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Baldur's Gate 3 News

New Baldur's Gate 3 mod adds Critical Role's Gunslinger DnD sublass

If you're looking for a new Baldur's Gate 3 mod to spice up your worm-infested life, look no further than this new Gunslinger one. Ranged power, innovation, and the alluring spark of danger are the ingredients in this homebrew archetype used in Critical Role's first campaign, and now you can use it in BG3 as a standalone class.


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Baldur’s Gate 3 makes Minthara more pally and everyone less rude in latest update

After putting everyone in the mood for a smooch on Valentine’s Day with its hefty Patch 6, Baldur's Gate 3 is continuing the friendly atmosphere in its latest hotfix, which makes your party members want to hang out with you and everyone less likely to tell you to piss off (without good reason, anyway).


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Baldur's Gate 3 hotfix stops Minthara from just doing whatever the heck she wants




It's good when RPGs give your companions a bit of agency, but in the case of Baldur's Gate 3's Minthara, one of your more dastardly pals, a bug caused her to take that to extremes, sometimes refusing to follow the party, and sometimes refusing to leave it. Make up your mind!..
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Baldur's Gate 3 hotfix 20 looks to resolve more patch 6 troubles

Baldur's Gate 3 hotfix 20 is here, as Larian Studios continues to polish up its vast Dungeons and Dragons RPG following the launch of the romance-heavy BG3 patch 6. While we got a lot of welcome upgrades in that update, it also left many players running into new bugs and glitches - our multiplayer game last week saw my friend holding an extended conversation with an NPC that was fully invisible in his game. This latest Baldur's Gate 3 update today looks to fix some of these problems, and there's a bit of a focus on Minthara.


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Hotfix #20 Now Live!

Hello everyone,

We have another hotfix for you today, fixing several bugs, issues, and blockers.

Was Minthara exercising perhaps a little too much independence? We’ve fixed an issue where everyone’s favourite drow would simply decide to not follow the party in Act II or Act III. You should find her more willing to fall in line now - at least in terms of keeping up. She’s still something of a free spirit.

Mac players, you’ll be pleased to hear that this hotfix brings the full release of Patch 6 and subsequent hotfixes to the platform, so kiss without delay. Thank you for your patience!

As with previous updates, if you’re experiencing issues after installing the latest hotfix, please check whether the issue persists with your mods uninstalled. If you continue to experience issues after uninstalling mods, please contact our support team with your report.

We’re continuing to work on further fixes and patches, but in the meantime, thank you for supporting us and playing Baldur’s Gate 3!


FIXES
  • Introduced a few crash safeguards to ensure that when a savegame fails to load, you'll be sent back to the Main Menu.
  • Fixed some issues causing the second player on split screen to have a black screen for 30 seconds.
  • Fixed a bug preventing you from opening containers (like the Camp Supply Sack) while trading if you selected a different character from the one who initiated the trade. This also fixed a sneaky money exploit.
  • Fixed a bug causing the environment to never take its turn, blocking combat from progressing.
  • Fixed a bug causing you to get stuck in combat if there were still some bats remaining after you defeated Cazador.
  • Fixed an infinite loot bug that would duplicate Herdmaster Skardjall's Scale Mail every time you removed the Whipping Cane from his body.
  • Fixed a bug causing the crime dialogue for trespassing to get spammed beside the Steel Watch Foundry.
  • Fixed some banding and shader issues in cinematics that were causing VFX artefacts on faces at certain angles.
  • Fixed Minthara sometimes not following the party in Act II or Act III.
  • Fixed a case where Halsin wouldn't move to his position when you arrived at Last Light in Act II.
  • Fixed an issue where Minthara wouldn't leave the party after being escorted out of Moonrise Towers.
  • Fixed an issue causing characters to tell you they were too busy to talk to you when you tried to speak to them. They were lying.
  • Fixed missing tab textures in the Trade UI.
  • Hid the filter tabs for traders when bartering with them, these will be reintroduced in a future update pending further testing.
  • Fixed a potential crash when preloading complex cinematics.