1. Baldur's Gate 3
  2. News

Baldur's Gate 3 News

Baldur's Gate 3 writer doesn't care what a possible sequel looks like, as long as whoever makes it doesn't do it just to "hit our earnings next quarter"


Larian Studios isn't making the next Baldur's Gate, but the third game's narrative director doesn't care what it's like, as long as it's not made just for profit.


Look, we all know that for rights holders, executives, and the like, sequels and follow-ups to established IP are really just money makers. And with how well Baldur's Gate 3 has done since its 1.0 release last year, it's an entirely safe bet that someone will be making a sequel. That someone just won't be Larian, as it said as much earlier this year, even if it was something the studio was on board with once upon a time. Wizards of the Coast is currently looking into potential partners for future Baldur's Gate entries, though nothing is set in stone just yet, so you'll have to wait a little while longer. But in a recent interview with GamesRadar, narrative director Adam Smith shared his thoughts on a potential sequel.


Smith explained that he doesn't really care about what a sequel might look like, for him the priority is that whoever makes it, they're making it for the sake of passion rather than purely financial reasons. "I don't mean that in a harsh way," he said. "What I would want is for somebody to do it because they wanted to do it, not because somebody said 'that would hit our earnings next quarter.'"

Read more

Baldur's Gate 3 head writer reveals we almost got to revisit the first game's 'academic dungeon' prologue area, Candlekeep




Remember Candlekeep? The monastic library-fortress was the first area of the original Baldur's Gate, a place for introductory sidequests like curing a sick cow, finding a book in a haystack, and murdering rats in a storehouse. Classic stuff, most of which I managed to miss the first time I played it because I was naive enough to think I should get on with my quest instead of thoroughly rinsing the tutorial zone for every possible bit of XP. Oops...
Read more.

How Baldur's Gate 3 might have brought back Candlekeep, the library fortress where Baldur's Gate began


Videogames and especially role-playing games are chock-full of sheltered upbringings that go tits up. Innocent times and places like the prologue for Baldur's Gate, which unfolds in the vast, fortified monastery of Candlekeep (beware spoilers from this point on).


BioWare's first ever RPG opens with your unsuspecting Chosen One learning the ropes from the old sage Gorion. There are fetchquests that take you around the enormous citadel, bits of combat training to do, cosy formative chinwags to have with characters like your childhood friend Imoen. But it's not to last, of course: Gorion is murdered, and you must rove the Sword Coast in pursuit of his killer. When you return to Candlekeep later in the game, this once-proud bastion of learning has been filled with doppelgangers of Gorion and other acquaintances, a parade of chatbots waiting to stab you in the back.

Read more

Baldur's Gate 3 developer Larian Studios opens new doors in Warsaw to help share the load of not 1, but 2 'very ambitious RPGs' in development




Larian Studios kinda knocked it out of the park with Baldur's Gate 3—and while it'll be leaving Dungeons & Dragons for some time, I'm nonetheless hyped beyond belief to see what Swen Vincke & Co. are cooking...
Read more.