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Let's Play Together, Multiplayer Open Test Starts Now

[h3]Howdy all, [/h3]

The multiplayer open pre-alpha starts now, where you can invite up to 3 other friends to work, build, travel, fight, and dungeon dive together!

Before you play, just want to let you know the multiplayer version has a compressed timeline and separate story. You can encounter familiar characters from the single-player storylines while experiencing various historical events that happened in the town of Sandrock.

Launch the game and opt for “Play Multiplayer” to start the new journey with your friends right now!

Attention: Sandrock is 15% OFF now, it’s the best time to build a team and play together~

The Open pre-alpha will last a week from now to Sep. 26th.

Note:
1. Feel free to share this multiplayer content, but please let your viewers know this is the pre-alpha test, not the final version.
2. Only early access players can access this Open test.
3. We plan to open multiplayer servers in Europe and North America this time. Please note that players outside of these regions may experience latency issues.
4. This is an open test, so unexpected server maintenance may occur during the test period. Please pay attention to the official announcement when the server is down.
5. Errors, crashes, or other problems may occur during this test. If you notice any of these, please let us know so we can fix them before our next multiplayer test.
6, This is an early version. We will continue to enrich the content and features of the following versions: If you have any good suggestions or ideas, join the community [DISCORD] and let us know.
7. Players' progress and saves in this test will not carry over to future tests and games.
8. Make sure to select Play in Multiplayer after clicking Launch.
9, This test only supports EN & CN.

Let's go and play together now!


https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/
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FIRST SALE! SAVE 15% OFF & JOIN MULTIPLAYER OPEN PRE-ALPHA

Howdy all,

[h2]Now is the perfect time to buy Sandrock for 15% OFF! (offer valid for 7 days - ends on September 22nd at 15:00 GMT+8)
Experience about 30-40 hours of gameplay and try the new open multiplayer test on 19th for free![/h2]

[h3]We're super excited to announce that My Time At Sandrock is now on sale for 15% off until the 22nd.[/h3]


Welcome to the desert town of Sandrock. You arrive in a wild and harsh city-state and have become its newest builder. it's up to you and your trusty tools to restore the community to its former glory. With your help, we can help rebuild the city of Sandrock. It is a game about farming, mining, crafting, cooking, fishing, fighting, and falling in love! Now, the opportunity to be Sandrock's greatest builder lies in your hands.

[h3]MY TIME AT SANDROCK MULTIPLAYER OPEN PRE-ALPHA DATE, SEPTEMBER 19th TO 26th[/h3]
Awaiting multiplayer open test is available from September 19th to 26th. All Early Access players will have the chance to experience Sandrock's new multiplayer mode. In this mode, you can experience "buildings turn into groups for action, collaboration or competition with friends in the desert."

As for multiplayer, it sets in the unique story mod but uses a similar background with a compressed timeline, Multiplayer can be played alone. The timeline is compressed in an alternative way. It covers events over a period of about 50 years. The story gives you an idea of what happened, but it's not exact, and NPCs you know will appear.

You can build a team with your friends, this allows 4 players to join a town together. Competing or cooperating with friends to make some changes in Sandrock. You can share your resources, machines, or something…else. Or you can travel with your friends to the desert city and enjoy the beautiful Sands together... definitely build and play together and create good memories with your friends!



[h3]LATEST HOTFIX PATCH NOTE[/h3]
Below is the most recent patch, please check the changelist:
Adjusted & Optimized
  • Adjusted the prompt position of the planting button
  • Optimized the tutorial to the depths of the desert
  • Temporarily removed Justice's Riding horse behavior, it'll be reopened after;
  • Unlocked Hydroponic Machine for some players who did not get the recipe for unknown reasons
Fixed:
  • Fixed an issue that some quests would conflict with the quest The Kidnapping
  • Fixed an issue where the Desert Warrior series couldn't be refined
  • Fixed an issue causing the quest Trudy's Return to trigger repeatedly
  • Fixed an issue that prevented the quest Pet Detective from progressing
  • Fixed an issue that some quests' items weren't removed after completion
  • Fixed the issue related to the dungeon exiting of the Shipwreck Hazardous Dungeon
  • Fixed an issue where Owen behaved abnormally after the quest Pet Detective sometimes
  • Fixed an issue where a plot dialogue couldn't be triggered after the quest The Kidnapping in some cases
  • Fixed an issue where plants in the Church dormitory were affected by wind
  • Fixed an issue where the quest Runner-Up didn't display the tracking icon
  • Fixed an issue where Arvio behaved abnormally after the quest Masquerade Ball
  • Fixed the disappearance of the Saxoul Tree again



https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/
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Hotfix Patch on Sep. 15

Howdy all,

Another hotfix patch is released. Check out the changelist below. We will keep working on more, and there will be good news soon.

[h3]Adjusted & Optimized[/h3]
  • Adjusted the prompt position of the planting button
  • Optimized the tutorial to the depths of the desert
  • Temporarily removed Justice's Riding horse behavior, it'll be reopened after;
  • Unlocked Hydroponic Machine for some players who did not get the recipe for unknown reasons

[h3]Fixed:[/h3]
  • Fixed an issue that some quests would conflict with the quest The Kidnapping
  • Fixed an issue where the Desert Warrior series couldn't be refined
  • Fixed an issue causing the quest Trudy's Return to trigger repeatedly
  • Fixed an issue that prevented the quest Pet Detective from progressing
  • Fixed an issue that some quests' items weren't removed after completion
  • Fixed the issue related to the dungeon exiting of the Shipwreck Hazardous Dungeon
  • Fixed an issue where Owen behaved abnormally after the quest Pet Detective sometimes
  • Fixed an issue where a plot dialogue couldn't be triggered after the quest The Kidnapping in some cases
  • Fixed an issue where plants in the Church dormitory were affected by wind
  • Fixed an issue where the quest Runner-Up didn't display the tracking icon
  • Fixed an issue where Arvio behaved abnormally after the quest Masquerade Ball
  • Fixed the disappearance of the Saxoul Tree again



Thanks for all your support, if you find any other bugs or have any suggestions, please let us know using the Report a Bug forum on Steam Community, [email protected], or the Pathea Games Discord channel.

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Sandrock Roadmap 2.0

[h3]Howdy all, [/h3]

What do you think of Logan Strikes Back!? Due to optimization, we have postponed some things that were planned for early June. And we've received a lot of feedback from all of you since the new big update, which we've been reading and discussing. Then, we adjust and confirm the next Three updates, let's see what will happen soon.

[h3]End of Sep./Early Oct.[/h3]
This regular update is mostly about the stables, which should be featured in Logan Strikes back! Please understand that it was pushed back due to optimization.
  • Add the stables and some hotfix;

[h3]Late Oct./Early Nov.[/h3]
It doesn't include the main story but is all about features and systems (because voice acting takes time).
  • Add pet system: We’re trying to make the new pet system different from Portia’s, more details coming later;
  • Add Show House option to workshop customization (base version): If you don't want to spend time customizing your home, you can choose from preset model homes. This is the basic version, more will be added later.
  • Add the Reply feature, you can reply to whoever sends you mails;
  • Add more interactions, e.g. hug and kiss
  • Add more wall and roof appearances in the workshop customization
  • Add some functional furniture
  • Add Sand Running suits
  • Add some new fishes
  • Adjust the knowledge system, including the function and stats

[h3]Late Nov./Early Dec.[/h3]
This updates the main story and includes some new features and systems
  • Add new main stories
  • Add 3 new main stories’ dungeons
  • Add 1 new mining dungeon
  • Add Fang's story and unlock his romance feature once you've completed his story
  • Add some NPCs’ romance stories
  • Add some new Sandfishing spots, as well as the advanced sandfish trap
  • Add the face lifting function
  • Add weather: raining and snowing
  • Add some relics, as well as the behavior of NPCs visiting antiquities/relics

Roadmap 2.0 is our newly adjusted roadmap towards to December. This is just a preview of some important updates, so it doesn't include details. After these features are previewable, we will announce more.
As much as we can, we will strive to meet these goals. But alterations may have to be made during development sometimes. When there is a change, we will notify everyone as soon as possible.

Thanks to all builders. Your support and patience always give us confidence and strength. Let's make Sandrock better together!


[h3]At the end: A special note about using mods and cheat apps[/h3]
After reviewing recently reported bugs, we've found that about 1/5 of bugs that cause crashes or problems are from cheat apps or mods.
Below is a log file showing the cheat app's records.

The stats of each system in the game are interconnected. Changing just one element can lead to unpredictable chain reactions. Therefore, we would like to remind builders: Beware of cheat engines and mods, it's better not to use them. Otherwise, unexpected errors and problems may occur, and save files may not even be restored. Correction: Sandrock does support player-made mods, but it is still an early access game, so mods may cause unknown errors at this stage. Our goal is to make our game fully mod-compatible in the future.

Thank you for understanding.

https://store.steampowered.com/app/1084600/_/

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Hotfix Patch on Sep. 8

Howdy all,

A new hotfix patch is released to address some frequently reported issues. Follow-up quests for Buckin' Bronco unlock, allowing you to continue the story from where you left off last time.

Furthermore, we're trying to tweak our roadmap based on your suggestions and some delayed content. Once we are ready, we'll let you know what happens next.

So let's take a look at the changelist below.

[h3]​Added:[/h3]
  • Added new quests, Pet Detective and Mystical Investigations
  • Added tutorial for the Running of Yakmel and Winter Solstice events
  • Added the ability to eat BBQ food cooked by NPCs on the Winter Solstice.
  • Added some German and Italian localizations
  • Adjusted the letter time to 3 days during the quest, Cheery Conspiracy


[h3]Adjusted & Optimized [/h3]
  • Optimized reminders for holidays
  • Optimized the performance consumption of the minimap
  • Optimized door collision in Paradise Lost Ruins
  • Optimized hand holding, now you can hold hands while standing
  • Optimized door collision in Paradise Lost Ruins
  • Increased the frequency of terrain updates to resolve an issue where trees and rocks could not be broken


[h3]Fixed[/h3]
  • Fixed some voiceovers
  • Fixed low FPS in winter city
  • Fixed an issue where the Civil Business follow-up quests were not triggering and the Civil Corps Commission Board feature could not be unlocked
  • Fixed several triggers in the quest, Buckin' Bronco, to avoid conflict with the tent of the Day of Memories
  • Fixed a bug where Kid wouldn't go to his room in the Blue Moon Saloon
  • Fixed an issue where the player's stance would overlap with Ri-an's stance when in the Game Center in the quest, Opportunities Abound
  • Fixed an issue where Quest - The Kidnapping and Relapse would conflict
  • Fixed an issue where Owen's overhead information was abnormal after completing the quest, Lost Tourist
  • Fixed an issue that a table was unexpectedly showing on in the fireside meeting
  • Fixed an issue that caused the Masquerade Ball Mask and some gear to appear in odd positions when worn at the same time
  • Fixed an issue where simple circuits required to assemble some machines were incorrectly shown as switchboards
  • Fixed an issue where the upgraded game center would incorrectly show in other old saves
  • Fixed an issue where player homes could fail to load
  • Fixed an issue where the X was on Fang's shoulder and could not be interacted with in some missions
  • Fixed an issue that caused Justice's overhead information to be hidden when riding a horse
  • Fixed target lock bug
  • Fixed issue with incorrect roof items' position in home edit mode
  • Fixed an issue where the ability to show/hide encyclopedia prop descriptions was not working correctly
  • Fixed an issue where some items were shown repeatedly when viewing the output of the Recycler.
  • Fixed a mismatch between the number of quests required and the number of quick crafts in some quests
  • Fixed an issue that caused the player's skin color to change when using the Randomize feature in Pablo's Parlor
  • Fixed an issue where clicking the back button would not exit the inspection UI
  • Fixed an issue where the vision system could report an error when monsters were removed
  • Fixed an issue where the donation UI would cause a crash
  • Fixed a freezing issue with the mailbox interface
  • Fixed an issue where playing/dating in French would cause a freeze
  • Fixed an issue with the Refiner UI reporting errors in controller mode
  • Fixed some issues causing the winter snow to appear in the wrong scenes



https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/
Catch up with us around the web for more Sandrock information:
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