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My Time at Sandrock News

Hotfix Patch on May 24

Howdy Builders,

We're releasing a new hotfix patch to address some issues and improve your gaming experience!
🛠️ Here's what's included:

[h3]Bug Fixes:[/h3]
  • Fixed Tour De Rock causing players to get stuck
  • Fixed tabs disappearing in the Encyclopedia when viewing items
  • Fixed unskippable CGs caused by enabling 'Hide' Yakmel cart CGs
  • Fixed an incorrect painting in the Blue Moon Saloon
  • Fixed potential loading errors during the Winter Solstice
  • Fixed errors when switching terrains
  • Fixed missing production queue in the Cooking Station
  • Fixed the issue of incorrect placement of wedding rings on hands
  • Fixed the issue of incorrect quantity display in the assembly diagram of the Signal Triangulator


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Multiplayer Preview: The Good and the Bad

For more reasons behind the multiplayer change, you can read this:

https://store.steampowered.com/news/app/1084600/view/3694686097148743251?l=english


[h3]Howdy Builders,[/h3]
It's been a while since we last touched on the multiplayer development, but it's finally time for us to share with you what we have been working on. We have diligently evaluated and refined the direction based on the valuable feedback you gave us in previous tests. After taking a step back and evaluating our available resources, we have charted a new course to deliver the multiplayer experience. As the full launch of Sandrock draws near, we are ready to discuss the new multiplayer design philosophy, exploring its highlights and the challenges we have faced. Join us, and let's take a look at what you can expect from the multiplayer experience.

P.S. Feel free to engage with our content in your preferred format—watch the video or read the text, whichever suits you best.

[previewyoutube][/previewyoutube]

[h3]About the Story: Good News vs Bad News[/h3]
Here's the good news: The new multiplayer is all about collaboration and working with your team to make your workshop run as smoothly as possible. Get ready to unleash your strength as builders to complete multiple commissions at the same time. Let the chaos of managing a workshop with multiple people begin!
Not so good news, we evaluated the story of the previous multiplayer version, and we didn't think that is good enough for players. Due to our limited resources, we've decided to remove the story completely. We've made a tough decision to focus on the workshop mode instead, but we believe that this new experience will open new doors for freedom and creativity for better collaboration.

[h3]Town Quests: Good News vs Bad News[/h3]
It's good for everyone if someone in your team takes on a town quest, you can just sit back and relax while still enjoying the benefits of shared experience and gols. Anybody a fan of lazy shortcuts?
But potentially bad for you if you're the hardworking player, your blood, sweat, and tears will be shared, and everybody will happily enjoy the shared rewards. What a bunch of freeloaders, am I right?

[h3]Public Storage: Good News vs Bad News[/h3]
And finally, we want to hit on the public storage we've added to the multiplayer. The public share boxes are the extra space beyond your backpack and personal storage boxes. Welcome to the magic of shared resources and easy-peasy material access for crafting.
But be warned, here is the bad part: your personal items might become hot commodities among your friends. Watch out for those cheeky pals who just can't resist a little "borrowing"!

The next multiplayer open test is being planned out as we speak! We'll have more news about multiplayer for you then, but we need a bit more time to collect those developing assets and give our video editors a break. And just as a reminder, the multiplayer will come as a free mode on the full release of My Time at Sandrock.



If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.

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Hotfix on May 19.

Howdy all,

We have released a hotfix patch to resolve some issues. Please take a look at the changelist below:

Fixed:
  • Fixed the freezing issue after final battle CGs caused by an event trigger skipping CGs
  • Fixed the issue where Trudy's friendship level effects were not applied when reaching the certain level
  • Fixed the problem with an incorrect number of attributes after refining
  • Fixed the issue where the follow-up actions were not properly triggered after Chatting by Oasis during the play/date
  • Fixed the pathfinding issue with the home fences
  • Fixed the problem where some camels would disappear when taking a group photo.
  • Fixed a data issue that occurred when players left the Tour De Rock event while NPCs were still sliding
  • Fixed the issue where the Dance Off could not trigger in the 2nd time
  • Resolved a problem that occurred in controllers when switching categories in the Knowledge UI
  • Fixed an issue when toggling the backpack while absorbing items in Abandoned Ruins


Share your thoughts and leave a comment or review on our Steam page or our Discord community. Your support plays a vital role in bringing Sandrock to its former glory. We can't wait to hear from you!


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Hotfix on May 17.

Howdy all,

We released a hotfix patch to address several issues reported by our amazing Builders. Check the changelist below:

Adjusted & Optimized:
  • Add safety checks that will display a pop-up window whenever an abnormal situation arises. In such cases, we kindly request Builders' help in identifying and resolving any issues that may occur.

    P.S. We find some potential errors that may affect the save files, your save file's safety is our utmost concern. If there are any potential save issues, a pop-up window will appear with instructions on safeguarding your progress. We kindly request you follow the guide to identify and resolve problems. Your invaluable assistance is greatly appreciated!

    P.P.S. By the way, backing up your save files is always helping!

Fixed:
  • Fixed an issue where the night sky displayed abnormally during cutscenes
  • Fixed the problem where Steel Frames could not be refined
  • Fixed the abnormal behavior issue in the Showdown at High Noon due to continuous time skipping
  • Fixed the problem of overlapping music between the Running of Yakmel Festival and the main scene
  • Fixed the persistent background music after giving up on the Running of Yakmel Festival
  • Fixed the synchronization problem in the fireworks mini-game, where the fireworks would not play in sync for the second time.
  • Adjusted the sound effects volume of the Magic Mirror to prevent them from being too loud
  • Improved the image quality of the Show Room in low graphics settings for clearer visuals
  • Fixed the issue that was causing the roof collision to restrict further movement
  • Fixed the problem of NPCs in prison continuing to give commission orders
  • Fixed the Home Edit UI getting stuck during loading times
  • Improved the timing of terrain plant regeneration
  • Fixed the disappearance of the water tower resource point in the Appetite for Construction quest
  • Resolved the problem of sound loss when switching back and forth during cutscenes while background mute was enabled
  • Fixed the issue where the feather duster in the quest, The Assistant, would not be removed after completion
  • Fixed the error in the configuration of the Rescue Team Jacket sold by Vivi's Shop
  • Fixed an issue with incorrect text descriptions affecting Trudy's relationship points
  • Fixed the issue where festivals on the calendar would display incorrectly in certain situations


We value your feedback! Share your thoughts and leave a comment or review on our Steam page or our Discord community. Your support plays a vital role in bringing Sandrock to its former glory. We can't wait to hear from you!


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Hotfix Patch on April 27

Howdy Builders,

We've just released a hotfix patch that addresses some pesky bugs, makes cool adjustments to quest locations and NPC gifts, and includes a new feature where the Commander of the Alliance Forces appears in Sandrock after some stories. Plus, we've added extra hints to dialogue options with heart icons.

Thank you for being such an awesome community of Builders. Keep exploring, building, and creating in Sandrock!

P.S. We're aware of the issue with blurred images/textures and we'll fix it within another patch in the future.

P.P.S. Our team will be out for Labor Day from May 1 to May 3, but we'll be back to check your bug reports soon. Report to us by Join our Discord or email us at [email protected]


[h3]New Features:[/h3]
  • Commander of the Alliance Forces will appear in Sandrock after some stories
  • Additional hints added when selecting dialogue options with heart icons


[h3]Changes:[/h3]
Adjusted battle locations in the quest "The Battle of Sandrock"
  • Removed time limit for completing the quest "The Next Big Thing"
  • Adjusted and optimized the gifts given by NPCs to players on their birthdays


[h3]Bug Fixes:[/h3]
  • Fixed black blocks remaining on screen after playing CGs on some resolutions
  • Fixed the issue related to abnormal resource respawns on the road and shops that occurred after saving a file
  • Fixed an issue of having two Magic Mirrors at the same time
  • Fixed an issue where the marriage tutorial UI could cause conflicts with other UIs, resulting in freezing
  • Fixed the issue where the horse would get stuck in a tree during the quest "Away from It All"
  • Fixed an issue where the quest "Fall from Grace" always caused the Builder to wait for messages
  • Fixed an issue where Magic Mirror weather forecasts were inaccurate across months
  • Fixed an issue where the Four Leaf Clover Necklace could be refined
  • Fixed Wild Yakmel's attacking behaviors
  • Fixed an issue with a useless circle in the research center
  • Fixed an issue where the material of Justice's attack effect was lost
  • Fixed an issue where the log collision wouldn't disappear after cutting down the tree on the Northern Plateau
  • Fixed the problem of NPCs still sending gifts and letters under certain special circumstances
  • Fixed the problem where the Commission Order shows Owen's avatar during the special period
  • Fixed the problem of train sound effects appearing in the home editing mode
  • Fixed the problem that new props cannot unlock the Encyclopedia icon normally
  • Fixed the problem that Pen did not fight with the Enraged Wild Yakmel during the first sandstorm
  • Fixed the problem that some furniture could not be refined
  • Fixed the problem that the recipe could not be opened after skipping the first assembly tutorial
  • Fixed the problem that icons were lost when replacing roof walls in home editing
  • Fixed inconsistency between the classification of some relics in the Encyclopedia and the actual situation
  • Fixed the problem that the quest "One Small Step for Sandrockers" could not be completed due to the inability to water Saxoul Tree Seeds
  • Fixed the problem of using incorrect material for the Dinosaur Hanging Ornament in both the museum and home
  • Fixed the issue of missing sound effects in the main scene of the Magic Mirror
  • Fixed issue where the game would crash the morning after a successful marriage proposal/accepting being proposed to (Issue occurred when NPC was automatically assigned to player's bed)
  • Fixed some text errors
  • Fixed some voice-acting errors



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