it!
A few other things were fixed:
-fixed a bug where Spiborg would not finish one of his attacks in turbo mode
-fixed a graphical issue with pink eye
Peace!
There's been reports of not being able to pick up items. That's bad. But what was really bad is it would happen in rooms where the doors lock. The game wants the player to pick any item before leaving. But if you couldn't pick up the upgrade, you would be soft locked in the room. Bad bidness. So I changed how that works. The doors no longer lock. I'm still searching for the main bug though.
If you happen to come across the "not being able to pick up bug" let me know. I'm having a hard time finding it!
A few other things were fixed:
-fixed a bug where Spiborg would not finish one of his attacks in turbo mode
-fixed a graphical issue with pink eye
Peace!