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My Time at Sandrock News

Hotfix patch on May 31

[h2]Howdy! [/h2]

All you busy Builder bees keeping busy during launch week? We come bearing yet another hotfix today:

[h3]Adjusted: [/h3]
  • Adjusted the loading priority of dynamic objects, such as bridges, stages, etc., to prevent situations where NPCs go down to the bridge and players are unable to complete missions.

[h3]Fixed: [/h3]
  • Fixed an issue where, in some cases, the inability to open the settings resulted in the game freezing
  • Fixed the issue where decorations could be placed even if the player did not have enough gols while customizing the workshop


Rest assured, we'll keep working on fixing bugs as well as adding new content! More hotfixes are coming. Optimization is a high priority; it may take a little time, but we'll do our best to make it happen as soon as possible.

We appreciate all feedback and bug reports, which you can send to us on our Report a Bug forum, in this handy new Google Form, at [email protected], or on the Pathea Games Discord.

Thanks for supporting and playing Sandrock!

Stardew Valley like My Time at Sandrock multiplayer hits "this year"

While some players were disappointed that the My Time at Sandrock multiplayer side wasn't ready for launch this month, developer Panthea confirms that the chill Stardew Valley-style city-building game will add online play for up to four players "by the end of this year".


The sequel to 2019's My Time at Portia released last week on Steam Early Access, and going by Steam player counts it has already been a tremendous success. However, some players may have been taken off-guard by the lack of a multiplayer mode, which the developer previously confirmed was always the plan for the sequel.


In a new video, developer Panthea outlines its My Time at Sandrock multiplayer roadmap for 2022, and states that the plan is to release it as an update later this year. The team aims to hold global tests for all players in late August/early September and in October, so it seems likely the game's online side will be added in November or December 2022 - with support for up to four players.


Read the rest of the story...


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Another Hotfix Patch on May 29

Howdy all Builders,

Here is another patch that fixes a couple of bugs related to workshop customization and mainly fixes a bug that could cause save file malfunctions, please check the changelist below:

Fixed:
  • Fixed an issue with saves when the extra room(s) are created in the workshop customizer
  • Fixed an issue where the emergency teleport button in the menu didn't work properly after the doors had disappeared while inside the house
  • Fixed an issue where the last room in the workshop could occasionally be destroyed
  • Fixed an issue where stairs were unable to be put in the workshop, yet the money was still deducted in some cases

More hotfixes are coming next week. Optimization is a high priority; it may take a little time, but we'll do our best to make it happen as soon as possible.

We appreciate all feedback and bug reports, which you can send to us on our Report a Bug forum, in this handy new Google Form, at [email protected], or on the Pathea Games Discord.

Thanks for supporting and playing Sandrock!

Crafting sequel My Time at Sandrock beats off to a strong start




Cartoonishly adorable crafting game My Time at Portia's got a sequel out in early access, and My Time at Sandrock seems to have built on the reputation of Pathea Games' first title. According to site SteamDB, My Time at Sandrock has already eclipsed My Time at Portia's all-timeconcurrent player record, sporting over 18,500 players on its launch day of May 26th, a solid win over Portia's lifetime best of 13,299. Today, on Saturday the 28th, Sandrock has gone to a high of 21,778 concurrent players...
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