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Clawville needs justice, and we need your help!

The legendary Chicken Police needs your help. Not only with solving a mysterious case, but with fighting for the Steam Award nominations in a category that might aswell have been created just for this game!

As you all loved the game so much and highlighted the visual style as one of your favorite parts about Chicken Police, we decided to enter the competition in the "Outstanding Visual Style" category on the Autumn Steam Awards! We would be super happy if you shared your love and supported us with a vote for Chicken Police in the "Outstanding Visual Style" category!

[h2]But why should you vote for us?[/h2]

A lot of love, time and conception went into our game. It's not just the interesting animal-noir style that is extraordinary. The combination of the art, special humor, an intense story, the professional voice overs, and the atmospheric music make The Wild Gentlemen's indie debut a one-of-a-kind experience.
Chicken Police – Paint it RED has already turned quite a few heads with its unconventional art style. “Bojack Horseman meets Sin City” has been a common reaction, but of course, there’s more to it than meets the eye.



[h2]This special art style was an intense process...
[/h2]

At first, our goal was an adventure game in the classic pixel-art style. But after playing around with some concepts, the contradictory flair of photorealistic characters and scenery and absurd human-animal hybrids, convinced developers and publisher alike. All photos, which are actually real animals, were taken by the developers themselves, with the exception of dangerous predators, says Director Balint Bánk Varga. The stars are mostly zoo animals, but Natasha, the cat, for example is a real professional and got a proper photo session in a studio.



The approach for the scenery is similarly complex. Since the game is set in a fictional world, every location is handcrafted. Once a scene is written, along with instructions for the artists, they create a concept artwork. If everybody is content with the approach, successively a 3D mockup and 3D render are created, cut into pieces and rebuilt into a 2.5D final scene with lights and filters.



"Maybe the most important thing is that the mood and the atmosphere must be coherent. In creating narrative games, you must pay attention to a lot of things that the player maybe won't even notice (or will be affected only subconsciously), but all in all, I believe everything stands on the characters, whom we'll learn to love or hate to be breathing with them within the world they live in.

It all depends on whether you, the player, want to know, is the character have a life outside of the game? If the answer is yes, you, as a writer, did your job well." says Bánk




All your nominations and feedback mean the world to us! Thanks for your support!

Your Chicken Police Team