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Baldur's Gate 3 News

Продажи Baldur's Gate 3 достигли около 15 миллионов копий

Около месяца назад директор по издательской деятельности Larian Studios Майкл Даус сообщил о том, что Baldur's Gate 3 продалась тиражом более 10 миллионов копий. В одном из новых интервью в рамках GDC 2024 генеральный директор студии Свен Винке дал обновленную информацию об успехах игры.

Larian originally wanted Baldur's Gate 3 to have multiple narrators, also Astarion was a tiefling




This past Thursday at GDC 2024 saw Larian Studios boss Swen Vincke give a talk on "The Secrets of Baldur's Gate 3." The biggest news out of that was Vincke letting everyone know that Larian was done with Baldur's Gate 3, and will be moving on to new things in the future...
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Baldur's Gate 4 не будет — Larian Studios хочет выпустить совершенно новую RPG, которая затмит всех в жанре

Свен Винке подтвердил в разговоре с GameSpot, что Larian Studios отошла от франшизы Baldur's Gate, а также исключил возможность появления новых DLC для Baldur's Gate 3. В этом же интервью геймдизайнер рассказал об амбициях на будущее и о том, что он думает о текущем состоянии индустрии.

Baldur's Gate 3 dev praises Wizards of the Coast as they part ways

As Baldur's Gate 3 developer Larian Studios announces it will be moving on from both Baldur's Gate and the Dungeons and Dragons franchise for its next project after BG3, studio founder and CEO Swen Vincke takes to social media to "clear up" any misconceptions that the split was caused by a falling out with DnD publisher Wizards of the Coast. Vincke reaffirms that the decision is purely "what's best for Larian" and says he was very happy with the relationship between his team and WOTC.


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Moving on from Baldur's Gate 3 is "the right thing," Larian CEO says

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Baldur's Gate 3 mod tools won't be as extensive as Divinity's: 'We're not a tools company,' says Swen Vincke




The RPG Larian made before Baldur's Gate 3 included an extensive mod development kit which could be used to build whole new campaigns with custom maps and NPCs and quests—something like Bethesda's Skyrim Creation Kit. It's part of the reason I voted to make Divinity: Original Sin 2 our 2017 Game of the Year, but sadly, the complicated, crash-prone tools didn't lead to a thriving custom campaign scene for Original Sin 2...
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