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Cavity Busters News

Cavity Busters 0.0.1 Update

Hiya everyone! This update was going to go out tomorrow but I found some urgent bugs that needed attention so I'm doing part now and the other bits tomorrow.

Fixes:

-item descriptions will now show up on items that you've already picked up before
-items need to picked up by pressing the confirm button now
-alt tabbing works properly
-gave wall enemies a reminder prompt
-made wall enemies a bit more menacing
-laser eye bats have a harder hard attack
-fixed an upgrade that wasnt unlocking
-lasers stop if the enemy that shot them dies
-heart burn no longer flashes when it's been cured
-changed some text in the tutorials
-walls have button prompts and indicators where you can dig
-can't jump into enemies mouths anymore
-there's a limit on digging.
-changed how induplovis works. only activates when entering a room with enemies
-added a game timer. tap/map button to see
-changed some Seers attacks
-nerfed spiders
-nerfed spiders
-nerfed spiders
-fixed some bugs that crashed the game in the collectibles menu
-upgrades that haven't been picked up before have a higher chance of spawning
-fixed infinite cures from disease man

Tomorrow I'll be adding some goodies! Again, thanks for your support and patience! Also dang, those reviews are super sweet :)

See ya!

Version 0.0.0 Hot Fix 4

Hey everyone! Here's another pack of bug fixes plus a few features.

Fixes:
-fixed the big bug that's been reported a lot ( i'm 99% sure it's fixed)
-fixed several bugs tied to frozen upgrades.
-fixed frozen enemies freezing the game. jerks
-fixed bug that caused the last boss to just die. (easy win) what the heck....
-magic bean a just a bit less magic. the effects are a lot less
-combo meter stops while bosses spawn
-tooth now goes through meat lumps outside of combat
-added timer to bullet hell npc room
-map will open outside of combat when jumping to teleport to rooms
-player no longer takes damage in ending scene
-one of the code numbers to awaken Dronk has been simplified
-added an option to game options to toggle holding dash to start a wall run
-pickups should no longer show up on the map if they aren't there
-fixed an instance where players are unable to shoot tooth
-game pauses when you alt tab
-fixed a few instances of enemies getting out the room

Thanks for your patience as we work through this launch week!! You're all amazing! Also be sure to drop a review and tell everyone how unlike Binding of Isaac this game is ;D

Peace out!

Version 0.0.0 Hot Fix 3

Got a bunch of little fixes here:

-bug where breaking bits of the environment (namely obj_env_meat_cube)
-spider webs no longer affecting players speed when not touching player speed
-jump cool down is now always full outside of combat
-mini boss rooms no longer spawn a jump pad thing
-dying and then getting health can no longer happen
-fixed bug that caused the player to be frozen in place on retry
-added unlock parameter for an upgrade
-fixed a few bugs that caused infinite rolling
-level 2 boss Plaque Darko should no longer get stuck in phase transition
-tooth should no longer get stuck in the ground being unable to be retrieved
-tooth bounces off doors now

Version 0.0.0 Hot Fix 2

Just a few things:

-There's a bug happening when ground pimples are popped. And the game is all like "nooo don't touch me!" and then crashes. So that shooould be fixed. It's kinda rare.

-plus some minor things like spelling errors. I kant speeel.

Thanks! :)

Cavity Busters is out now!!!

Cavity Buster is now out in Early Access!

We're so excited to see what you think. This is early access so if you come across bugs or something that feels off, please let use know:

Places to contact us

Games Twitter

Devs Twitter

Discord

and of course here on Steam

Moving forward we'll be doing weekly updates until the excitement of release dies down a bit. From there we'll do more spaced out updates with more content. We want to include you all as much as possible so please feel free to give feedback and suggestions! :)

Brush. Floss. Throwup.

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