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Baldur's Gate 3 News

I'm my own worst enemy when it comes to gaming FOMO, and you probably are too




s gamers, we all joke about our huge backlogs of games and never having time to play anything, but behind the pained chuckles there's often a real anxiety. These days it's so easy to get swept up in the fast-paced world of PC gaming and feel like you're lagging behind everyone else, despite how many hours you're spending in front of your machine. I live in a constant state of feeling like I'm missing out on something, even when the latest flavour of the month is a game I wouldn't normally be interested in anyway, and I know this is a feeling that most people encounter...
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Hotfix #23 Now Live!

Hello everyone,

Coming in hot for all platforms, this hotfix aims to continue improving your Baldur’s Gate 3 experience, and addresses several crashes and bugs. The tradespeople of Baldur’s Gate have also had a word with our people, and we both agree that container-based antics, while amusing, are damaging the economy. So in this update we’ve fixed several bugs with buying and selling. No more free lunches!

As with previous updates, if you’re experiencing any issues after installing this latest hotfix, please check whether the issue still persists with all mods uninstalled. If you continue to experience this issue after uninstalling mods, please contact our support team and submit a full report to help us solve your issue.

We continue to work on further fixes and patches, but in the meantime, thank you for playing Baldur’s Gate 3!

[h3]CRASHES AND BLOCKERS[/h3]
  • Fixed a bug causing you to get stuck in Lae'zel's recruitment dialogue if you saved halfway through the dialogue and then loaded that savegame.
  • Fixed a potential rare crash related to our particle system.
  • Fixed a crash when throwing the Black Pudding Platter.
  • Fixed a crash during Character Creation.
  • Fixed a crash that could occur when selling a container with items in it, buying it again, and then selling it again.
  • Fixed a rare crash related to VFX material loading.
  • Fixed a bug preventing you from equipping items and using spells because an item kept being equipped.
  • Optimised Poltergeist auras to reduce memory usage and prevent an out-of-memory crash.

[h3]UI[/h3]
  • Fixed an issue where selling all wares didn't remove the proper gold amount from the trader inventory.
  • Fixed a bug letting you generate gold by buying multiple items but only paying for one of them if you dragged the items into a container.
  • Fixed a bug letting you 'buy' a stack of items for free when dragging the stack into a container and using the item splitter.
  • Fixed equipped items blocked by shapeshifting being tradable, allowing you to get paid even if the items don't transfer to the trader's inventory.

[h3]SCRIPTING[/h3]
  • Fixed clubs from the Moonrise Towers Prison getting automatically equipped when you picked them up.
  • Fixed a bug causing Nightsong to continuously gain and lose the Soul Caged condition if she had a condition that provided Immunity to being Incapacitated.
  • Fixed Balthazar not finishing his turn when he is too far from the Colony ritual spot to reach it in one turn.
  • Fixed a bug where a civilian would call for help and a group of Flaming Fists would appear, but instead of moving to the crime scene, they would just stand where they were spawned.

[h3]CODE AND GAMEPLAY[/h3]
  • Fixed a bug causing party members to be wrongly ungrouped and fixed savegames in this broken state.
  • Fixed randomly occurring issues with dialogues, like repeating lines and options not showing up correctly.
  • Fixed some characters missing their spell SFX when going from camp to the world.
  • Fixed the bulette getting permanently stuck under the ground when you passed by in Turn-Based Mode.

Larian Studios' Swen Vincke does see potential uses for AI, but: 'We're hiring writers, not having ChatGPT write their dialogues'




I's been a fraught conversation in videogames. Heck, it's even reared its head in Dungeons & Dragons, the ruleset Baldur's Gate 3 was built on top of—especially after some recent comments by Hasbro's CEO about "leveraging" all of its previous works. Swen Vincke, the founder and CEO of Larian Studios is a lot more level-headed about the tech's use cases...
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Baldur's Gate 3 devs planned for you killing everyone, didn't expect you to "jump through the entire thing"

Baldur's Gate 3's developers did a whole bunch of planning to ensure the player couldn't totally ruin the game's story if they randomly decided to murder every single NPC, but not even Swen Vincke predicted that speedrunners would literally bounce through the entire thing.

To be fair, did any of us? It feels like every time we've watched one of these madcap dashes through Larian's RPG, there's been a new and very weird strategy on display. From, the now infamous 'Shadowboxing' strategy to flying stealth bear one-shots, it's a shame we aren't going to get see what kinds of ways folks could have worked out to speed up the process of shagging a bear all over again, since Baldur's Gate 4 isn't going to be a thing.

Vincke, BG3's director, discussed how he's found watching people make a very entertaining mockery of his game in the name of pure speed during an interview with IGN that also saw him discuss why the studio elected to scrap some DLC for the game it'd started working on, before pivoting away from that idea. "No, no, I didn't expect them to do it that way," Vincke said of the folks who first cracked under the ten-minute mark speedrun wise by using Gale to bounce through the game way faster than you could ever run.

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Once upon a time Baldur's Gate 3 let you recruit JK Simmons to your side, before Larian snipped it along with a visit to the series' origins




In Baldur's Gate 3, the real game is the friends you make along the way. I mean, there is the whole brainworms thing, but really you're just there to spend more time with its merry band of charming wackadoos. Apparently, that cast list was once even longer, as Swen Vincke revealed at this year's GDC that Ketheric Thorm—BG3's Act Two big bad—was once going to be a potential party member. Spoilers ahead for BG3's second act onwards...
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