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My Time at Sandrock News

It’s a Wild, Wild, World Out There

[h2]Today, let’s talk a little bit of history.[/h2]

As most of you know by now, the world of Portia and Sandrock went through a little war about 330 years before the current in-game date, resulting in the Day of Calamity. Before the Day of Calamity, human technology was at its height: people lived in luxury, robots did most of the work, ships carried men to the stars… Scientists were able to crystalize energy into power stones that powered nearly everything: think of them as more powerful and longer lasting batteries. This earliest period in recalled history is now known as the Age of Corruption.



During the Day of Calamity, men used advanced weaponry of enormous power in a war that engulfed the planet and beyond. The results were devastating. Records show entire continents vanished; chemical and biological weapons created new biomes and new species; the human population fell dramatically; the AI machines became uncontrolled; entire cities were buried; but most prominently: the sky darkened for the next two hundred years. This time period is now called the Age of Darkness.

During the Age of Darkness, the vast majority of the human population lived underground. In the darkness, they faced starvation, loneliness, civil war, and even mutant monsters that lurked about in the tunnels. They were not able to produce crops above ground, as the world was trapped in a perpetual nuclear winter. Throughout the two hundred plus years, new countries were formed underground. New religions were also formed, such as the Church of the Light, who at the time predicted a savior would appear to bring light back to the world.



As the Age of Darkness continued, industrial production grinded to a halt. Most of the knowledge developed from the old world was lost or forgotten. People begin to “ruin dive” to search for working condition machinery from the old structures. The Ruin Divers had to brave many dangers to get these items, thus gaining the respect of the population. At the same time, a profession called the Builders begin to arise. These people helped put the items from the ruin divers together into working machines. Over time, these two professions melted together somewhat.



About 100 years ago (98 years in game time), a man named J. Peach built a machine that tore a hole in the clouds, bringing light back to the world. Peach was a resident in the ruins under what is modern day Ethea. The machine he used has been lost to history, but record has it that he used it in several places before it broke down. The light brought about by Peach gave hope to the masses; they believed the day when they could once again live under the sun was not far off. The event of Peach’s machine tearing a hole in the clouds is celebrated today in the form of the Day of the Bright Sun. People call this Year 0 on the Peach Calendar (it’s currently Year 98).



After Peach’s achievement, the clouds thinned and gradually parted over the next 30 years. Most people started living above around again during this time. Some kept their underground affiliations, such as the nations of Seesai, Ethea, Barnarock, and Duvos. The followers of the Church of the Light formed their own country in Meidi. Some ruin divers and settlers from Ethea and Barnarock set off south to form what is known today as the Alliance of Free Cities.




[h2]And that’s all for this time![/h2]


[h3]Wishlist it now for more features! [/h3]
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

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Name in website is ready now!

[h2]Hello, hello, dear Kickstarter Sandrockers![/h2]

Huge thanks once again for being the first to support Sandrock! We’ve been updating our website and are happy to announce that in addition to being listed in the in-game credits, you can now also find all your names on our wall of thanks here:

[h3]Backer List Here[/h3]

They’re ordered by pledge amount rather than alphabetically, with those who pledged the most listed first, and there’s quite a lot of names listed (thank you)! So to find your name quickly, we recommend hitting “Ctrl+F” on desktop or “Find in page” on mobile to search the page.

If you turned in your survey already but can’t find your name, email us at [email protected] to let us know. And if you haven’t submitted your name at all but would like to add it to the wall of thanks, please fill out the survey or email us.

We’re eternally grateful that you chose to believe in us and support the next My Time game this early. You rock!

Check out our last Dev Update if you missed it, and look forward to lots more to come!




[h3]Wishlist it now for more features! [/h3]
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

Catch up with us around the web for more Sandrock information:
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Hotfix patch for Alpha version 0.4.14645

[h3]Howdy, [/h3]

Please check the list of hotfixes that address various issues related to the last update. Some of the hotfixes below may require your character to go home and sleep to go into effect.
Let us know if you meet meet any issues, you can start a thread in the Steam Report a Problem subforum or join our Discord beta channels to discuss with us.

[h2]Changelist:[/h2]
[h3]Fixed[/h3]
  • Fixed loading issues in random dungeons
  • Fixed mechanism causing errors in random dungeons
  • Fixed unintententionally empty chest in the main overworld map
  • Fixed the collision issues in the mining dungeons
  • Fixed the issue that players can't exit Critters during the hang out/date
  • Fixed interaction button issues in working machines' queues
  • Fixed incorrect UI display on the Recycler
  • Fixed the mismatched workshop and combat icons in the knowledge UI
  • Fixed an issue where frequently changing scenes causes memory increase
  • Fixed Matilda's clothing issue in the group photo
  • Fixed quests conflictions between ''Farewell Party" and "Builder Cruise"
  • Fixed quests conflictions between "Logan Attacks" and "Builder Cruise"
  • Fixed camera blocking issues when players turned into custom during the Day of memories
  • Fixed the Salvage Order freezing issue
  • Fixed the incorrect content showing in the Salvage Contract after loading
  • Fixed an issue where frequently save and load causes save file size increase










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Nov. Dev update | Sandrock Hairstyle Intro.

[h3]Howdy Builders,
[/h3]
A common sentiment about hairstyle customization is: “The more customization options, the better.” 
We hear you! We’re trying our best to create lots more styles with better diversity. Some of you may have previewed some of the hairstyles in the Demo, but there weren’t many. But now, more features have been added to the hairstyle customization, all of them mix-and-matchable and without gender limitations



Currently, hairstyles are designed in three parts: the main body, the bangs, and the ponytail. Each piece can be picked independently, however you like. 



As a consequence of that customizability… you can end up with some pretty wacky styles!



Hmm… actually, this one’s got real-world references. Hahaha~!

Because of the new hairstyle system in Sandrock, hats won’t completely change your hairstyle as Portia did. In Sandrock, hats only impact the parts that would logically be hidden, such as a cap hiding only your high ponytail or Sandgear hiding all of your hair.



You’ll also be able to feel the wind whipping about your beautiful locks! In Sandrock, the wind speed and whether you’re running around or just standing idly will change how and how much your hair swings. Physics! 🍃💨



And we’re trying to add many more options for you~ Special thanks to our Kickstarter backers for contributing a lot of new nice designs, along with more styles of our own to come. Some of these have been challenges to figure out how to stylize and model without having a prohibitively high polygon count, but the challenge is worth it to bring a whole new level of diversity and customization to help you be who you want to be in Sandrock.


“The more, the better!“ We’re trying~





[h3]Wishlist it now for more features! [/h3]
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

Catch up with us around the web for more Sandrock information:
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400k wishlist goal: 2 new romanceable characters UNLOCKED!

[h3]Howdy![/h3]

Jump for joy - two brand-new characters will make their appearance in Sandrock as romance candidates thanks to everyone’s support on Steam! 😍



The bachelor, Ernest, is an author from Atara, intrigued by Logan’s tale. The bachelorette, Jane, is a teacher returning home. What stories will they have to share if you get closer to them…?

There’s one final wishlist goal to aim for! If 100k more people wishlist My Time at Sandrock before Early Access starts (hopefully in early 2022!), then all eligible adults in town will become romanceable.

We can’t wait to share more new things coming to Sandrock with everyone. Keep an eye out for the November Dev Update later this week! 💇‍♀️✨


[h3]Wishlist it now for more features! [/h3]
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

Catch up with us around the web for more Sandrock information:
Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website