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Baldur's Gate 3 News

Hotfix #28 Now Live!



Hello everyone,

We’ve got another Hotfix for you, taking care of several crashes, blockers and visual bugs. We understand that Lae’zel is hard to please by nature, but it seems that she’s been more prone to tantrums since our previous Hotfix. We’ve explained party dynamics to her, which she didn’t really enjoy, but understands that she shouldn’t randomly stop following the player now.

Thank you for taking the time to report these issues to us, and thank you for playing Baldur’s Gate 3!

CRASHES & BLOCKERS
  • Fixed an issue where Lae’zel would stop following the player after going to camp when loading a previous Patch 8 savegame in Hotfix 27
  • Fixed a Vulkan-specific crash that would occur during Bibberbang explosions
  • Fixed Swarm AI not jumping in cases where their jump end position is blocked by another swarm member
  • Fixed crashes that would potentially occur during large combat scenarios
  • Fixed crashes that would potentially occur in Multiplayer combat when the player hovers the cursor over items or certain characters
  • Fixed a crash that would potentially occur in Multiplayer when joining if the host was in character creation


VISUAL BUGS
  • Fixed missing VFX in Plea at the Gates cinematic
  • Fixed camera in the cinematic relating to Connor’s resurrection
  • Fixed the antidote bottle clipping through the player’s mouth if playing as smaller races
  • Fixed the camera zooming out beyond normal limits when attacking in combat

Hotfix #27 Now Live!



Hello everyone,

We’ve got another hotfix for you today, addressing several crashes and bugs. We’re also very happy to report that this hotfix brings Patch 8 to Mac players. We’d make a joke about metal support but we wouldn’t want to explode Neil’s head again, now, would we?

Thank you to everyone who took the time to report these issues to us through all of our channels. Your support is greatly appreciated as we squash these troublesome bugs. Thank you for playing Baldur’s Gate 3!

CRASHES & BLOCKERS
  • Fixed some companions not performing their camp rituals in savegames first made in the original Patch 8 release or Hotfix 24, and then loaded or saved in Hotfix 25.
  • Fixed a crash that would occur when you successively went to camp, traded with Withers, then went to sleep.
  • Fixed a potential crash that would occur when saving or levelling up.
  • Fixed a potential crash that would occur when you dismissed a companion at camp and key items were transferred into your inventory automatically.
  • Fixed passive rolls crashing the game in certain circumstances, like when starting combat while sneaking.
  • Fixed a crash that would occur when sending a character to camp while the party panel was open.


COMBAT
  • Fixed Valiant Damage removing Bardic Inspiration if you missed an attack.
  • Fixed spells with effects that end combat getting interrupted.
  • Fixed the hag’s cinematic not triggering when you entered her lair for the boss fight.


UI & UX
  • The party panel now updates the character list when you add or remove a character to or from the party.
  • The journal now updates accordingly when the hag's reward appears in your inventory after you choose to spare her in exchange for ‘power’.
  • Fixed the Level Up UI not appearing when entering Turn-Based Mode for the first time.
  • Fixed revived companions having empty inventories when resurrected.
  • Improved the text input support for Chinese keyboards (Microsoft Pinyin).


VISUAL BUGS
  • Fixed a Vulkan-specific visual glitch that would occur when switching races during character creation.
  • Fixed a visual issue causing squares to appear in the sky around distant trees.
  • Fixed Gauntlet Nichol's name going missing.

AI-generated Baldur's Gate character portraits put players' to shame


Choosing a character portrait is one of the key decisions to spend hours mulling over in any decent CRPG. That’s why it’s awesome to see someone using the power of publicly accessible AI to generate fantasy mugshots for classic examples of the genre such as Baldur’s Gate. Indie app dev and documentary editor Alex Hay has created some great examples, which he’s shared on Twitter with Baldur’s Gate: Enhanced Edition devs Beamdog and their CEO Trent Oster.


Read more

Hotfix #26 Now Live!



Hello everyone,

We’ve got a new hotfix for you today, taking care of multiple crashes, bugs, and issues. Sometimes, corpses get nostalgic for those halcyon days of being less corpse-y. When this happens, they tend to stand bolt upright in an act of what can only be described as undead defiance. We’ve told them to act their age (dead being their age), hopefully leading to fewer weird ‘Didn’t I kill you already?’ moments.

As ever, thank you for playing Baldur’s Gate 3 and reporting these issues to us through all our channels. We really appreciate it!

CRASHES AND BLOCKERS
  • Party members now appear correctly at camp regardless of how many times you go there.
  • Fixed a major blocker causing a permanent black screen if the game had just loaded after you went to camp.
  • Fixed a major multiplayer issue causing you to get blocked if you gave a fellow player control of an Origin character.
  • Fixed an issue that would block you in the Active Roll UI if you were interrupted by an NPC’s crime interrogation dialogue.
  • Fixed a crash related to the bibberbangs’ explosion VFX.
  • Fixed a crash that would occur after loading a savegame.
  • Fixed a crash that would occur if you had created the Vision of the Absolute spear and saved in camp.
  • Fixed a blocker that would occur if you took a Long Rest after defeating Bernard and the automatons atop the Arcane Tower.


CINEMATICS
  • Fixed cinematic issues related to Barcus and Beldron at Grymforge.
  • Fixed a cinematic issue related to missing water VFX when speaking to Gauntlet Dain at Waukeen's Rest.
  • Fixed the myconids freezing during their cinematic dialogue.
  • Fixed a cinematic issue causing party members to have jittering heads during the cinematic dialogue with the deep rothé.
  • Fixed female halflings and gnomes not looking at the correct speakers in a cinematic dialogue during the introduction to the camp area.
  • Fixed cinematic issues in the conversation with Nettie involving drinking the antidote.
  • Fixed a continuity issue where the bard dialogue options with BOOOAL wouldn’t proceed correctly.
  • Fixed several cinematic issues related to camera angles, animations, depth of field, popping, lighting, and clipping.


UI
  • Fixed an issue related to the new combat cameras causing the gold dice overlay and vignette to go missing after the first critical camera shot.
  • Added missing weapon damage resistance to the resistances' update.
  • Fixed an issue causing the inventory to appear empty if a character was looted as a soul and then revived.
  • Fixed an issue causing spells in the custom Hotbar to be removed after Wildshaping.
  • Fixed a UI issue where searching for filtered names did not display the relevant items.
  • Fixed spell options becoming greyed out if you moved around in-game whilst the Variant Hotbar was open and active.
  • Fixed some global inventory filters not working if your character wasn't Proficient.
  • Fixed the visibility of the Options screen when applying any Interface option while in a dialogue.


CONTINUITY AND OTHER BUGS
  • Fixed corpses standing upright after you leave a region and go to camp. This was also affected by Autosave.
  • Fixed an issue causing druids to lose all their prepared spells if they had used Dismiss Wild Shape or if they dropped to 0 HP.
  • Fixed an infinite loop of entering and exiting combat when only one character and one in-world item remained.
  • Fixed the Short Rest SFX.

Hotfix #25 Now Live!

Hello everyone,

We’ve got another hotfix for you today, addressing a couple of troublesome crashes and issues. It’s not a party if your members stop following you into the unknown, so we’ve had a little chat with them about following your instructions more closely. Now, your followers should…follow you. Thank you for taking the time to report these issues to us so we can fix them swiftly!

[h3]FIXES[/h3]
  • Fixed an issue where party members would stop following the character you’re controlling, including crashes that could occur relating to this issue.
  • Fixed a crash related to switching hair colours or highlights.
  • Fixed a crash that would occur when ending long rest and then saving.
  • Fixed a crash related to pickpocketing and trading, and using items whose ownership changed.