42.13.2 UNSTABLE HOTFIX Released
NEW
- New improved whitelist
- Drying racks are functional in MP now
- Updated "Announce Animal Death" message
- Added a limit on the number of animals sent in a single AnimalUpdatePacket
- Added Plastering in MP
FIXED
- Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases
- Fixed not being able to remove and replace battery in different devices
- Fixed being able to put more items in the container than capacity allows
- Fixed Favoriting recipes (Craft and Build menu) being reset after relogging
- Fixed weight pointers
- Fixed some performance issues with animal zones
- Fixed animal pathfinding in MP
- Fixed server crash caused by pipe bombs
- Fixed number of visible zombies counter
- Fixed SFX glitch when getting attacked by a zombie while shooting
- Fixed seasoning ingredients not being displayed in tooltip
- Fixed plant tile updating only after revisiting chunk or relog
- Fixed not being able to remove seeded furrows
- Fixed memory leak with NetworkState packets
- Fixed wrong animation when unequipping an attached item on the player's back
- Fixed backpack sprayer duplication
- Fixed MP Soaked and Wet states
- Fixed body insulation/temperature always being at 0
- Fixed disassembled furniture not disappearing from the world
- Fixed weapons unequipping when character is climbing through windows
- Fixed microwave/Stove timers resetting to 0
- Fixed double door sfx
- Fixed not being able to get an animal corpse from the car trunk
- Fixed non-lootable containers placed in doorways
- Fixed NPE caused by calling getVehicleContainer() on null square
- Fixed wrong items being selected and captured from stack of items
- Fixed updates breaking setting the ZombieState FMOD parameter
- Fixed being unable to build stairs above ground sometimes due to non-existent squares.
- Fixed stair pillars not appearing on clients until reloading the area.
- Fixed odd cutaway behavior of player-built stairs and support pillars.
- Fixed not being able to craft Fire-Hardened Spears
- Fixed character with the claustrophobic trait not panicking inside buildings
- Fixed car battery looping sfx glitch
- Fixed clothes drying only when picked up
- Fixed door shaking animation
- Fixed basement entrance disappearing after building & removing floor overtop of entrance
- Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement
- Fixed rope attached to the animals not breaking
- Fixed several cases with commands: AddXP and LoseXP
- Fixed remote player health sync issues
- Fixed bombs staying in player's inventory after relog
- Fixed not being able to butcher the animal corpse in the inventory
- Fixed Hitting SFX isn't always playing
- New improved whitelist
- Drying racks are functional in MP now
- Updated "Announce Animal Death" message
- Added a limit on the number of animals sent in a single AnimalUpdatePacket
- Added Plastering in MP
FIXED
- Fixed ongoing issue with erroneous zombie migration. Please let us know if you spot any more cases
- Fixed not being able to remove and replace battery in different devices
- Fixed being able to put more items in the container than capacity allows
- Fixed Favoriting recipes (Craft and Build menu) being reset after relogging
- Fixed weight pointers
- Fixed some performance issues with animal zones
- Fixed animal pathfinding in MP
- Fixed server crash caused by pipe bombs
- Fixed number of visible zombies counter
- Fixed SFX glitch when getting attacked by a zombie while shooting
- Fixed seasoning ingredients not being displayed in tooltip
- Fixed plant tile updating only after revisiting chunk or relog
- Fixed not being able to remove seeded furrows
- Fixed memory leak with NetworkState packets
- Fixed wrong animation when unequipping an attached item on the player's back
- Fixed backpack sprayer duplication
- Fixed MP Soaked and Wet states
- Fixed body insulation/temperature always being at 0
- Fixed disassembled furniture not disappearing from the world
- Fixed weapons unequipping when character is climbing through windows
- Fixed microwave/Stove timers resetting to 0
- Fixed double door sfx
- Fixed not being able to get an animal corpse from the car trunk
- Fixed non-lootable containers placed in doorways
- Fixed NPE caused by calling getVehicleContainer() on null square
- Fixed wrong items being selected and captured from stack of items
- Fixed updates breaking setting the ZombieState FMOD parameter
- Fixed being unable to build stairs above ground sometimes due to non-existent squares.
- Fixed stair pillars not appearing on clients until reloading the area.
- Fixed odd cutaway behavior of player-built stairs and support pillars.
- Fixed not being able to craft Fire-Hardened Spears
- Fixed character with the claustrophobic trait not panicking inside buildings
- Fixed car battery looping sfx glitch
- Fixed clothes drying only when picked up
- Fixed door shaking animation
- Fixed basement entrance disappearing after building & removing floor overtop of entrance
- Fixed "Walk To" stream of errors if cursor is placed outside the bounds of a basement
- Fixed rope attached to the animals not breaking
- Fixed several cases with commands: AddXP and LoseXP
- Fixed remote player health sync issues
- Fixed bombs staying in player's inventory after relog
- Fixed not being able to butcher the animal corpse in the inventory
- Fixed Hitting SFX isn't always playing