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Baldur's Gate 3 News

Астарион, Шэдоухарт и Карлах стали чибиками: Представлены фигурки Funko Pop по Baldur's Gate III

Линейка Funko POP пополнилась четырьмя фигурками, вдохновленными персонажами хитовой ролевой игры Baldur's Gate III (наш обзор). Поклонники творения Larian Studios могут обзавестись чибиковатыми версиями Шэдоухарт, Карлах и Астариона. Белокурый эльф-вампир представлен в двух вариантах с кинжалом и книгой Некромантия Тхая.

Baldur's Gate 3 hotfix 28 is good news for idiots like me who've already installed more mods than they can count, and also for Wyll stans

Bonjour, Baldur's Gate 3's getting a nice new hotfix for all platforms today, October 16, and as you'd expect for the first one to drop since Patch 7 brought mods to everyone, it's got a lot of fixes that should help those who're keen to - or have already - unleashed a big load (order) of stuff on their game.

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Larian teases 'something so small before something so big' as Baldur's Gate 3 gets its 28th hotfix




You are all criminals. This is what I've learned in over a year of writing up Baldur's Gate 3 patch notes. Faerûn's humble merchant class doesn't stand a chance against a few million dedicated players. In March, Larian had to clamp down on players getting free money from the game's salesfolk by sticking their items in containers. Now? The studio has to stop you from exploiting your most solemn of solemn oaths to make a quick buck...
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Hotfix #28 Now Live!

Hey everyone,

Another small hotfix for all platforms is coming your way today! Hotfix #28 addresses a few crashes and blockers, integrates a handful of gameplay bug fixes, and resolves some issues with the Mod Manager.

This hotfix also fixes an issue with multiplayer, where some players were getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.

[h2]MODDING[/h2]
  • On PS5, the 'Continue' button will now work the same as the 'Load Game' screen in that it won't allow you to start a game if there are any mod issues.
  • On console, when loading a savegame that has unresolved mod issues, the Mod Verification Window will no longer keep asking you to re-download or uninstall mods when the action has already been taken.
  • Resolved an issue with mod dependencies not being loaded in the correct order after enabling/disabling some mods.

[h3]Mod Manager[/h3]
  • Fixed the animated downloading bar not appearing in the Mod Verification Window after you click 'Download'.
  • Fixed the horizontal scrollbar on the Mod Details page not being vertically centred between the arrows that flank it.
  • Fixed a bug preventing you from opening the Mod Manager on PC when using a controller.
  • Fixed the button prompts in the Mod Details page not updating correctly when using a controller.
  • Fixed the filter tags in the Mod Manager not appearing in localised languages and made sure that the English string is shown as a backup in case there's an issue with fetching the translation.
  • The mod browser scrollbar now resets to the top when you navigate to a previous or next page.
  • On PS5, the Mod Manager now correctly reports the amount of remaining memory after uninstalling a mod.
  • Fixed a crash that could occur when changing pages in the Mod Manager.
  • Fixed clients on a multiplayer game getting caught in an enable–disable loop in the Mod Verification Window when trying to disable a mod that the host doesn't have.
  • Updated the 'Explicit Content' filter's name to 'Mature Content'.
  • Updated the name of the Mod Issues window to 'Mod Verification Window' to more accurately reflect what the window is for, and updated its description.


[h2]GAME[/h2]
[h3]Gameplay[/h3]
  • Improved loading times for players with many mods installed.
  • You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware. This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?
  • Fixed Honour Mode features, like Legendary Actions, carrying over to non-Honour-Mode games if you'd previously loaded an Honour Mode save.
  • On PS5, fixed the DualSense lightbar updating colours every single frame of the game when a new user logs in with a new controller.
  • Resolved an issue with Wyll opting for negative greeting nodes even when he does like you.
  • Fixed the character models becoming offset in the Trade UI when switching between trade and barter when using a controller.

[h3]Crashes and Blockers[/h3]
  • Fixed a crash when trying to load into a playthrough rather than a particular savegame within that playthrough.
  • Fixed a crash that could occur when loading a savegame.
  • On PS5, fixed a potential crash when going full disco on the DualSense lightbar.

Baldur's Gate 3 takes the crown in the PC Gamer Top 100: 'To be named alongside so many of these games today is truly an honour—enough to tug at the heartstrings of even the most cold-hearted Lolth-sworn drow'




It's a big day for PC Gamer—the culmination of months of discussions, arguments, maths and refinement. If you're a reader of our illustrious mag then you'll have already seen it, but for everyone else today is the day we unveil our meaty Top 100...
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