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Baldur's Gate 3 News

Hotfix #3 - Theft, Death & Hubris

We’re back with the third hotfix today, addressing a few crash scenarios that definitely aren’t supposed to happen. We also have for you a Frankenstein amalgamation of crowd-sourced character creation, and boy does it look boring!

Firstly, yesterday as a joke we asked you to send us a 3080, because they were too popular for us to buy one (which prevented us from testing those cards internally before launch - all fixed now!). Quite a few of you reached out with sincere requests for how to do that. That was very sweet, thank you for those messages. Keep them! They’re yours. Besides, without your graphics card, how are you going to play BG3?

Before the fixes, let’s share something you’ve created yourselves (this is your own fault) through your choices in character creation. We took the most popular choices in character creation, and recreated this. We thought our analytics system wasn’t working! We checked. It is.

                       

Congratulations, you’ve basically made the default Vault Dweller. What the hell guys. We gave you demon eyes, horns, and even tails. We are sorely disappointed. Go crazy. We worked hard on this!

We’ve got a lot more analytics that run in the background. We’ll share more insights and data in the next Community Update, but for now, you should know that it’s not just bug reports that help us solve issues and improve the game, we have a system of anonymous analytics running in the background that show us a lot about how the game is played, and thus how we can improve it. Simply playing BG3 makes it better for you now, and everyone else in the future.

One important thing this hotfix has solved is the resolution upon the death of Gale. Those who’ve let Gale die may have found that an important item is missing, which is required. That’s back! So, which was it? "K'ha'trach'ash'ssji", "K'ha'ash'ssji'trach", or the easier to pronounce “K'ha'ssji'trach'ash”? Only Gale lovers will know.

Also, we fixed an error where people were stealing from merchants by directly equipping the stolen items out of their inventory. Hubris! It’s in the title!

We still currently recommend you play the game on DX11 mode if you experience frequent crashing, or graphical errors. But they should be reduced now. The next big patch will include a host of fixes for cinematics and animation as well as UI glitches, and a community update diving into the game’s launch.

Don’t forget to read the EULA ;)
Better the Devil you do know, eh.

FAQ attached here, updated with new workarounds and known issues: https://larian.com/support/baldur-s-gate-3


Fixes attached y’all:

  • Fix for crash related to showing a move preview with an AoO when in combat.
  • Fix for crash related to surfaces requiring concentration.
  • Fix for crash related to drag and drop of items in the trade inventory.
  • Gale's Scroll of Resurrection is now correctly added to the player's inventory.

Hotfix #2 - After the Storm

Hello everyone,

Thank you for your continued support. Playing the game, as well as your reports, is already helping to shape and improve it. We’ll share more information about this in an upcoming community update alongside our first patch, but for now we’ve fixed some of the most common issues reported to us.

Hotfix 2 solves the most frequent crashes and multiplayer issues, but we’re still working on a number of other reported errors in multiplayer. The good news is that the majority of issues reported to us are known, and a large percentage of those already have a fix in the works. Generally, for remaining multiplayer issues, reloading the game and loading the next available save will get you back up and running. Thank you to all who provide us the detail we need to get these fixes out into the wild.

We still recommend launching the game in DX11 mode if you’re experiencing crashes or framerate issues. However, those of you who were experiencing issues streaming with OBS while using the Vulkan API should find this fixed. (You may wish to re-install OBS).

Issues with 2FA (two-factor authentication) on Larian Accounts have been resolved, as well as your ability to create the optional Larian Account. Not to throw shade at anyone, but let’s just say some servers had some catching up to do.

On cross-save: we had previously announced that cross-save, though we have the infrastructure for it, will only be enabled and functioning once all our versions are in sync (across Steam, Mac, GOG, and Stadia). We don’t have an ETA for this yet.

We’ve been updating the support FAQ with the most relevant and up to date solutions or workarounds for reported issues. The FAQ is here: https://larian.com/support/baldur-s-gate-3

If you’re vehemently against save-scumming, do not read the following message. *whispers*: we suggest quicksaving frequently, as we add more autosave points in the game, and to prevent lost time if you experience a problem. All you need to do is hit F5. If you’re streaming, just create an overlay that hides when you save. Or pretend you cough. Nobody will notice, really.

Graphical quirks on Nvidia 3080 cards have also been fixed. Fun story: because the card was so wildly popular, we couldn’t source any to test with prior to launch. We still don’t have one. At this point, we’re pretty sure you guys made up the RTX 3080. Prove it exists by sending one to us.

We should be back soon with a bigger update and patch. In that update, we’ll go deeper into launch, and share with you some insights. Until then!


Patch Notes BG3 Hotfix #2 (version BG3 EA 4.1.83.5246)

  • Fixed multiplayer combat connectivity issues
  • Fixed a crash at the end of Early Access content while playing multiplayer
  • Fixed a crash when talking to Halsin in multiplayer
  • Fixed a crash when returning to main menu from a dialog
  • Fixed a crash when arriving in main menu related to corrupted savegames
  • Fixed a startup crash related to integrated graphics

Hotfix #1 - The Journey Begins!

Hello everyone,

We are so thrilled with how many of you are playing Baldur’s Gate 3, and we’re glad Steam was eventually able to accommodate you all. Our servers are keeping up, but just about! We never imagined such a huge influx of players in what we had envisioned being a relatively modest party of Early Access players. But we’re up to the challenge, and we’ve been listening!

We’re still working on the multiplayer issues that some of you are experiencing (and we’re very close to solving several of them), but Hotfix 1 already fixes a number of issues and covers other things you reported.

As a general message, if you’re having difficulty getting the game running, or are experiencing crashes, switch the game to DX11 mode (in the launcher, click the gear), and make sure you have the most up to date graphics drivers.

We also recommend in some cases disabling the Steam / Discord overlays, if you experience slowdowns while activated.


Patch Notes BG3 Hotfix #1 (version BG3 EA 4.1.83.3931)

  • Fixed a crash related to using rush-type actions
  • Fixed a crash related to the target camera
  • Fixed a crash in character creation
  • Fixed a crash during dialogs
  • Fixed overlapping items inside the inventory views
  • Fixed "Pickup" and "Pickup And Add To Wares" inside containers
  • Fixed a player assignment issue when someone would leave from a full multiplayer party. The leftover character can now be assigned correctly.
  • Fixed an issue with summons showing up as regular companions
  • Fixed an issue where players could not ready up when other players joined the lobby
  • Fixed being able to move immovable objects

Baldur's Gate 3 Enters Early Access

Baldur’s Gate 3 is finally ready for you to play it.

Today at 10am PT, we’re going to hit the big green button so you can start playing the start of Baldur’s Gate 3’s Early Access journey, and I can say with confidence each one of the 300 people who helped to make this game, are honored to have you aboard.

We’ll keep this short, because you’ve been patient. The road ahead is going to be exciting, and we’re happy to have you along for the journey. It’ll make us, and the game, stronger. Together, we’ll be a part of creating our deepest, most ambitious RPG yet.

We hope you have fun playing. Since Early Access rolls out what are essentially live development builds, there will be bugs and glitches here and there, but we’ve tried to create a fully cinematic RPG that you can play again and again, with new characters and new permutations, in between our frequent updates.

We hope to see you in the forums, and if you’ve any questions, head to the FAQ.

Until then, join us on social media in celebration of the team, and our players!

Thank you,

Larian