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Developer News #02

Hiya Folks,

Welcome to Developer News #02


Engine Upgrades and Mechanics overhaul



Engine Port and Visual FX

So for the past couple of weeks we have had a large shake up on the project and we have ported over to the latest game engine and have been updating some art assets and rebaking some environments.

our performance has already increased massively and things are looking much prettier, we have started working heavily on making the levels feel grounded, with lots of particle effects such as sand, interactive spider webs that get stuck in your hands. Also our first major pass of sound effects has been coming along rather nicely; the levels are starting to get a real nice atmospheric vibe whilst exploring.

Player Mechanics

Player mechanics have gone into Breachpoint's 3rd stage of refinement, it's got to a point where we are really comfortable with how we move around our worlds in VR.

We can run, jump and scale walls, also descending tomb chambers via ladders. Ride level specific things such as mine carts and role and pulley. All of these things really help sell the adventurer role players are stepping into.

New Level Announcement


Mayan Jaguar Temple



As one of our first released maps, we have began work on our latest level which will be set in Mexico during the first discovery of an ancient civilizations Mayan temple. Players will fight it out or explore the large temple complex both in the jungle, up high and underground in the spooky tombs.

Next week we will be continuing with the construction of Mexico whilst looking into networking optimizations and testing out some possible destructive scenery.

until the next one,

Black Dragon Team