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Baldur's Gate 3 News

Hotfix #18 Now Live!

Mac M1 users, your time is now. Patch 6, along with our latest hotfixes, is now available to M1 owners, and we hope you’ll agree that it was worth waiting for. Thank you for your patience, and expect even more improvements still to come!

In the Before Times, pre-Hotfix 18, NPC corpses were… a little livelier than we had expected them to be. We’re not sure the Forgotten Realms have invented the electric slide yet, but we’re also pretty confident that they had the moves to pull it off now. Either way - we’ve fixed that now, so that the dead stay dead. This isn’t an episode of your favourite CW show, sorry.

As ever, a sincere thank-you to those of you that take the time to report issues to us via our support team and by your posts on all our social channels. Everything you send us is both helpful and welcome. Thank you for playing Baldur’s Gate 3.

  • Upgraded Steam SDK to support Mac M1.
  • Grymforge waypoint now unlocks upon arrival to the area.
  • NPC corpses stay in place when dead instead of slowly sliding away.
  • Turkish-language players can now join multiplayer sessions with users in other languages.
  • Restored missing animation when characters sheath and unsheath weapons.
  • Fixed a rare issue blocking saves and quicksaves.
  • A slowdown triggered by knocking out and then killing multiple NPCs is no more.
  • Fixed crash when dragging and dropping equipped items into the Trade menu.
  • Improved the sensitivity of hotbar buttons to prevent spells and abilities from being dragged off the hotbar.
  • Fixed a memory leak when creating new save games.
  • Fixed some start up issues on M1 Pro and M1 Max systems

Hotfix #17 Now Live!

Hello everyone,

Today, we have a fresh hotfix for you too.

In our previous patch, it turns out Lae’zel wasn’t romanceable regardless of her approval rating. There’s probably a life lesson in that. But this isn’t ‘Larian’s Dating Advice Column’ - although we feel like given the nature of some of your fan art, a dating simulator with our most popular characters wouldn’t go amiss. Or at least a tapestry. Anyone know any good tapestry makers?

As ever, a sincere thank-you to those of you that took the time to report these issues to us via our support team and by your posts on all our social channels. Everything you send us is super helpful - and always welcome.

Thank you for playing Baldur’s Gate 3 - and to the Reddit user that created this masterpiece - we see you, and love you.

  • Fixed issue preventing romance with Lae’zel regardless of your approval rating.
  • Characters no longer walk around causing Bludgeoning damage to everyone around them.
  • AI now use their full arsenal of spells and items during combat.
  • Fixed crash that would occur during a saving throw if an item was equipped that improved your proficiency in an ability.
  • Character portraits now display correctly in the Twitch Extension during multiplayer.
  • Triggering Wild Magic: Turn Magic no longer skips your turn in FTB or combat.
  • Fixed shields from disappearing at the start of sheath animation.
  • AI no longer take Attacks of Opportunity when they shouldn’t.
  • Nere’s Shield of Screams now automatically activates as soon as he enters combat, and lasts for the duration of the fight.
  • Performance drop during cinematic dialogue at the Tiefling Den is no more.
  • Fixed rare crash that occurred when previewing a jump.
  • A black square no longer appears in the middle of the screen when crossing the bridge to the Blighted Village with NPOT resolution and lensflare enabled.

Hotfix #16 Now Live!

Hello Everyone!

We have a new hotfix for you today.

This hotfix addresses several crash bugs, a number of graphics issues, and a host of gameplay fixes. It turns out, Bald Duergar really need to live up to their names - our previous patch left us in a rather hairy situation, and this has now been rectified.

It’s just past the mark of one year in Early Access for BG3, and soon we’ll talk about how far the game - and we - have come. Patch 6 saw our highest concurrent player numbers since launch on October 6, 2020. From the bottom of our hearts, we thank you for being on this journey with us. It means a lot to us that you’re responding to each patch, jumping back in, and giving us feedback to help make Baldur’s Gate 3 the best it can be. There’s a road ahead, but this is the biggest RPG we’ve ever made, and we feel as though if we continue to work together, the journey will be an enjoyable one for us all.

Some of you may be curious as to why occasionally, the Mac & Stadia versions of hot-fixes and patches may come later. This is because in Early Access, the teams are both working on fixes for current versions of the games, but they’re also working on creating content that brings the game to completion. For many of the teams, moving them away from a patch and onto future content as quickly as possible is really important. Once the patch is ready, much of the content team moves to working on future content, and future patches. This leaves separate (but equally important teams!) to work on adjusting the patch for other platforms, which is why you may see them being released staggered. This isn’t desired, but it can be a result of how development works. Internally, we always have a discussion about what’s best for the patch, and the community. Taking the Stadia version as an example for Patch 6, we felt that performance wasn’t as desired, so we decided to hold it back to work on it for longer.

Even though the game is in Early Access, and we expect bugs, we try very hard to only release an experience we think you’ll enjoy.

As always, thank you so much for letting us know about these issues via our support team and by your posts on all our social channels. Your reports, feedback and suggestions are very helpful, and always welcome.

Thank you for playing Bald Duergar’s Gate 3, and for your support! May your dreams be filled with Giant Halsin - Larian’s very own Big Daddy.

Changelist:

● Enabling Screenspace Sub Surface Scattering (SSSS) no longer causes game to crash.
● Fixed crash when both DLSS and HDR are enabled.
● A rare crash that appeared when a follower dies during combat is no more.
● Zarys will now ignite the barrels and run away after being startled.
● Bald Duergar are now even balder. Please refer to BG3 as Balder’s Gate from here on out.
● Glut can now jump - not to be confused with the title of the 1992 Woody Harrelson basketball movie.
● You can only return Sergeant Thrinn's boots if you knew they were stolen to begin with.
● Create Water can now be used to extinguish light sources that it previously could not.
● Fixed scaling issues of the HDR calibration image with DLSS turned on - it now resizes accordingly.
● Improved animations and VFX for some Weapon Actions.
● Lights no longer appear right before starting a cinematic dialogue while the screen is fading.
● The Prepare action tooltip won’t display negative damage.
● You can now end your turn after using Flaming Sphere.
● Made the falling impact damage formula more precise.
● Characters no longer randomly receive 44 bludgeoning damage. That was weird.
● Glut and other characters now have their correct portraits.
● Shadowheart will now have all her spell points when recruited on the beach.
● Withers now always leaves when dismissed.
● A number of small UI issues related to saving and loading have been fixed.
● Improved texture of Halfling dreadlocks.
● Cancelling interface changes in the Settings menu will now properly revert to the original settings.
● Myconids will no longer get stuck in an endless self-healing loop after combat.
● Fixed an AI calculation issue that caused NPCs to pass their turn without doing anything.
● Fixed the passive feature of Elder Brithvar's pick weapon.
● All torches found in Grymforge are now equippable.
● Resolved a visual issue when opening the lava valve at the Adamantine Forge.
● Fixed a crash when killing the last enemy at Plea at the Gates combat.
● Wild Magic: Enchant Weapons properly deal critical damage.
● Spore Servant and Hook Horror status overlays are no longer bright green.
● Night Walkers boots now grant immunity to Entangled and Ensnared.
● Ring of Fire now works on Fire damage from weapon attacks.
● Horrific Visage's Mind Flayer no longer faces the wrong direction.
● Priestess Gut can no longer call guards when silenced.
● Active rolls are now properly centered on 16:10 resolution screens.
● Fixed NPC spells sometimes not hitting other NPCs.
● Whispering Mask effects will now be applied correctly when equipped through the Equipment UI.

Baldur's Gate III - Neues Update bringt Sorcerer-Klasse und Grymforge-Region ins Spiel



Die belgischen Larian Studios haben mit "Forging the Arcane" das mittlerweile sechste Update zum Rollenspiel Baldur's Gate III veröffentlicht, das sich derzeit noch in der Early-Access-Phase auf Steam befindet. Der bisher größte Patch, welcher in einem rund 2-stündigen Livestream präsentiert wurde, bringt mit [...]

» Komplette News auf pressakey.com lesen» Baldur's Gate III auf pressakey.com

Community Update 14: Forging the Arcane

It’s that time again! For months, strange chanting could be overheard from the offices of the Larian Studios dev team, their mysterious incantations pausing only when one would leave to go accept a food delivery. But today, our team emerged from their darkened tomb. “It is finished,” they said in unison, holding up to the sky a large stone tablet into which they had carved the patch notes for our latest update. Looking for those patch notes? You can find them here!

Patch 6: Forging the Arcane is now live and it is our biggest Baldur’s Gate 3 patch to date. This new update introduces a playable Sorcerer class, a mysterious new region called Grymforge, lethal new weapon actions, a huge graphical overhaul, newly-added orchestral music to delight your ears, and hours of fresh content to explore – and that’s merely a bite-size taste of the 10 pages-worth of improvements and changes made to the game this time around.

You can also expect to find new cinematics throughout the Underdark and Druid Grove, completely updated animations for Githyanki characters, Turkish language support, as well as something for those of you misbehaving sorts who tend to get sent to jail. And we haven’t even mentioned the equippable, dual-wield combat-salami yet.

                         

But there’s a lot more, so let’s take a closer look at everything you can expect to find in this latest patch.

Unleash your inner magic: Baldur’s Gate 3 gets a powerful new Sorcerer class


                         

Sorcerers aren’t your typical magic-wielder. Unlike your bookish Wizards or soul-selling Warlocks, a Sorcerer’s abilities come from within. This class taps into their own latent power to wreak havoc in battle.

Sorcerers receive five new spells in this update. Horrific Visage is a Tadpole Action that makes your enemy bleed and allows you to leech a Sorcery Point from them for your benefit. Chromatic Orb is a powerful single-target nuke that lets you hurl a sphere of energy at whoever deserves it most. Cloud of Daggers can be cast by Sorcerers for defense, surrounding them in a protective blanket of flying daggers. Crown of Madness, as the name suggests, sends an enemy mad and can cause them to attack their nearby allies. And finally, Enlarge/Reduce alters the size of a character while also affecting their physical stats, which is likewise what my body has been doing throughout the entirety of lockdown.

                         

But a Sorcerer’s foremost ability is Metamagic. This is their signature skill which allows you to modify your spells in battle, making you a dynamic and unpredictable force to be reckoned with. With Metamagic, a Sorcerer can increase their spell’s range or duration, hit two enemies at once, or purchase other powerful spell variations using Sorcery Points gained as they level up. And just imagine the kind of devastation you can unleash when applying this ability strategically toward spells cast by other magic-wielders.

As any D&D fan worth their dice knows, Sorcerers are available in two flavours: Wild Magic and Draconic Bloodline. Both subclasses have their own particular set of strengths, abilities, and visual look.

The Wild Magic Sorcerer is a manipulator of chance and magic. Using their Tides of Chaos ability, they swing the battle in their favour by gaining advantage of attack rolls, ability checks, or saving throws. But with every swing there is also a roundabout. And for every successful gain a Wild Magic Sorcerer receives, they also have a chance of being on the receiving end of a random effect. Some positive – like gaining teleport as a bonus action – and some, ah, less good – like setting everyone on fire.

                          This is what happens if your grandpa married a dragon.
Draconic Bloodline Sorcerers on the other hand possess spell-casting abilities passed down through their dragon ancestry. Each Draconic Bloodline Sorcerer reaps the benefits of their dragon lineage, and can harness the damage-type possessed by their ancestor: Fire, Acid, Poison, Lightning, or Cold. Was your great-grandma a Red Dragon? If so, you’ll be able to wield Fire abilities like Burning Hands. Additionally, this subclass gets an extra hit point with every level gained, meaning they’re quite the powerful adversary in combat. And as you can see in the image above, you will be able to customize the look of your Draconic Bloodline Sorcerer with a variety of dragon facial designs so scaley not even the heaviest of moisturizers can soften them.


New weapon actions - combat just got a lot more interesting


                         

But Forging the Arcane isn't just about magic.

In this patch, we wanted to ensure that fans of melee and ranged combat gain even more tactical agency during fights next time they jump back in to BG3. Thus, we've introduced new Weapon Actions.

So what does that mean exactly? Well, characters who are proficient in a particular melee or ranged weapon will now have up to three signature moves at their disposal, giving you new ways to eviscerate any nearby Goblin who happens to look at you funny. The aim here is to ensure players will experience melee actions closer in line to those dreamt up during a tabletop D&D game.

Smash an enemy's chest to damage and potentially reduce their actions by one with the new Heartstopper move, target an enemy's hands with a non-lethal Weakening Strike attack to give disadvantage on Attack Rolls, or hit an enemy with all your might for a chance at dazing them with a Concussive Smash. But please do not use these new moves on the Owlbear as our hearts can't handle it. For the full list of new Weapon Actions, have a gander at the patch notes at the bottom of the page.

Blood, mud, and a huge graphical upgrade

                         

Baldur’s Gate 3 has received a substantial graphical overhaul in this patch, and its effects are far-reaching. Not only have we improved the visuals of the game-world as a whole, this update also affects the characters themselves.

Now as you adventure forth with your party, you and your companions will become more bloodied, muddied, and bruised with each consecutive fight – based on their HP. Finally, inspiration for my Astarion-in-Bubble-Bath fanart.

But it’s the overarching graphical changes that we think you’ll be impressed by the most. In this update we’ve made huge improvements to Faerun’s visual depth, implementing directional and volumetric lighting, applying fresh colour grading throughout, introducing new particle effect techniques, as well as real-time clouds, atmospheric scattering, volumetric fog, and other visual upgrades that make the game look better than ever before. Feast your eyes on the strategically-placed before-and-after GIF below, which will give you a taste of just how much has changed.

                         

Welcome to Grymforge – A new region hidden in the depths of the Underdark

This is the big one. Baldur’s Gate 3 now has a new region: Grymforge. TADAAAM! TATATATATA TADAAAM!

Grymforge is an ancient Sharran fortress accessible through the Underdark, by way of Ebonlake. This new region takes you past the point where Early Access ended, continuing your journey a little further into a sinister lair where shadowy chambers are lit by the rivers of magma that surround you.

So what can you expect to find here? Grymforge promises hours of new content for you to dive back into, with new questlines, choices, cinematics, complex combat encounters, and characters who we know will whet the appetite of many a D&D fan. No I’m not telling you who. We won’t spoil things for you but we can’t wait for you to check it out for yourself and tell us know what you think. In the meantime, take a peak below:

                          Property Brothers, eat your heart out.


So what else can you expect in this update?

Forging the Arcane is chalk-full with improvements and fixes, many of which were requested directly by you, the community. Let’s have a look at a few of them.

In Patch 6, we have solved a common issue in which NPCs occasionally completely freak out at a Druid’s Wildshape form when it’s no longer active. NPCs have now each been put through thorough exposure therapy and are no longer afraid of phantom Wildshapes. In addition, we’ve fixed an issue where Fezzerk’s goblins would attack Wyll on sight instead of starting his dialogue, which we felt was pretty rude.

We have also made numerous improvements with combat and character balancing. For instance, we’ve updated the high ground rule, making it so you’ll now receive a bonus on attack rather than an advantage/disadvantage. We’ve also tweaked Shadowheart’s Ability score, reducing her CHA and increasing her STR. Issues with Mobile feat have also been solved, and Concentration throws are now displayed via the overhead roll UI.

To make your in-game experience all the better, this update includes an option to add a semi-transparent background to text and we have increased the font size of dialogue for those who have found themselves squinting uncomfortably at their monitor while reading their screens in the past. All of this can be set and customised in the settings menu, at your leisure. And we've also included an option to reduce the default frequency that characters say lines as you point-and-click your way through your adventure. This is now tied to a slider, giving you more control over how much chatter you’d like to hear as you explore.

But perhaps the most important fix of them all: Scratch the Dog can now accept pets again.
Forging the Arcane is available to play immediately, following Panel From Hell 4 on Thursday, October 14th. Be sure to check out Baldur's Gate 3 to experience all the latest changes for yourself, and let us know what you think. We can’t wait to hear!

And with that, let’s unfurl the patch notes!