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Cavity Busters News

Cavity Busters Update # 6

Dental surgery is tough. And sometimes you need to take a break, change your shorts, and brush your teeth. This update brings a save and quit feature to the game!

Due to the complexity to how levels are generated, saving and quitting can only be done after a boss for the current level is defeated. You'll be able to save by interacting with the Gob. (mouth that takes you to the next level)

On top of that we have some new upgrades and other fixes and balances!

What's new:
  • save and quit a run
  • 4 new upgrades


Fixes and tweaks:
  • diarrhea won't disappear when the game is paused (diarrhea doesn't just disappear in real life duh)
  • digging on walls that have already been dug through will no longer increase your combo
  • fixed a crowned tooth exploit
  • nerfed Loogie
  • hypothermia spews fewer bullets. it's still a frozen bullet hell ;)
  • holding tab shows current floor
  • you no longer take damage while waiting to be taken to the next level
  • cleaned up some visual clutter during combat
  • reflektor synergy no longer disables tooth shot
  • while looping, dig X's can spawn minor stat up items. The probability increases as loops increase.
  • while looping, enemies hp increments at a lower rate



Enjoy everyone! Please consider leaving a review if you haven't already :D

Cavity Busters Update # 5

Update 5!? Also what happened to update 4?? This week flew by. This update features a few new upgrades and a new game mode!

New features :
  • 4 new upgrades (3 minor stackables and 1 regular)
  • Turbo mode!


A sort of turbo mode could be achieved before through the accessibility options but I added it to the computer in the hub room. Bit more official now.

Bug fixes and tweaks :
  • rocket tooth got a debuff
  • wall dashing into stunned enemies where your dash goes past enemy, is now instantaneous
  • sound and music volume increments at a lower amount
  • sound and music sliders actually slide
  • tooth won't get stuck....hopefully.


Updates from here on out will be on the small side to allow for work to be done on the bigger features. But we'll still be doing weekly updates with upgrades, new rooms and bug fixes or whatever else is ready to go.

Thank for playing and for the wonderful feedback. It makes working on this a blast.

Enjoy!

Update 4 hot fix 2

This is addresses a bug that would not allow the game to start due to some save file conflicts. These should be resolved now.

Update 4 hotfix 1

I have few little fixes.
  • golden heart no longer gives near infinite health
  • entamaphobia and one hit kill rooms no longer insta kill the player upon entering a room
  • Diseaple will offer minor upgrades if there are no more diseases in the spawn pool


Cavity Busters Update 4

Hey everyone! Got another update for ya. In this update we have looping! It's a bit early on at this point but it'll improve the longevity of a run if you feel like continue with the build you have. It'll be unlocked if you've beaten the game already.

New Stuff:
  • looping!
  • added about 20 new rooms
  • added 3 new upgrades


Fixes and Tweaks:
  • bowel movements increase each level
  • enemy stats are increased a bit in hard mode
  • enemies have a cool down after being stunned
  • you can now shoot shot gums with the shoot button when NOT holding your tooth
  • possible fix for rare cases of items not saving to a room
  • decreased spawn rate for stackable items
  • items now spawn properly in Isaac mode


As always thanks for playing and please be sure to drop a review as it helps Steam direct others to the game!

Enjoy!

edit: if you loop like an insane amount, I wouldn't be surprised if the game crashes :D