This Week at Bungie – 8/20/20
This week at Bungie, we are sharing more details on the DCV.
Back in June, we introduced the concept of the Destiny Content Vault (DCV), an approach to evolving the game that will allow us to add new content, bring back some of Destiny’s greatest hits from the past, and support Destiny 2 for years to come.
As a quick refresher, when Year 4 kicks off on November 10th, Io, Titan, Mars, Mercury, and Leviathan will all enter the Destiny Content Vault to make room for Cosmodrome’s return and Europa’s debut.
Since announcing the DCV, we know there have been a lot of questions about what’s going away and how game systems will evolve to reflect the more dynamic nature of Destiny 2’s future.
Most questions are answered by this rule of thumb, “When a destination goes into the DCV, so too do its PvE activities and associated rewards.” But there are some edge cases and we want to be crystal clear with players about the details of what’s staying and what’s going so there is no confusion, and everyone can prepare.
Today we’re going to explore what Destiny 2 will look like on November 10. Then, we’re going to spend some time helping you plan your gameplay to finish up your quests, earn your Triumphs, and complete your collections before November 10.
[h2]Core Activities[/h2]
Up first are the core repeatable activities of Destiny 2: strikes, Crucible, Gambit, raids, and dungeons.
[h3]Strikes[/h3]
This one is covered entirely by the standard Vaulting rule of thumb. As a destination is Vaulted, its strikes enter the DCV.
*Destiny’s Devil’s Lair and Fallen S.A.B.E.R. are coming out of the Vault in Year 4.
[h3]Gambit and Gambit Prime [/h3]
As a reminder, Gambit and Gambit Prime will be merging into a single experience when Year 4 kicks off on November 10. The new version of Gambit will be similar to Gambit Prime as a single round face off with tweaked Blockers, heavier mote drain, and some changes to the Primeval fight. We will give more details on these updates before the revamped mode goes live next Season.
Unlike strikes and other PvE content, the Year 4 Gambit playlist map selection is a “best of” list (and is one of those edge cases we mentioned above). We felt it was important to keep the select Gambit maps in rotation for the best competitive play (regardless of their destination’s fictional state).
Note: As we perform maintenance on the activity, Gambit Prime armor perks will be deprecated. We are exploring ways to rebalance and reintroduce some of these perks as armor mods in the future. Alongside these changes, we’ll be rotating some maps into the DCV, while retaining popular arenas for the mode.
[h3]Crucible [/h3]Like Gambit, the new Crucible map playlist will be a curated “best of” mix and will be pulled from both Destiny 1 and 2’s legacy. Here is a look at the planned rotation in Year 4 as well as the maps being Vaulted.
As Year 4 starts, we’re also taking the opportunity to focus the Crucible experience by reducing the number of PvP playlists and modes to those that receive the most play. This will increase the matchmaking pools for the remaining playlists and make it easier to find matches with better connections.We’ll have a full preview of Crucible changes later this Season, but here’s a preview of modes that will be active, and modes that will be transitioning into the DCV:
[h3]Trials of Osiris Note [/h3]
In case it’s not clear from the note above, the Trials of Osiris experience is not impacted by other content moving into the DCV this year. The Lighthouse will continue to be available to those who are able to complete a Flawless passage.
[h3]Raids and Dungeons [/h3]No dungeons will be rotating into the DCV this November, as all dungeon-hosting destinations will remain active in the game during Year 4. Note that the Prophecy dungeon will become temporarily unavailable for a brief period to allow our team to make a necessary technical update. Expect details on dates and timing soon.
Like strikes, raids follow the simple Vaulting rule: as a destination enters the DCV, so too do its raids.
Anticipating players would want to grab the coveted raid rewards and Triumphs before they enter the Vault. This year’s Moments of Triumph currently features the five raids being added to the DCV with the reward lockouts removed to make grinding them extra... well, rewarding. If you’re looking to earn your Raid Ring, Moments of Triumph Seal, or just finish collecting the last few items for your collection, you have the rest of the Season to jump in with your friends and close out strong.
We also plan to bring the Vault of Glass out of the DCV and into Destiny 2 for the first time at some point during Year 4.
[h2]Completing Your Collection[/h2]
[h3]Exotic Quests [/h3]
As content enters the DCV, there will be some Exotic quests that can obviously no longer be completed in their original forms. Those quests will be retired on November 10 and incomplete progress abandoned.
If you want to acquire these Exotics via their original quests, do so prior to the end of the Season of Arrivals:
None of these legacy Exotics are being retired from Destiny 2. Their original acquisition journeys are simply entering the DCV alongside their supporting destination and activity content.
We still want new and existing players to be able to earn these legacy Exotics, so starting in Year 4, any Exotic tied to a quest that has been Vaulted (like those listed above) will now become available through a new Memorial kiosk situated among the Vault kiosks in the Tower. We’ll have more information later this Season on how the Exotic Archive works, and how to earn any Exotics that you don’t get your hands on before Year 4.
Now, you may be asking “Hey, what about catalysts previously acquired through content that’s now in the DCV?” Here is a list of catalysts that are going into the DCV and will be unavailable to earn starting in Season 12.
If you have these catalysts already equipped and their objectives completed, you can continue using them at your leisure. If you already have any catalysts with an asterisk, make sure you finish completing the necessary objective to apply it as the objective will no longer be available at the end of Season of Arrivals.
All of these catalysts will come out of the Vault and be made available with new objectives(if needed) in a future Season.
[h3]But You Still Didn’t Answer My Question! [/h3]
Q. What goes away when a destination is Vaulted?
A. When a destination enters the DCV, its PvE content will no longer be available. Explicitly, this includes their unique:
Q. What will new Guardians experience if the Year 1 campaigns are going away?
A. With some of the core Year 1 destinations entering the Vault, it’s true that the free-for-all-players Red War, Curse of Osiris, and Warmind campaigns will no longer be playable.
We are building a new, expanded Guardian origin story on the Cosmodrome that will launch alongside Year 4 and will be available to all Guardians to play. It is designed to introduce you to the world and mechanics of Destiny and prepare you to play the action MMO game we all enjoy. The Forsaken and Shadowkeep story campaigns will still be playable in Year 4 for owners of those expansions.
Q. What’s happening to The Whisper and Zero Hour secret missions and their Exotic rewards?
A. The Whisper is entering the Vault alongside Io, and so too is Zero Hour (given the old Tower was part of the Red War campaign and which is also entering the Vault). Their Exotic weapon rewards will not be acquirable until we find a new way to reintroduce them, so if you’re keen to get them, make sure you do that now!
Q. With the Forsaken campaign, Tangled Shore, and Dreaming City sticking around after Beyond Light’s launch, does that mean other Year 2 Seasonal content will remain playable in Year 4 too?
A. No. The Year 2 Seasonal content - including Forges, Reckoning, and Menagerie - will be entering the DCV on November 10. Be sure to experience that content and mark the final items off your collections and checklists before they are Vaulted. Here’s a cheat sheet of what to complete:
We have no doubt that you’ll have more questions on what’s coming and going this fall. We’ll be sharing more updates and Destiny Player Support will always have the latest updates available in our help archives. Here is a link to our DPS article that shares more details on the DCV.
Head over to Bungie.net to see the full TWAB.
Back in June, we introduced the concept of the Destiny Content Vault (DCV), an approach to evolving the game that will allow us to add new content, bring back some of Destiny’s greatest hits from the past, and support Destiny 2 for years to come.
As a quick refresher, when Year 4 kicks off on November 10th, Io, Titan, Mars, Mercury, and Leviathan will all enter the Destiny Content Vault to make room for Cosmodrome’s return and Europa’s debut.
Since announcing the DCV, we know there have been a lot of questions about what’s going away and how game systems will evolve to reflect the more dynamic nature of Destiny 2’s future.
Most questions are answered by this rule of thumb, “When a destination goes into the DCV, so too do its PvE activities and associated rewards.” But there are some edge cases and we want to be crystal clear with players about the details of what’s staying and what’s going so there is no confusion, and everyone can prepare.
Today we’re going to explore what Destiny 2 will look like on November 10. Then, we’re going to spend some time helping you plan your gameplay to finish up your quests, earn your Triumphs, and complete your collections before November 10.
[h2]Core Activities[/h2]
Up first are the core repeatable activities of Destiny 2: strikes, Crucible, Gambit, raids, and dungeons.
[h3]Strikes[/h3]
This one is covered entirely by the standard Vaulting rule of thumb. As a destination is Vaulted, its strikes enter the DCV.
Available Strikes on November 10
Moving into the DCV
EDZ
- The Arms Dealer
- Lake of Shadows
Io
- The Pyramidion
- The Festering Core
Nessus
- Inverted Spire
- Exodus Crash
- Insight Terminus
Titan
- Savathûn’s Song
Tangled Shore
- Warden of Nothing
- The Hallowed Lair
- Broodhold
Mars
- Strange Terrain
- Will of the Thousands
Dreaming City
- The Corrupted
Mercury
- Tree of Probabilities
- A Garden World
Moon
- The Scarlet Keep
Cosmodrome*
- Will of Crota]
Europa
- [Redacted]
*Destiny’s Devil’s Lair and Fallen S.A.B.E.R. are coming out of the Vault in Year 4.
[h3]Gambit and Gambit Prime [/h3]
As a reminder, Gambit and Gambit Prime will be merging into a single experience when Year 4 kicks off on November 10. The new version of Gambit will be similar to Gambit Prime as a single round face off with tweaked Blockers, heavier mote drain, and some changes to the Primeval fight. We will give more details on these updates before the revamped mode goes live next Season.
Unlike strikes and other PvE content, the Year 4 Gambit playlist map selection is a “best of” list (and is one of those edge cases we mentioned above). We felt it was important to keep the select Gambit maps in rotation for the best competitive play (regardless of their destination’s fictional state).
Available Gambit Maps on November 10
Moving into the DCV
- Emerald Coast (EDZ)
- Legions Folly (Nessus)
- Deep Six (Titan)
- New Arcadia (Mars)
- Cathedral of Scars (Dreaming City)
- Kell’s Grave (Tangled Shore)
Note: As we perform maintenance on the activity, Gambit Prime armor perks will be deprecated. We are exploring ways to rebalance and reintroduce some of these perks as armor mods in the future. Alongside these changes, we’ll be rotating some maps into the DCV, while retaining popular arenas for the mode.
[h3]Crucible [/h3]Like Gambit, the new Crucible map playlist will be a curated “best of” mix and will be pulled from both Destiny 1 and 2’s legacy. Here is a look at the planned rotation in Year 4 as well as the maps being Vaulted.
Available PvP Maps on November 10
Moving into the DCV
- Destiny
- Bannerfall
- Exodus Blue
- Rusted Lands
- Twilight Gap
- Destiny 2
- Altar of Flame
- The Anomaly
- The Burnout
- Cauldron
- Convergence
- The Dead Cliffs
- Distant Shore
- Endless Vale
- The Fortress
- Fragment
- Javelin-4
- Midtown
- Pacifica
- Radiant Cliffs
- Widow’s Court
- Wormhaven
- Meltdown
- Solitude
- Retribution
- The Citadel
- Emperor’s Respite
- Equinox
- Eternity
- Firebase Echo
- Gamber’s Ruin
- Legion’s Gulch
- Vostok
As Year 4 starts, we’re also taking the opportunity to focus the Crucible experience by reducing the number of PvP playlists and modes to those that receive the most play. This will increase the matchmaking pools for the remaining playlists and make it easier to find matches with better connections.We’ll have a full preview of Crucible changes later this Season, but here’s a preview of modes that will be active, and modes that will be transitioning into the DCV:
Available PvP Modes on November 10
Moving into the DCV
- Rumble
- Clash
- Control
- Iron Banner Control
- Elimination
- Trials of Osiris
- Showdown
- Survival
- Mayhem Clash
- Supremacy
- Countdown
- Lockdown
- Breakthrough
- Doubles
- Momentum Control*
- Scorched*
[h3]Trials of Osiris Note [/h3]
In case it’s not clear from the note above, the Trials of Osiris experience is not impacted by other content moving into the DCV this year. The Lighthouse will continue to be available to those who are able to complete a Flawless passage.
[h3]Raids and Dungeons [/h3]No dungeons will be rotating into the DCV this November, as all dungeon-hosting destinations will remain active in the game during Year 4. Note that the Prophecy dungeon will become temporarily unavailable for a brief period to allow our team to make a necessary technical update. Expect details on dates and timing soon.
Available Dungeons on November 10
Moving into the DCV
- Shattered Throne (Dreaming City)
- Pit of Heresy (Moon)
- Prophecy*
- None
Like strikes, raids follow the simple Vaulting rule: as a destination enters the DCV, so too do its raids.
Available Raids on November 10
Moving into the DCV
- [Redacted]
- Last Wish (Dreaming City)
- Garden of Salvation (Black Garden)
- Leviathan
- Eater of Worlds (Leviathan)
- Spire of Stars (Leviathan)
- Scourge of the Past (Last City)
- Crown of Sorrows (Leviathan)
Anticipating players would want to grab the coveted raid rewards and Triumphs before they enter the Vault. This year’s Moments of Triumph currently features the five raids being added to the DCV with the reward lockouts removed to make grinding them extra... well, rewarding. If you’re looking to earn your Raid Ring, Moments of Triumph Seal, or just finish collecting the last few items for your collection, you have the rest of the Season to jump in with your friends and close out strong.
We also plan to bring the Vault of Glass out of the DCV and into Destiny 2 for the first time at some point during Year 4.
[h2]Completing Your Collection[/h2]
[h3]Exotic Quests [/h3]
As content enters the DCV, there will be some Exotic quests that can obviously no longer be completed in their original forms. Those quests will be retired on November 10 and incomplete progress abandoned.
If you want to acquire these Exotics via their original quests, do so prior to the end of the Season of Arrivals:
- Sturm
- MIDA Multi-tool
- Rat King
- Legend of Acrius
- Sleeper Simulant
- Polaris Lance
- Worldline Zero
- Ace of Spades
- The Last Word
- Le Monarque
- Jotunn
- Izanagi's Burden
- Thorn
- Lumina
- Truth
- Bad Juju
None of these legacy Exotics are being retired from Destiny 2. Their original acquisition journeys are simply entering the DCV alongside their supporting destination and activity content.
We still want new and existing players to be able to earn these legacy Exotics, so starting in Year 4, any Exotic tied to a quest that has been Vaulted (like those listed above) will now become available through a new Memorial kiosk situated among the Vault kiosks in the Tower. We’ll have more information later this Season on how the Exotic Archive works, and how to earn any Exotics that you don’t get your hands on before Year 4.
Now, you may be asking “Hey, what about catalysts previously acquired through content that’s now in the DCV?” Here is a list of catalysts that are going into the DCV and will be unavailable to earn starting in Season 12.
Available Catalysts on November 10
Moving into the DCV
- Ace of Spades
- Black Talon
- Borealis
- Cerberus+1
- Coldheart
- The Colony
- Crimson
- D.A.R.C.I.
- Eriana's Vow
- Fighting Lion
- The Fourth Horseman
- Gravitron Lance
- Hard Light
- Jade Rabbit
- Lord of Wolves
- Lumina
- Merciless
- MIDA Multi-Tool
- Prometheus Lens
- The Prospector
- Rat King
- Riskrunner
- Sturm
- Sunshot
- SUROS Regime
- Sweet Business
- Symmetry
- Tommy's Matchbook
- Tractor Cannon
- Trinity Ghoul
- Vigilance Wing
- Wardcliff Coil
- Witherhoard
- Bad Juju
- The Huckleberry
- Izanagi's Burden
- Legend of Acrius
- Polaris Lance
- Skyburner's Oath
- Sleeper Simulant*
- Telesto*
- Outbreak Perfected*
- Whisper of the Worm*
- Worldline Zero
If you have these catalysts already equipped and their objectives completed, you can continue using them at your leisure. If you already have any catalysts with an asterisk, make sure you finish completing the necessary objective to apply it as the objective will no longer be available at the end of Season of Arrivals.
All of these catalysts will come out of the Vault and be made available with new objectives(if needed) in a future Season.
[h3]But You Still Didn’t Answer My Question! [/h3]
Q. What goes away when a destination is Vaulted?
A. When a destination enters the DCV, its PvE content will no longer be available. Explicitly, this includes their unique:
- Story missions and cinematics
- Strikes (detailed above)
- Raids (detailed above)
- Dungeons (detailed above)
- Adventures
- Secret missions
- Vendors and associated bounties
- Destination-specific patrols
- Collectables & scannables
- Destination-specific activities (Ex: Mercury’s Forge, Mars’ Escalation Protocol)
- Freely roaming the destinations themselves, exploring Lost Sectors, etc.
Q. What will new Guardians experience if the Year 1 campaigns are going away?
A. With some of the core Year 1 destinations entering the Vault, it’s true that the free-for-all-players Red War, Curse of Osiris, and Warmind campaigns will no longer be playable.
We are building a new, expanded Guardian origin story on the Cosmodrome that will launch alongside Year 4 and will be available to all Guardians to play. It is designed to introduce you to the world and mechanics of Destiny and prepare you to play the action MMO game we all enjoy. The Forsaken and Shadowkeep story campaigns will still be playable in Year 4 for owners of those expansions.
Q. What’s happening to The Whisper and Zero Hour secret missions and their Exotic rewards?
A. The Whisper is entering the Vault alongside Io, and so too is Zero Hour (given the old Tower was part of the Red War campaign and which is also entering the Vault). Their Exotic weapon rewards will not be acquirable until we find a new way to reintroduce them, so if you’re keen to get them, make sure you do that now!
Q. With the Forsaken campaign, Tangled Shore, and Dreaming City sticking around after Beyond Light’s launch, does that mean other Year 2 Seasonal content will remain playable in Year 4 too?
A. No. The Year 2 Seasonal content - including Forges, Reckoning, and Menagerie - will be entering the DCV on November 10. Be sure to experience that content and mark the final items off your collections and checklists before they are Vaulted. Here’s a cheat sheet of what to complete:
- Ada-1, Black Armory, and Season of the Forge quests.
- Gambit Prime, Reckoning, and Season of the Drifter quests.
- Benedict-66, Werner 99-40, Menagerie, and Season of Opulence quests.
- Pinnacle and pursuit weapon quests.
- Note: These weapons will receive an alternate acquisition method. More details to come later this Season.
We have no doubt that you’ll have more questions on what’s coming and going this fall. We’ll be sharing more updates and Destiny Player Support will always have the latest updates available in our help archives. Here is a link to our DPS article that shares more details on the DCV.
Head over to Bungie.net to see the full TWAB.