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Baldur's Gate 3 News

Baldur's Gate 3 confirmed for release in 2023

Hotfix #23 Now Live!

Hello everyone,

We’ve got a new hotfix for you all today, taking care of a few crashes and bugs.

Do you ever wonder, ‘How could they have possibly known I did that?’ in an awkward social situation? Well, for some reason, NPCs at Camp and in the Druid Grove were becoming hostile if you had trespassed in other areas. Omniscience is neat, but not if it leads to bloodshed. We’ve put some metaphorical blinkers on everyone, so they have no choice but to turn a blind eye towards your misadventures. Just don’t tell them about it.

Thank you for your work reporting issues to us via our socials, forums, support, and more - your feedback is important to us! Thank you for playing Baldur’s Gate 3.


CRASHES
  • Fixed a crash related to the turn order in combat after a character has died.
  • Fixed a crash that would occur when you cancelled your spell-casting animation immediately after triggering it.
  • Fixed a crash that would occur when loading a savegame while the game was experiencing low FPS.
  • Fixed a crash that would occur when a summoned Familiar that was holding Concentration was killed.
  • Fixed a crash related to the hook horror and bulette combat situations.


GAMEPLAY
  • The NPCs at Camp and in the Druid Grove area no longer become hostile if you have trespassed in another area such as the Zhent Hideout. This fix also applies to older save games.
  • The 'Command: Halt' spell no longer has placeholder VFX around the affected character's head.

Gnome-lovers rejoice: they'll be playable in Baldur's Gate 3




In D&D, gnomes are objectively the best. They're like halflings with more personality and less disgusting feet. Thank goodness, then, that they are definitely going to be playable in Baldur's Gate 3, eventually...
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Larian's Baldur's Gate 3 team is 10 times bigger than when it made Divinity: Original Sin




Larian Studios always goes all-in. After nearly bankrupting itself to make Divinity: Original Sin, Larian tripled in size to pull off an ambitious sequel, growing to around 150 developers. With one of the best RPGs of the decade under its belt, Larian then set out to make Baldur's Gate 3. A year in pre-production let them build out estimates of how much work this even more ambitious game would take, hiring developers to work on fancy cinematics Divinity didn't have. "We thought we had it all figured out. We even estimated how big we'd have to become," said Larian founder Swen Vincke...
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Hotfix #22 Now Live!

Hello everyone,

We’re back with a new hotfix for you today, looking at multiple crashes, bugs, and pesky glitches.

Have you ever turned up at a party and felt like an uninvited guest? Well, for some of you, the Druid Grove was that party. And that uninvited guest? Well, you. An unusual glitch was making characters back at the Grove hostile towards characters that have been to the Zhentarim Hideout - recognising them as both ‘criminals’ and ‘trespassers’ upon their return to the Grove. We’ve put in a polite word with the druids, or at least talked with the animals in our local petting zoo, and they should be a little more understanding now.

As ever, thank you so much for reporting these issues to us via all our usual channels - we always welcome your feedback as we forge this adventure together. Thank you for playing Baldur’s Gate 3.

CRASHES
  • The game no longer crashes if you attack Brakkal's cage with the Magic Missile spell.
  • The game no longer crashes when you climb down certain rocks in the Whispering Depths.
  • Fixed a rare crash that occurred when loading a save game.


GAMEPLAY
  • The entire Druid Grove no longer becomes hostile towards you when you return after having entered the Zhentarim Hideout.
  • Killing Polma no longer causes the inactive companions at camp to become hostile.
  • Fixed a bug that caused the game to think Surfaces on bridges and other raised walkways were actually on the ground beneath them.


UI
  • You can no longer remove hotbar icons for followers and temporary companions.
  • Tooltips now display the action point cost of certain passive features.
  • Closing the panel that pops up when you open a container now closes the correct panel.
  • Clicking on a filter in the inventory now displays the Party Inventory.
  • You can now sort the items listed on your Character Sheet with the Party Inventory filter as expected.
  • Hovering your mouse over ‘Attack Bonus’ and ‘Damage’ in the Character Sheet now highlights the background and opens a tooltip.
  • Fixed the sorting pop-up in the character panels.


AUDIOVISUAL
  • The game audio no longer gets muffled when you press the I key from the Party View.
  • Fixed a bug that prevented Shadowheart from talking on the beach if she was recruited on the nautiloid.


MULTIPLAYER
  • You no longer get blocked from modifying your character’s looks, spells, and ability scores if you cancel your Venture Forth.
  • Fixed an issue causing the 'Waiting for other players' pop-up to appear in single player.