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Baldur's Gate 3 News

After struggling to finish Divinity: Original Sin 2 the first time, I've fallen in love with Larian's previous hit RPG⁠—and it isn't just the Baldur's Gate 3 afterglow




fter my Baldur's Gate 3 bonanza in August and September, I was Baldur's Gate 3 hungover, and needed the videogame equivalent of a Full English Breakfast to fill the Baldur's Gate 3-shaped hole in my being. I turned to Larian's previous RPG hit, Divinity: Original Sin 2.



I'd known I had to give our 2017 game of the year another playthrough even before falling in love with everyone's 2023 GOTY-apparent because the weird thing was, I left my first playthrough of D:OS2 kind of sour on the whole thing.



I was definitely along the ride for most of the way, but the final act seriously pissed in my soup, both mechanically and story-wise. With Baldur's Gate 3 an easy all-timer for me and D:OS2 100% my kind of game, I figured this was at least partially a me problem and not just a Divinity: Original Sin 2 problem. It deserved the old college try...
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Baldur's Gate 3's latest hotfix stops character faces "turning into stretched eldritch horrors with pits of flesh in place of eyes"




You can always expect Baldur's Gate 3 to deliver, even when what it's delivering is as mundane as patch notes. Earlier today, Larian launched Hotfix #15 for its world-beating fantasy RPG, and the accompanying Steam announcement is gripping before we even get to the patch notes. "Have you found some characters' faces turning into stretched eldritch horrors with pits of flesh in place of eyes?" it reads. "That should not be a problem anymore."..
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Baldur's Gate 3 hotfix 15 clears up its nightmarish "pits of flesh"

Baldur's Gate 3 hotfix 15 is out now. The new BG3 update today further polishes up the world-beating Dungeons & Dragons RPG from Larian Studios, with some welcome fixes for common issues and several performance improvements. Among the changes found in the latest set of BG3 patch notes is a fix for "some characters' faces turning into stretched eldritch horrors with pits of flesh in place of eyes," which is probably for the best.


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Hotfix #15 Now Live!

Hello everyone,

We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.

Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!

This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.

Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!

[h3]CRASHES AND BLOCKERS[/h3]
  • Fixed a potential crash during autosave after moving to another level.
  • Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
  • Fixed a crash related to deleted physics objects.
  • Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
  • Fixed not being able to load a savegame that was started with a mod that's now missing.
  • Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
  • Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
  • Fixed a crash that could occur when swapping to Honour Mode.
  • Fixed a crash that could occur when changing levels.

[h3]PERFORMANCE AND CODE[/h3]
  • Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell.
  • Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
  • Fixed a memory issue when closing containers on controller.
  • Fixed the Low Model Quality option sometimes not working as expected.
  • Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
  • Reduced memory usage related to animation skinning.

[h3]MULTIPLAYER[/h3]
  • Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
  • Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
  • Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
  • Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.

[h3]FLOW AND GAMEPLAY[/h3]
  • Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
  • Fixed some wrong character behaviours likely introduced in Patch 4.
  • The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
  • Karlach should now get her scene in Avernus, regardless of whether she's an avatar or a companion.
  • Fixed companions not being able to jump when following the player character.
  • Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
  • Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
  • Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
  • Fixed Create or Destroy Water only casting Create Water at Level 2.

[h3]OTHER FIXES[/h3]
  • The Korean language pack is now enabled on Mac.
  • Fixed some weapon textures.
  • Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
  • Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.

Продажи PlayStation 5 перевалили за 50 миллионов консолей, Джим Райан поблагодарил игроков

Продажи PlayStation 5 перевалили за 50 миллионов консолей, объявила Sony Interactive Entertainment. Системе удалось достичь заветной планки 9 декабря за 161 неделю с момента запуска в 2020 году. PlayStation 4, для сравнения, на это потребовалось 160 недель.