Update 1 - New in-game element

Hej hej everyone!
We're back with a small update, this time with a new in-game element to Figment: Creed Valley. Drum roll please...
It's a piano bridge!

Above is a piano bridge in two different states, which changes after you hit the Mind Converter! The 'switch' lets you adventure through two state of mind, open-minded and closed-minded. Let's get into the design process.
So the rules were the following:
- A bridge was needed that would open and close when a switch was hit. It is one of the many puzzle elements in the game who's purpose is to either allow or block access after hitting a switch (open-minded and closed-minded) when navigating through the level.
- A musical environmental element to add character to the world. In the first opus, Figment, the world is living and the main character Dusty is part of it, not the other way around. We felt that the world would feel barren and lifeless without a well-structured landscape.

Below is an in-game example of the bridge when open. What is important to note in the open-minded state is that it is the moment you let the creative juices flow. Here, you see Dusty stepping on a key. The Mind is open to new ideas and in this case, to new music.
In the closed-minded state, speakers block your path and the piano plays it's own music. The Mind is set in its ways and plays the same tune over and over.


If you have any questions on what you've read or seen in this post, comment on the post or @ us on Twitter @Bedtimedg!
Don't forget to wishlist to stay updated and discover new additions to the game:
https://store.steampowered.com/app/1085220/Figment_Creed_Valley/?beta=0