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Baldur's Gate 3 News

Larian CEO Swen Vincke says there were only two other RPG series he was interested in working on if he couldn't get Baldur's Gate: Fallout and Ultima




It's hard to overstate how big Baldur's Gate 3 is. It's a massive sales hit, it claimed all the awards, and it turned Larian, already a well-respected studio thanks to its outstanding Divinity: Original Sin games, into RPG royalty. I think it's fair to say that nobody could have predicted this, but in the latest issue of Edge (via GamesRadar), Larian CEO Swen Vincke said he had big ambitions for the studio, and that there were only three games he felt could make it happen...
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Bear sex 'a watershed moment in game history', says Baldur's Gate 3 writer




You are, most likely aware, that Baldur's Gate 3 lets you have sex with a bear. Now to be fair, 33% of players have hair in their underwear, so it didn't scare its audience beyond repair. If you're wondering why I'm rhyming, it's because in constructing the above headline I may have quite possibly gone mad...
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Настроение превосходное: Larian Studios готовится к разработке следующей игры

В бельгийской студии Larian прошел "Саммит лидеров". Это внутреннее мероприятие, на котором сотрудники обсуждали свои дальнейшие планы.

Baldur's Gate 3's spell tooltips have been lying to you for (potentially) months, though if you've been running off the % chance to hit, you're just fine




If there's one thing Baldur's Gate 3 players know, it's that Sacred Flame, Shadowheart's starting offensive cantrip, almost never actually lands. Players have been trying to figure out the arcane maths behind this most accursed of spells which, by all accounts, should probably hit some of the time—but it remains a mystery...
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The Baldur's Gate 3 council of sages (or Larian Studios, if you want to be boring) meets on holy ground to discuss 'lift off' for its next big game




round two years ago, a wise council of sages, artificers, and mages from across the realm (a collection of people sometimes called a "game development studio") met in an officious chamber to discuss how to finish Baldur's Gate 3, a game that would go on to steal about 200 hours of my life—and gain one of PC Gamer's highest review scores, period...
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