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Multiplayer Preview: The Good and the Bad

For more reasons behind the multiplayer change, you can read this:

https://store.steampowered.com/news/app/1084600/view/3694686097148743251?l=english


[h3]Howdy Builders,[/h3]
It's been a while since we last touched on the multiplayer development, but it's finally time for us to share with you what we have been working on. We have diligently evaluated and refined the direction based on the valuable feedback you gave us in previous tests. After taking a step back and evaluating our available resources, we have charted a new course to deliver the multiplayer experience. As the full launch of Sandrock draws near, we are ready to discuss the new multiplayer design philosophy, exploring its highlights and the challenges we have faced. Join us, and let's take a look at what you can expect from the multiplayer experience.

P.S. Feel free to engage with our content in your preferred format—watch the video or read the text, whichever suits you best.

[previewyoutube][/previewyoutube]

[h3]About the Story: Good News vs Bad News[/h3]
Here's the good news: The new multiplayer is all about collaboration and working with your team to make your workshop run as smoothly as possible. Get ready to unleash your strength as builders to complete multiple commissions at the same time. Let the chaos of managing a workshop with multiple people begin!
Not so good news, we evaluated the story of the previous multiplayer version, and we didn't think that is good enough for players. Due to our limited resources, we've decided to remove the story completely. We've made a tough decision to focus on the workshop mode instead, but we believe that this new experience will open new doors for freedom and creativity for better collaboration.

[h3]Town Quests: Good News vs Bad News[/h3]
It's good for everyone if someone in your team takes on a town quest, you can just sit back and relax while still enjoying the benefits of shared experience and gols. Anybody a fan of lazy shortcuts?
But potentially bad for you if you're the hardworking player, your blood, sweat, and tears will be shared, and everybody will happily enjoy the shared rewards. What a bunch of freeloaders, am I right?

[h3]Public Storage: Good News vs Bad News[/h3]
And finally, we want to hit on the public storage we've added to the multiplayer. The public share boxes are the extra space beyond your backpack and personal storage boxes. Welcome to the magic of shared resources and easy-peasy material access for crafting.
But be warned, here is the bad part: your personal items might become hot commodities among your friends. Watch out for those cheeky pals who just can't resist a little "borrowing"!

The next multiplayer open test is being planned out as we speak! We'll have more news about multiplayer for you then, but we need a bit more time to collect those developing assets and give our video editors a break. And just as a reminder, the multiplayer will come as a free mode on the full release of My Time at Sandrock.



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