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Baldur's Gate 3 gets more Steam Deck improvements in Hotfix 35 with their native version

Larian have updated Baldur's Gate 3 with Hotfix #35, which includes more improvements to their Native Linux build supported on the Steam Deck with SteamOS.

Read the full article here: https://www.gamingonlinux.com/2025/11/baldurs-gate-3-gets-more-steam-deck-improvements-in-hotfix-35-with-their-native-version/

Hotfix #35 Now Live!

[p]Hello folks, [/p][p]We’re dropping by to serve up a small hotfix today![/p][p][/p][p]Focusing mainly on improving performance, this update should resolve some crashes on consoles and address certain issues on the Steam Deck. We’ve also gone ahead and bumped the default Upscaling Type from FSR 1 to FSR 2.2 on Steam Deck Native, which should result in sharper visuals overall. [/p][p][/p][p]We hope you’re all staying warm during sweater weather (or cool during sensible thin cardigan weather in the southern hemisphere).
[/p][p]Check out the hotfix notes below![/p][p][/p][h2]FIXES[/h2][h3]Crashes and Performance[/h3]
  • [p]Fixed a freeze on PS5 that could occur when pressing L2.[/p]
  • [p]Fixed a crash on Xbox on the host's end when a client leaves a multiplayer session.[/p]
  • [p]Fixed a crash on Xbox on the client's end when suspending the game while loading into a multiplayer session.[/p]
  • [p]Fixed a crash on Steam Deck Native Build and Mac that was sometimes caused when saving the game after crafting.[/p]
  • [p]Fixed a potential crash on Mac on the host's end during cross-play.[/p]
  • [p]Fixed some potential crashes on Steam Deck during cross-play.
    [/p]
[h3]Steam Deck[/h3]
  • [p]Bumped the default Upscaling Type from FSR 1 to FSR 2.2 to improve sharpness on Steam Deck Native.[/p]
  • [p]Fixed a bug causing external controllers to stop working on Steam Deck Native when you use the 'Switch to Desktop' or 'Return to Gaming Mode' functions.[/p]
  • [p]Improved loading times in some instances on the Steam Deck Native build. [/p]
  • [p]Fixed a crash on startup when the EN locale is missing on Steam Deck.[/p]
  • [p]Improved VRAM consumption on Nvidia GPUs.[/p]
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Larian Studios responds to 2025 Game Awards nomination for Baldur's Gate 3, which came out more than 2 years ago: 'honestly, what the f**k'




We are bearing down on the final weeks of 2025, and somehow—somehow!—Baldur's Gate 3, a game that released more than two years ago (more than five years ago, if you count the lengthy early access stretch) is still banging the table at The Game Awards. It's reached the point where even developer Larian Studios seems a little baffled by the whole thing...
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If Valve creates an "entry point" for living room PCs, the console-beating Steam Machines will follow, argues Baldur's Gate 3's publishing director

Last week saw Valve reveal three pieces of hardware. The Steam Machine, a console-like mini PC you plug into your TV. A newly updated Steam Controller, which combines the original's trackpad-style thumbpads with the double thumbsticks of a regular gamepad. And also the Steam Frame, a new virtual reality headset that streams games from your PC and opens up your whole game library to be played in the privacy of your own goggles.


While I have a default thrill setting that engages whenever Valve announces new hardware, it's been interesting to see the variety of responses to the hardware reveals. I was surprised, in particular, by the muted response to the Steam Machine in our comments.


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The new Forgotten Realms books are set after Baldur's Gate 3 and show Karlach found her happy ending, though one jerk wizard also dodged his comeuppance




The idea of "canonicity" in RPGs is an odd one, given the whole point of both videogame and tabletop RPGs is that the players decide what the main characters do. But sequels, spin-offs, and sourcebooks have a habit of choosing particular outcomes as the "real" ones—unless it's the Elder Scrolls, where every ending of Morrowind happened at once...
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