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Cavity Busters News

Cavity Busters Update 20

Hey all! Welcome to another bi-weekly update. It's another mixed bag with some quality of life changes, some upgrades, and a new mini boss. Lets dive in!

What's new:
  • 2 new room mod types: player goop refill and reward for no damage room clear
  • 1 new mini boss. This one shows up in Ortho I.
  • 3 new upgrades: toaster, electric guitar, and face mask
  • teleport map now shows room mods on the map
  • a new health type: Fillings! When you get hurt, these break in filling pick ups
  • tumor progress is now displayed in the pause menu
  • added a tutorial for using crowned tooth slomo. Btw this has been in the game since day one but was never shown to the player except in the launch trailer.


Fixes and Tweaks:
  • crappy toy received a minor buff towards dropping regular pick ups
  • fixed slow down when alot of fillings are donated at the end of a run
  • wall zits wont make bullets if player is still in contact with them
  • items in the shop cost more when you loop
  • fixed text for Diseaple
  • fixed a bug with tumors crashing the game when trying to create "Bone"
  • shot gums will be one button press by default
  • tutorial has been updated to reflect this
  • adjusted where menu buttons display so they're are more centered
  • fixed a bug where picking up a shot gum ammo type in the hub wouldn't take effect if you changed character
  • default gummy now has proper shot gums in hub area
  • nerfed bot enemy
  • buffed canker upgrade a bit by increasing spawn rate and fire rate



And that's about it for this week! Have fun and consider leaving a review :)

See ya!

Cavity Busters Update 19

Hello everyone! Welcome to another update. This is a big hodge podge of different stuff. Two weeks is a rad amount of time to get stuff done. That'll probably be the norm from now on. On to the stuff!

What's New
  • 35 new rooms
  • 1 new enemy
  • 2 new upgrades
  • 2 new synergy
  • planted tumors will now show you what disease is in effect


Fixes and tweaks
  • as the tongue, deflecting bullets that were already yellow seek out enemies
  • nerfed level 3 dronk fight
  • lowered health of big slime enemy
  • tweaked and added a handful of alt patterns to enemies
  • fillings count a bit more towards gaining a seed
  • pulling tooth through enemies causes slightly more damage
  • swab upgrade is more effective
  • hard mode slime are a bit different
  • can no longer dig out of last room


That's all for this weeks update! Hope you have fun. Please consider dropping a review if you're enjoying your new teeth hygiene education!

Peace out!

Cavity Busters Update 18 - Alternate enemy bullet patterns

Hello everyone! We skipped last weeks update so that I could mostly finish (lol) this update. It brings LOADS of new bullet patterns. This really spices up rooms with different enemy ai and different bullet patterns. Now I'm introducing this update like it's been in the game all long. Meaning you slowly unlock these new patterns through playing the game normally and killing enemies. But for those of you who have been playing the game for awhile now, I added an option to unlock these bullet patterns right away. It's not a huge grind to unlock but this option is another step towards making the game more accessible. Along with that there's now an option to unlock all items! :) These are found in the accessibility menu.

What's New:
  • new alternate bullet patterns (note there's a few enemies without. they'll be patched at a later date.)
  • a handful of enemies normal patterns where updated
  • a new section was added to the accessibility menu: "Force Unlock Options"
  • a lot of enemies make little shooty sounds now
  • 3 new bullet sprites
  • 2 new upgrades
  • loads of other tweaks


And with that, this is the last update for the year. We've done 18 updates since the August release, filled with new items, new characters, rooms, enemies and so much more! Thanks for playing and for all your suggestions and help in ironing out the bad bugs. Please consider dropping a review as it helps the game out a ton!

Join the discord to hang out and talk about the game!

Peace out!

Cavity Busters Update 17

Hey all! Welcome to another weekly update. This ones file size is larger then normal. And that's due to loads of new sounds! Sweet, sweet juicy sounds. Cavity Busters now supports cloud saves! Which was easier to implement then I thought it would be so shame on me for putting it off. Plus a few new quality of life editions.

What's New:
  • a bunch of new sounds
  • all projectiles will turn blue when you start wall running to indicate that they can't hurt you
  • stunned enemies (flashing yellow and blue) can be shot gummed for extra damage
  • cloud saving


Fixes and tweaks:
  • fixed a bug that would cause the player to "teleport" to opposite walls when wall dashing
  • fixed a bug where if a player saved and quit a run with cured diseases that came about by planting tumors, they would load the game with those diseases uncured.
  • changed the color of the drone map icon
  • Nerfed explosive diarrhea
  • Tongue can now deflect seek bullets with a charged shot or regular shot if Bursting Seek disease is held


That's all for this week! Please consider leaving a review and telling your friends that THIS IS NOT AN ISAAC CLONE! :D

Peace out

Update 16 hotfix 1

Hey all. This is just the first batch of balance changes to the new player. There's a few more things to do but I needed to get this update out because there was a nasty bug that needed to be fixed.

  • balance for new gummy
  • unlocking gummy displays correct icon
  • fixed a bug with loading a saved game where synergies made the game unplayable


That's all for now!