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The Big Summary of Everything!

We need to talk, folks!

[h2]First of all: Thank you! [/h2]

You, the players, the fans, our friends are the proof that the past two and a half years of passionate hard-work was totally worth it!



The idea of Chicken Police dates back to almost 10 years ago. It started as a novel, with the idea of turning it into a comic book, then there was a script of an animated feature film. Finally, in 2014-15 it became obvious that this has to be a video game, and slowly - but surely - the team assembled in 2017, and the project started.

Artwork from a short story published in Hungary / one of the first concepts vs. game footage from the finished product

While it started out as a simple 2D visual novel, we couldn't help but slowly evolve it into the 2.5D, fully voiced detective adventure with an original soundtrack, 30+ unique characters, 100.000+ word script, complex animations, and over 20 cutscenes. Our ambitions grew over time, but we knew that this all put together is the formula we were looking for.

The photo-shootings and the voice-recordings were definitely the most fun parts of the development!

We are not going to add too much glitter to this; it was an extremely hard ride. The constant change in scope and design, the team's building, alongside the game (we started as a three-person team, and now, we have 10 members in The Wild Gentlemen), financial and professional-contact limitations all hindered the development of the project.



However, we are extremely relieved that in the end, we overcome all of the obstacles, found a great publishing partner, had the chance to work with the best voice-recording studio in the world, and finished the game in a state that we are proud of, regardless that we are still planning to add a few more fixes and updates to make it as perfect as possible.

We loved Reboot Develop, almost died of tiredness at Gamescom, we lost in the jungle at GIC, and most importantly: we built our team from scratch with the most incredible people on the planet!

For this, we had to challenge ourselves, even crunch 2 or 3 times during development, to reach what we wanted. We did this out of pure passion because we love what we are doing more than anything. And fortunately, your feedback and reviews showed that this love towards the project is very much sensible in the game. :)

All in all, this was a great 2 year for us (regardless of how scary and strange year 2020 was...), with so much sweat and tears and joy, and in the end - a great relief. We are honored to have such a dedicated fanbase!

Please keep this up and spread the word to reach more and more people who adore carefully and lovingly crafted adventures.



-The Wild Gentlemen