Developer News #01 - Breach Point: Arenas
Hiya Folks,
Welcome to Developer Briefing #01
This week's post will cover a few topics regarding where the game is at and how it is evolving.
First and foremost you may now follow us and our journey over on our discord channel which is
BlackDragon Discord
So to start us off officially, Breach Point has been thrown at the wall and kicked with a size 10 work boot; We have been really hard at work developing new ideas and throwing around new and exciting ideas.
There's lots to tell so lets start with:
Arenas
Arenas will be a PVP multiplayer VR game in which players battle it out for dominance or work together in co-op to complete tasks, planting bombs/ taking gold or just fighting for kills and more...
We have been working on a series of arena levels spanning across the games various time periods.
We visit such areas as Colombia in and around a village, fighting in among the trees and in houses; also Egypt during the 1950's exploring and fighting both above ground and underground in hidden chambers, also travelling back in time to visit Aztec Temples and into the years of the American Civil war where we find ourselves in a derelict house overlooked by the dark force of a witch.
Arenas will consist of a various selection of game types from:
Each game type will be playable on a selection of maps taken from within the Breach Point story arc, we will continue to add more maps as we progress development. Each game type and map will have a selection of weapons that belong to both its game type and theatre , and will also host a 'customize weapons' mode.
Features in Development
Players will have a full body customizable avatar which they can choose from a selection of skins and update facial features and body types.
As well as this players will be able to play as key characters from the world of Breach Point, you will be able to play as human characters from the story or also choose to play as one of our many mythical creatures within the game, take Anubis as one example.

Players can grab a variety of objects in the world to use as a weapon or to create a blockade.
use switches and leavers to activate in world objects, such as releasing the brakes on a mine cart or opening a large mechanical door.
Lots more to come and we will cover more features in next weeks developer briefing.
until the next one,
Black Dragon Team
Welcome to Developer Briefing #01
This week's post will cover a few topics regarding where the game is at and how it is evolving.
First and foremost you may now follow us and our journey over on our discord channel which is
BlackDragon Discord
Into the Breach and Arenas
So to start us off officially, Breach Point has been thrown at the wall and kicked with a size 10 work boot; We have been really hard at work developing new ideas and throwing around new and exciting ideas.
There's lots to tell so lets start with:
Arenas
Arenas will be a PVP multiplayer VR game in which players battle it out for dominance or work together in co-op to complete tasks, planting bombs/ taking gold or just fighting for kills and more...
We have been working on a series of arena levels spanning across the games various time periods.
We visit such areas as Colombia in and around a village, fighting in among the trees and in houses; also Egypt during the 1950's exploring and fighting both above ground and underground in hidden chambers, also travelling back in time to visit Aztec Temples and into the years of the American Civil war where we find ourselves in a derelict house overlooked by the dark force of a witch.
Arenas will consist of a various selection of game types from:
- Team Deathmatch
- Deathmatch
- King of the Hill
- Capture the Gold
- Protect the VIP
- Last Man Standing
- and more...
Each game type will be playable on a selection of maps taken from within the Breach Point story arc, we will continue to add more maps as we progress development. Each game type and map will have a selection of weapons that belong to both its game type and theatre , and will also host a 'customize weapons' mode.
Features in Development
Players will have a full body customizable avatar which they can choose from a selection of skins and update facial features and body types.
As well as this players will be able to play as key characters from the world of Breach Point, you will be able to play as human characters from the story or also choose to play as one of our many mythical creatures within the game, take Anubis as one example.

Players can grab a variety of objects in the world to use as a weapon or to create a blockade.
use switches and leavers to activate in world objects, such as releasing the brakes on a mine cart or opening a large mechanical door.
Lots more to come and we will cover more features in next weeks developer briefing.
until the next one,
Black Dragon Team