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Baldur's Gate 3 News

Baldur’s Gate 3 will launch out of early access in 2023


It wouldn’t be a Dungeons & Dragons event without an update on Baldur’s Gate 3 from Larian Studios, and last night’s D&D Direct finally confirmed that the game will burst forth from the skull of its early access form in 2023.



Larian’s CEO Swen Vincke didn’t make his usual armoured appearance for the announcement, unless you count his legs poking out from behind a desk. Get well soon, Swen. Larian have styled the release date announcement as a look back at Baldur’s Gate 3’s “journey so far” while it’s been in early access. It’s a bit daft, but neatly summarises how the game has evolved over the past two years.


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Baldur's Gate 3 confirmed for release in 2023

Hotfix #23 Now Live!

Hello everyone,

We’ve got a new hotfix for you all today, taking care of a few crashes and bugs.

Do you ever wonder, ‘How could they have possibly known I did that?’ in an awkward social situation? Well, for some reason, NPCs at Camp and in the Druid Grove were becoming hostile if you had trespassed in other areas. Omniscience is neat, but not if it leads to bloodshed. We’ve put some metaphorical blinkers on everyone, so they have no choice but to turn a blind eye towards your misadventures. Just don’t tell them about it.

Thank you for your work reporting issues to us via our socials, forums, support, and more - your feedback is important to us! Thank you for playing Baldur’s Gate 3.


CRASHES
  • Fixed a crash related to the turn order in combat after a character has died.
  • Fixed a crash that would occur when you cancelled your spell-casting animation immediately after triggering it.
  • Fixed a crash that would occur when loading a savegame while the game was experiencing low FPS.
  • Fixed a crash that would occur when a summoned Familiar that was holding Concentration was killed.
  • Fixed a crash related to the hook horror and bulette combat situations.


GAMEPLAY
  • The NPCs at Camp and in the Druid Grove area no longer become hostile if you have trespassed in another area such as the Zhent Hideout. This fix also applies to older save games.
  • The 'Command: Halt' spell no longer has placeholder VFX around the affected character's head.

Gnome-lovers rejoice: they'll be playable in Baldur's Gate 3




In D&D, gnomes are objectively the best. They're like halflings with more personality and less disgusting feet. Thank goodness, then, that they are definitely going to be playable in Baldur's Gate 3, eventually...
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Larian's Baldur's Gate 3 team is 10 times bigger than when it made Divinity: Original Sin




Larian Studios always goes all-in. After nearly bankrupting itself to make Divinity: Original Sin, Larian tripled in size to pull off an ambitious sequel, growing to around 150 developers. With one of the best RPGs of the decade under its belt, Larian then set out to make Baldur's Gate 3. A year in pre-production let them build out estimates of how much work this even more ambitious game would take, hiring developers to work on fancy cinematics Divinity didn't have. "We thought we had it all figured out. We even estimated how big we'd have to become," said Larian founder Swen Vincke...
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