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Crafting sequel My Time at Sandrock off to a strong start




Cartoonishly adorable crafting game My Time at Portia's got a sequel out in early access, and My Time at Sandrock seems to have built on the reputation of Pathea Games' first title. According to site SteamDB, My Time at Sandrock has already eclipsed My Time at Portia's all-timeconcurrent player record, sporting over 18,500 players on its launch day of May 26th, a solid win over Portia's lifetime best of 13,299. Today, on Saturday the 28th, Sandrock has gone to a high of 21,778 concurrent players...
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Hotfix patch on May 29th

Howdy all,
Another hotfix has arrived, here are issues have been addressed below:

Notes:It has been confirmed that if the two rooms are connected, there will be an error between the automatically generated indoor connecting door and the "inner and outer door and window" on the overlapping wall. This error will lead to the failure of saving. Please do not try to place "inner and outer door and window" on the overlapping wall until the problem is fixed.

[h3]Adjusted:[/h3]
  • Adjusted the buttons for deleting the roles and deleting the saves in the UI of Save/Load
  • Temporarily removed the "your save file is broken" message window due to it erroneously appearing after a story event involving the water tank, despite the save file functioning correctly.

[h3]Fixed: [/h3]
  • Fixed the slow loading issue after defeating the Geegler President
  • Fixed incorrect behaviors of Elise and Meerkat after completing the quest 'Big Game Hunter'
  • Fixed an issue where Ri-an won't wake up
  • Fixed an issue where the player behaves abnormally after the quest 'Lost Tourist' 
  • Fixed an issue where the Condenser can't be put in the storage box

[h3]Added: [/h3]
  • Added a button in the ESC menu to teleport players out of the house if the door disappeared while editing the house. Players can then revisit Construction Junction to build a new entrance by interacting with the Construction Junction Catalog on the table inside. 



We take feedback posted in all sorts of places into account and will keep working on fixing and optimizing Sandrock, since we value your voice very seriously. Thank you for all your feedback!





https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

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My Time at Sandrock romance options

Looking for all the My Time at Sandrock romance options? The latest open-world game from Pathea Games is a spiritual sequel to the popular My Time at Portia, and it's already proving popular. Like other life games, My Time at Sandrock is all about restoring the community of the titular town to its former glory, and there's a varied cast of characters that you can interact with and form relationships along the way. Better yet, plenty of them are marriage candidates.


Because what's a game like Stardew Valley without some smooching? The My Time at Sandrock romance options are already quite varied, although as it has only just launched into Steam Early Access, not all of the NPCs and romance options have been set up yet. As noted on the game's official wiki, "certain characters are romanceable and are depicted with heart icons on their respective social profile," but this mechanic hasn't been implemented for everyone yet, even if they are already confirmed as a romance option.


At the time of writing, there are 17 confirmed NPCs who can be 'romanced', with marriage as the eventual outcome. There are ten bachelors and seven bachelorettes, however the player character's gender doesn't factor into potential relationships. Regardless of whether the player is male or female, all 17 romance candidates are eligible.


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RELATED LINKS:

Stardew Valley like My Time at Sandrock multiplayer hits "this year"

Stardew Valley like My Time at Sandrock player count nears 20,000

Stardew Valley like My Time at Sandrock player count nears 20,000

New game My Time at Sandrock is rocketing up the Steam user charts, nearing a concurrent player count of 20,000 desert-faring adventurers exploring the life simulation game. The spiritual successor to Pathea Games' My Time at Portia, My Time at Sandrock is a game like Stardew Valley that tasks you with building up the town and forming bonds with the residents along the way. In fact, we've already been diving into the My Time at Sandrock romance options to find out who you might be flirting with.


That's a pretty impressive start for the open-world game, which was released in Steam Early Access just yesterday (May 26). The Stardew Valley player count has been hovering around 30,000 concurrent farmers this year, so Pathea Games can take heart in its performance so far.


The Steam reviews are currently averaging at the 'mostly positive' mark at the time of writing, with commenters generally saying that the game feels like a refinement of My Time at Portia. While several reviewers note that they have run into bugs, people seem happy with the developer's response in documenting and addressing common issues.


Read the rest of the story...


RELATED LINKS:

Stardew Valley like My Time at Sandrock multiplayer hits "this year"

My Time at Sandrock romance options

Hotfix on May 27

[h3]Howdy,
[/h3]
Another hotfix has been dropped to address some issues, please check the details below!
Fixed:
  • Fixed some issues that happen in the ‘Belly of the Beast’ quest
  • Fixed an issue that players can’t progress the ‘Instant Karma’ quests correctly if they have the Feather Duster beforehand
  • Fixed issue the player can't get the final item after restoring the Fish Fossils for Catori
  • Fixed an issue NPC gathering problem if players sleep between 16:00-18:00 during the Dance off event
  • Fixed the saving and loading issues of the Adventure Game
  • Fixed some situations that could cause the Dance Off not happening correctly in the 2nd year
  • Fixed a possible freeze issue after players defeat monsters
  • Fixed dismount issues
  • Fixed Rocky’s sleep issue (standing up on bed 🧍‍♂️)
  • Fixed issue of missing models after players order their food
  • Fixed an issue where NPCs wearing Sand Gear would still do sandstorm actions even while weather isn’t a sandstorm
  • Fixed clothing effects for male players wearing hats with ponytail hairstyles
  • Fixed the mismatched images issues in the collection system UI
  • Fixed the incorrect displays of the props in the quest ‘A Window to the Cosmos’


Adjusted:
  • Adjusted the Sand Hat position of random female NPCs
  • Adjusted the stats in the high-quality items to ensure they have more stats than lower-quality items
  • Adjusted the attributes of Equatorial Mount to be a normal relic
  • Adjusted the Pickhammer and Axe's stats to avoid repeating
  • Adjust the Blue Moon Sign to not be donatable (if you donated it, it will automatically be recovered to your backpack)
  • Adjust the R-47 Mobile Suit to be not abandonable or sellable


Thank you for your feedback. We will keep working on fixing and optimizing Sandrock, we value your voice very seriously.