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Baldur's Gate 3 News

Hotfix 15 Now Live!



Hey Everyone!

We have a new hotfix for you today!

This hotfix addresses launcher connection issues, a savegame issue which blocked the Goblin bridge and the most prevalent texture crash.

As always, thank you so much for letting us know about these issues via our support team and by your posts on Reddit, Discord, Steam, socials and our forums! Your reports, feedback and suggestions are very helpful to us.

Thanks for your support!

Changelist:

  • Fixed a savegame issue that blocked the goblin bridge (related to previous hotfix's 'Can't reach' issue near the blighted village).
  • Fixed the most prevalent crash related to loading and unloading textures too quickly.
  • Fixed launcher connection issues to web content. Slower connections will now bypass online content more quickly, allowing players to launch the game without waiting.


Launcher fixes:

  • Fixed the launcher not fitting on certain display resolutions and windows scaling combinations
  • Possible fix for the launcher not starting the game correctly on network mapped drives or symlinks
  • Added a launch option to the LariLauncher so players can skip the launcher entirely. To use this:
    -Right-click Baldur’s Gate 3 in your library and select Properties...
    -On the GENERAL tab, add --skip-launcher in the LAUNCH OPTIONS field.


Hotfix #14 Now Live!



Hey everyone,

We’ve just released a new hotfix for you!

This hotfix addresses some issues with the launcher crashing on certain hardware configurations, issues with crashing when loading Act 1, and we've also fixed the Vulkan "Device Lost" error that was impacting some players.

Thank you to everyone who has sent us crash or bug reports, emailed our support team, and notified us on socials, Discord, Reddit, Steam and our forums about these issues! All of these reports, feedback and suggestions are incredibly valuable to us and help us pinpoint and fix issues as quickly as possible for you.

Thank you for being with us on this journey!

Changelist:

  • Fixed "Device Lost" Vulkan API error message.
  • Fixed the launcher crashing on startup on certain hardware configurations.
  • Fixed a crash when loading Act 1.
  • Fixed an issue with specific interfaces being displayed incorrectly at lower resolutions.
  • Fixed not being able to reach the skeleton with the damaged headpiece in the blighted village.

Hotfix #13 Now Live!


Hey Everyone,

We’ve just rolled out a new hotfix for you!

This hotfix addresses the issue with NPCs running away from you after using the Wild Shape ability, certain NPC’s will no longer rise from the dead after specific dialogs and your game will no longer crash simply because you committed too many crimes.

Thank you for your support tickets, Reddit, Steam, Forum, Discord and social posts about these issues! Your feedback and bug reports are incredibly helpful to us and we value the time you take to play the game and let us know your thoughts.

Thanks for your support!

Changelist:

  • Fixed a threading crash related to physics when loading a level.
  • Fixed a crash on loading a game where you've committed an egregious amount of crimes.
  • Fixed a crash related to textures when loading a level.
  • Fixed a crash when approaching the Owlbear Cave.
  • Fixed broken NPC behavior when saving while NPCs are reacting to your Wild Shape.
  • Fixed pickpocketing not showing the correct items available for "borrowing".
  • Fixed multiple clicks on the same target opening multiple pickpocket windows.
  • Fixed certain NPCs rising from the dead after specific dialogs.
  • Fixed fur on bear models.

Hotfix #12 Now Live!



Hello Everyone!

It's been a few days since we released Patch 5 into the world and it's been awesome to see so many of you jumping back into the game to experience the latest changes! Be sure to check out our Community Update video for all the details of Patch 5’s changes if you haven’t already:
[previewyoutube][/previewyoutube]
In today's hotfix we've addressed some crashing issues, fixed an issue with disappearing UI when long resting in multiplayer and we've addressed some issues with tooltips, along with a bunch of other fixes.

We want to thank each and every one of you who has taken the time to post your thoughts or issues here on Steam, on Reddit, our Forums, our Discord or sent to us on our social media pages. Even if you're just uploading crash reports or simply playing the game, all of this helps us pinpoint issues so we can get them fixed as soon as possible for you.

Thanks for being with us on this journey!

Changelist:

Bug fixes:
  • Fixed a rare crash related to loading save games during multiplayer.
  • Fixed a rare crash when loading a save game made during combat with the Gnolls.
  • Fixed a crash when speaking to a certain Mossy Myconid.
  • Fixed a crash related to files containing partial UTF8 characters.
  • Fixed a crash related to tooltips.
  • Fixed a crash related to saving when someone is casting a spell.
  • Fixed an issue with attacks against beasts and monsters not being treated as a crime.
  • Fixed an issue with disappearing UI when long resting in multiplayer.
  • Fixed an issue with Shadowheart's Artefact not appearing in a certain cinematic.
  • Fixed an issue with several goblins that could not be spoken to.
  • Fixed being unable to pin tooltips for containers.
  • Fixed an overlap in SFX on the Active Roll UI.
  • Fixed the incorrect unsummon animation playing.
  • Fixed flickering black materials in the Whispering Depths.
  • Fixed the player avatar being able to move before they finish getting up in Tutorial.
  • Fixed a rare issue causing giant tooltips to appear.
  • Fixed missing data causing certain crashes.

Baldur's Gate 3's patch 5 lets you nudge the dice

I haven't played Baldur's Gate 3 yet, because I'd rather wait until it finished its early access journey before diving into a vast narrative RPG.


Today, the game received its fifth major patch - simultaneously tempting me to start playing, and vindicating my decision to wait. It adds a new active roll system, background goals for characters to help steer your roleplaying, a toggle for non-lethal attacks and much more.


Read more