This Week At Bungie – 2/03/2022
This week at Bungie, we’ve got a lot going on.
Hello, and welcome to another installment of This Week at Bungie, our weekly source of news and chatter from around the studio. Nothing too wild happened this week, right? Just your normal Monday morning announcement of BUNGIE JOINS SONY INTERACTIVE ENTERTAINMENT (“SIE”).
Well, okay. That is kind of a big deal. If you haven’t heard much about it, well, we’ve joined Sony Interactive Entertainment! There’s a lot to unpack here, and we highly recommend reading through our announcement article from Bungie CEO Pete Parsons and our Destiny 2: Our Shared Vision article from the development team.
In the realm of Destiny 2, we don’t expect you to notice much of a change in your day-to-day adventures as a Guardian. We aren’t going to make Destiny 2 platform exclusive. We’re committed to a Destiny that you can play on your platform of choice, and that has the same great game experience regardless of what device you are using. We’re going to continue developing amazing new worlds for multiple platforms, and we’re more than excited about what potential this unlocks for us. If you haven’t read the FAQ in our update from the dev team, please do so!
So, with that said, what else is going on? Well, it’s February for starters. We’re less than three weeks away from the launch of The Witch Queen. Did you see that we hit one million pre-orders? Did you hear that, Savathûn? One million Guardians would like a word...
We also had a kickass gear trailer go live on Tuesday. Have you seen it yet? Well, even if you have, we’re going to embed the video right here for you to go through the carnage frame by frame, hunting for new info.
[previewyoutube][/previewyoutube]
You may have noticed there was a quick little glimpse into weapon crafting at the top of that video. Well, let’s take a moment to walk through it. No, not just the video, but crafting as a feature. After, we’ll follow the TWAB tradition of digging into the nitty-gritty of sandbox balance patch notes in a quick preview. (Just kidding, this TWAB is already over 6,000 words. Nothing about it is quick.)
Let’s dig in.
[h2]Hit the jump for the full TWAB.[/h2]
Hello, and welcome to another installment of This Week at Bungie, our weekly source of news and chatter from around the studio. Nothing too wild happened this week, right? Just your normal Monday morning announcement of BUNGIE JOINS SONY INTERACTIVE ENTERTAINMENT (“SIE”).
Well, okay. That is kind of a big deal. If you haven’t heard much about it, well, we’ve joined Sony Interactive Entertainment! There’s a lot to unpack here, and we highly recommend reading through our announcement article from Bungie CEO Pete Parsons and our Destiny 2: Our Shared Vision article from the development team.
In the realm of Destiny 2, we don’t expect you to notice much of a change in your day-to-day adventures as a Guardian. We aren’t going to make Destiny 2 platform exclusive. We’re committed to a Destiny that you can play on your platform of choice, and that has the same great game experience regardless of what device you are using. We’re going to continue developing amazing new worlds for multiple platforms, and we’re more than excited about what potential this unlocks for us. If you haven’t read the FAQ in our update from the dev team, please do so!
So, with that said, what else is going on? Well, it’s February for starters. We’re less than three weeks away from the launch of The Witch Queen. Did you see that we hit one million pre-orders? Did you hear that, Savathûn? One million Guardians would like a word...
We also had a kickass gear trailer go live on Tuesday. Have you seen it yet? Well, even if you have, we’re going to embed the video right here for you to go through the carnage frame by frame, hunting for new info.
[previewyoutube][/previewyoutube]
You may have noticed there was a quick little glimpse into weapon crafting at the top of that video. Well, let’s take a moment to walk through it. No, not just the video, but crafting as a feature. After, we’ll follow the TWAB tradition of digging into the nitty-gritty of sandbox balance patch notes in a quick preview. (Just kidding, this TWAB is already over 6,000 words. Nothing about it is quick.)
Let’s dig in.
[h2]Hit the jump for the full TWAB.[/h2]