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My Time at Sandrock News

The Unstoppable March

[h3]Howdy Builders,[/h3]

Can't believe it's been two weeks since Sandrock hit the scene. Your feedback's been epic, helping us smash bugs and level up the game. Big thanks for that! And we hope our continue update will make your Sandrock journey better!

Here's the quick update:
[h3]Maintenance Patch[/h3]
First, we're fast-tracking a maintenance patch originally set for month-end to next week, tackling 200+ issues. It's tackling over 200 issues, fixing up the majority of known bugs. Currently in QA testing, so keep an eye out for that sweet update.
Additionally, thanks to your valuable suggestion about allowing uploads for problematic saves in game. Due to some tech constraints, direct save uploads aren't possible. However, we've got you covered with a player log upload option for issue analysis!
We've also fixed a narrative conflict issue during scene switches. When switching scenes with multiple storylines, only one would play at a time, potentially causing you to miss out. Now, the game provides a prompt in such situations, guiding players to re-enter the scene to trigger additional storylines and tasks.
In summary, next week's patch is your ticket to a smoother ride. Upgrade and level up that gaming experience!

[h3]Next Content Update[/h3]
Hotfixing is just a slice of the pie this week; we're also gearing up for some exciting content updates. In the next version, expect a bunch of fresh weapons (big thanks to Kickstarter backers for the killer designs, some are seriously one-of-a-kind) and new hairstyles. Plus, we're throwing in two brand-new side quests (again, hats off to our awesome Kickstarter backers for their creative input).
But that's not all—we're spicing up Catori's World by making 1-2 attractions playable, giving you cool new spots to hang out or go on dates. And in response to your requests, we're bringing in post-marriage content, featuring a new questline and sweet activities like partners holding kids.
For all the juicy details on this content update, keep an eye on our upcoming development logs. We'll be dishing out more information as it comes.
Cross your fingers, because we're aiming to unwrap this update before Christmas. While unexpected hiccups might pop up, we're giving it our all to stay on track.

Lastly, we've separated our DLCs from the Deluxe bundle. Now you can pick up the specific content you like!
[previewyoutube][/previewyoutube]

That'd be everything we're working on for this week, and thank you so much your support on this project. We apologize for the current issues and are deeply sad about all the comments from players who have had trouble enjoying this game. What we can do it is to spend the next couple of weeks trying our best to polish the game, and we hope players could believe in us.

We appreciate all the support from the community and would love to get the support from you. If you like this game and believe in us that we can make it better, please help us by sharing the words of our game to your friends, colleagues and family.

Once again, we're eager to hear from your. Singleplayer or Multiplayer Surveys are eagerly awaiting your thoughts. Your valuable insights will help us improve future journeys. Please take a moment to fill them out.

Pathea


If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.

Catch up with us around the web for more Sandrock information:
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Hotifx Patch on Nov. 16

Howdy all Builders,

Our team is gearing up for a fresh hotfix patch for you! This update hones in on refining the factory experience, with tweaks to content and functions that ensure smoother production and efficiency.

[h3]Take a look at the changelist below:[/h3]
  • Expanded the initial backpack with an additional 5 spaces;
  • Fixed an issue where DLC items weren't available for purchase in the store (Vivi's store and Construction Junction store);
  • Fixed an issue in the factory where producing multiple items, such as bullets and screws, resulted in incorrect quantities;
  • Fixed the inconsistency in forging points provided by the forging machine within the factory;
  • Fixed an issue displaying 'none' as the production demand for recycling scraps in the factory;
  • Fixed the inefficiency of the show/hide description function in the factory crafting blueprints;
  • Fixed the non-return of materials in production after taking back the Factory Control Panel;
  • Fixed an error in the factory that occurred when trying to recycle scrap with a required production quantity of 0;
  • Fixed a bug in the factory where adjusting the queue quantity during recycling scraps could result in errors;
  • Fixed an issue in the factory related to refreshing the production queue;
  • Fixed a problem in the factory where multiple production queues running concurrently would face a blockage if one of the queues ran out of materials, preventing others from continuing production;
  • Fixed a bug causing interaction problems when rapidly switching NPC interactions;
  • Fixed an issue in the quest 'Pen's Last Words' where killing the monster prematurely could result in a freeze;
  • Corrected positioning problems when wearing the Cloak in specific situations;
  • Addressed clipping problems when putting a hat into the wardrobe;
  • Fixed display issues in the social interface when renaming pets with excessively long text;
  • Fixed overlapping issues with mail names in the mailbox interface for some languages;
  • Fixed various text errors in some languages;
  • Fixed the issue caused by the simultaneous initiation of "Graceful Farewell" and "A Penny for Your Thoughts";
  • Fixed an issue in the quest 'Something in the Air' where only items in the backpack were being considered.


These fixes ensure a smoother gameplay experience, so update your game and dive into the bustling world of Sandrock. Your feedback fuels our improvements, and we can't wait for you to explore these enhancements.

Happy building, and thanks for being awesome, Builders!


Catch us for more information:
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Full Release marks the beginning of a new journey - Week 1 Dev Log

Hello Builders,

A week after the full release, the excitement was through the roof! Taking over the global stage on Steam, scores reaching above 8, even a solid 9.5, and a Great from IGN—absolutely thrilling!



However, bugs threw a wrench into our excitement. Player feedback raised concerns and left some disappointed. Negative reviews hit hard, prompting us to question why we didn't tackle issues sooner. We want to be transparent with you here about the future journey.
[h2]Singleplayer[/h2]

Despite flaws in the Week 1, we're hustling with overtime fixes. Four patches dropped, addressing 75 issues. Not stopping there—more improvements in the coming weeks. Next week, watch out for a targeted patch, fixing things like the factory.

We classify patches into two types, and here's how we'll tackle them.

Emergency Patches: Swift solutions for critical issues like crashes, freezes, storyline glitches, or major problems—think the factory feature. We're on it, aiming for rapid releases. For instance, we addressed glitches where players got stuck in Fang's side quest, and Penny's issues resulted in some freezes. Additionally, when the main story and side story triggered simultaneously, it led to a deadlock. We prioritized hotfixes for these issues, included in recent patches.

Regular Maintenance: Monthly routine patches, like the one scheduled for late November, go through QA testing to ensure bug fixes and game stabilization, albeit taking more time. Once the current version stabilizes, we'll seamlessly transition back to the regular development process. The Full Release version isn't the culmination; updates are in the pipeline. Exciting ideas and stories are on the horizon. Get ready for a festive Christmas update—details coming in the upcoming dev logs.

[h2]Multiplayer[/h2]
Multiplayer's facing a few bugs, but it's holding its ground. The player community is steering the multiplayer ship with their suggestions and feature demands. One hot topic? Players are eager for an Appearance Vanity function and the ability to use DLCs in multiplayer mode. We're deep in discussions on these ideas, and once decisions are locked in, you'll get the full scoop in the next few weeks.

Consider this dev log our way of letting all you awesome Builders know that we're in the trenches with you. The grind is real. Your confidence is our driving force, and we're unwavering in our commitment to prove through action that we're a reliable team, dedicated to enhancing your experience.

Stay tuned for the updates rolling in!



If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.

Catch up with us around the web for more Sandrock information:
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Hotifx Patch on Nov. 10

Howdy all,

We've addressed and resolved some bugs in today's update. If you've encountered any of these issues, please update your game to continue enjoying the building hype.

[h3]Singleplayer[/h3]

Addressed the stuck issue in the Blue Moon during Grace's side quest. Apologies for any inconvenience caused earlier.

[h3]Below is the Multiplayer Changelist:[/h3]
  • Fixed the issue where players were unable to enter the museum.
  • Fixed the issue where players got stuck at the Pet Dispatch interface.
  • Fixed the issue where players were unable to interact with X, even when it wasn't on Fang's shoulder.
  • Fixed the issue where the controller couldn't mark the map.


Singleplayer Hotfix Patch on Nov.9

Howdy, Builders!

We released a new singleplayer hotfix that aims to improve your gaming experience. Please see the changelist below for more information.

  • Fixed the traigger conflict between the summit plot and the quest "Him",
  • Fixed the problem with the DLC Alienware T-shirt pack's not sending email.
  • Resolved the issue with the DLC clothing where the clothes and hats were positioned strangely after being put in the wardrobe.
  • Resolved the problem where Professor Luo's departure prevented Nia's proposed plot from triggering.
  • Resolved the situation where a delayed Day of Memory resulted from an early Dance Off and the clcok alarm reminder was not adjusted appropriately.
  • Fixed the issue that caused a freeze when mounting to take Penny's the "Battle of the Bands" quest.
  • Fixed an issue where NPC outfits were not restored after completing the 'The Next Top Model' quest
  • Fixed a problem whereby certain mainstory quests might not trigger after completing the "Builder Cruise x Operation Flowergate" quest.
  • Fixed an issue with elevators loading slowly in the Salvage Company backyard.

Based on your feedback, we are also working on a standalone patch that will optimize and fix any issues related to the factory. This patch is expected to be released next week, so be sure to stay updated!

We are also excited to let you know that we are currently in the process of making the Deluxe Bundled DLC contents available for individual purchase. We will keep you posted on the release date as soon as it is confirmed.

Last but not least, We believe your feedback is crucial to our future. Our Singleplayer or Multiplayer surveys are the perfect opportunity to share your thoughts and experiences. Your valuable insights will help us improve and create a better experience for you and our community. Please take a moment to fill out the survey and let us know your opinions.

Thank you for join My Time community, and happy building!




If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website