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Baldur's Gate 3 News

One Baldur's Gate 3 player retaliated against Act 3's annoying wizard street performers with a frame rate-tanking, 100+ exploding barrel nuclear strike




What's the most you've ever overreacted to an annoyance in a game? I'll quicksave before murdering an NPC who sent me on a fetch quest to the dungeon I just came from, sure, but Baldur's Gate 3 player jakethebrick_ took things to a whole new level: Killing off the Lower City's somewhat obnoxious street performers with a doom stack of over 100 oil, firewine, smokepowder, and runepowder barrels, producing the biggest explosion I've ever seen in the game...
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Baldur's Gate 3 modders have already cheekily unlocked a developer mode in Larian's toolkit, potentially paving the way for full custom adventures

Look, modders are like sand. Let me explain. I mean that as a compliment - they get everywhere, and often do it faster than you'd ever think. Take, for example, the modder who's already managed to unearth and unlock a developer mode in Baldur's Gate 3's brand new official modding tools, which could soon make custom levels a reality.

Yep, if you're counting, Patch 7 only came out last Thursday, bringing with it that long-awaited official mod support after a few months of beta testing, and we're already chatting about people going 'Sod the official stuff you're making it a lot easier for me to do Larian, I'm gonna try something properly difficult'.

The mod that unlocks the chance for folks to have a go at this complex stuff is 'BG3 Toolkit Unlocked' from modder Siegfre, who's previously had a go letting you have a LAN party in Skyrim by playing with your mates.

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Baldur's Gate 3 level editor is cracked open by modders, bringing homebrew campaigns one step closer

Hack the planet, wizard fans. A modder has cracked open some previously disabled abilities in the official modding toolkit for Baldur's Gate 3, making it possible for folks to create their own levels or alter the game's existing environments. The toolkit (which was only made available last week) previously wouldn't let you do any of that, due to "technical constraints and platform-specific guidelines," according to developers Larian. But modders neither care nor sleep. It took them just two days to worm their way into the devkit's innards and make the impossible possible.


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I was always mod-skeptical with Baldur's Gate 3, but being able to install them with one click has completely changed my mind




I get that a lot of people's Baldur's Gate 3 experiences were different from mine, but one thing that surprised me? How many swear the game's mod scene was essential to their experience. The big changes like new spells or classes always felt out of place in this RPG system I'd grown to love so much, while the small quality of life tweaks that really appealed to me always seemed like too much of a bother to get working. Now that the in-game mod browser makes installing them a no-hassle, one click process, I get it. BG3 modding, I apologize, I wasn't really familiar with your game...
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It only took two days for someone to unlock a developer mode in Baldur's Gate 3's modding tools, opening up the possibility of custom levels and campaigns




Just two days after Larian released Patch 7 for Baldur's Gate 3, a massive update that included official mod tools and an in-game mod browser, modder Siegfre on the Nexus uploaded BG3 Toolkit Unlocked. This mod reactivates disabled features of the toolkit, including a full level editor. It's early days yet, but this could open the possibility for custom areas or even standalone campaigns made using Baldur's Gate 3's engine...
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