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Baldur's Gate 3 News

Hotfix #19 Now Live!

Hello everyone,

We have a small hotfix for you today - fixing a couple of pesky issues that needed addressing.

This week, we answer the question of ‘who stole the sky?’ The answer may surprise you, in that the Shattered Sanctum apparently did it. This isn’t quite a Clue-level mystery, but those precious clouds have at last been returned in this specific case. Let’s hope nobody else attempts to captain-planet-villain away our beautiful clouds for the foreseeable future.

Thank you to everyone who reported these issues to us, on all channels. Your support helps prevent future cloud-theft, and is always welcome. Thank you for playing Baldur’s Gate 3.

  • Improved Steam SDK for Mac M1 users.
  • Sealed up unnerving black void in Main Menu and replaced it with sky.
  • Fixed crash when loading specific Mac saves on PC.
  • Characters at the Duergar Camp are no longer trapped in an infinite dialogue loop about explosive powder.
  • Fixed crash when launching the game in fullscreen with non-native resolution.
  • Items being opened no longer become non-interactive when switching to a character who can't reach the item.

Hotfix #18 Now Live!

Mac M1 users, your time is now. Patch 6, along with our latest hotfixes, is now available to M1 owners, and we hope you’ll agree that it was worth waiting for. Thank you for your patience, and expect even more improvements still to come!

In the Before Times, pre-Hotfix 18, NPC corpses were… a little livelier than we had expected them to be. We’re not sure the Forgotten Realms have invented the electric slide yet, but we’re also pretty confident that they had the moves to pull it off now. Either way - we’ve fixed that now, so that the dead stay dead. This isn’t an episode of your favourite CW show, sorry.

As ever, a sincere thank-you to those of you that take the time to report issues to us via our support team and by your posts on all our social channels. Everything you send us is both helpful and welcome. Thank you for playing Baldur’s Gate 3.

  • Upgraded Steam SDK to support Mac M1.
  • Grymforge waypoint now unlocks upon arrival to the area.
  • NPC corpses stay in place when dead instead of slowly sliding away.
  • Turkish-language players can now join multiplayer sessions with users in other languages.
  • Restored missing animation when characters sheath and unsheath weapons.
  • Fixed a rare issue blocking saves and quicksaves.
  • A slowdown triggered by knocking out and then killing multiple NPCs is no more.
  • Fixed crash when dragging and dropping equipped items into the Trade menu.
  • Improved the sensitivity of hotbar buttons to prevent spells and abilities from being dragged off the hotbar.
  • Fixed a memory leak when creating new save games.
  • Fixed some start up issues on M1 Pro and M1 Max systems

Hotfix #17 Now Live!

Hello everyone,

Today, we have a fresh hotfix for you too.

In our previous patch, it turns out Lae’zel wasn’t romanceable regardless of her approval rating. There’s probably a life lesson in that. But this isn’t ‘Larian’s Dating Advice Column’ - although we feel like given the nature of some of your fan art, a dating simulator with our most popular characters wouldn’t go amiss. Or at least a tapestry. Anyone know any good tapestry makers?

As ever, a sincere thank-you to those of you that took the time to report these issues to us via our support team and by your posts on all our social channels. Everything you send us is super helpful - and always welcome.

Thank you for playing Baldur’s Gate 3 - and to the Reddit user that created this masterpiece - we see you, and love you.

  • Fixed issue preventing romance with Lae’zel regardless of your approval rating.
  • Characters no longer walk around causing Bludgeoning damage to everyone around them.
  • AI now use their full arsenal of spells and items during combat.
  • Fixed crash that would occur during a saving throw if an item was equipped that improved your proficiency in an ability.
  • Character portraits now display correctly in the Twitch Extension during multiplayer.
  • Triggering Wild Magic: Turn Magic no longer skips your turn in FTB or combat.
  • Fixed shields from disappearing at the start of sheath animation.
  • AI no longer take Attacks of Opportunity when they shouldn’t.
  • Nere’s Shield of Screams now automatically activates as soon as he enters combat, and lasts for the duration of the fight.
  • Performance drop during cinematic dialogue at the Tiefling Den is no more.
  • Fixed rare crash that occurred when previewing a jump.
  • A black square no longer appears in the middle of the screen when crossing the bridge to the Blighted Village with NPOT resolution and lensflare enabled.

Hotfix #16 Now Live!

Hello Everyone!

We have a new hotfix for you today.

This hotfix addresses several crash bugs, a number of graphics issues, and a host of gameplay fixes. It turns out, Bald Duergar really need to live up to their names - our previous patch left us in a rather hairy situation, and this has now been rectified.

It’s just past the mark of one year in Early Access for BG3, and soon we’ll talk about how far the game - and we - have come. Patch 6 saw our highest concurrent player numbers since launch on October 6, 2020. From the bottom of our hearts, we thank you for being on this journey with us. It means a lot to us that you’re responding to each patch, jumping back in, and giving us feedback to help make Baldur’s Gate 3 the best it can be. There’s a road ahead, but this is the biggest RPG we’ve ever made, and we feel as though if we continue to work together, the journey will be an enjoyable one for us all.

Some of you may be curious as to why occasionally, the Mac & Stadia versions of hot-fixes and patches may come later. This is because in Early Access, the teams are both working on fixes for current versions of the games, but they’re also working on creating content that brings the game to completion. For many of the teams, moving them away from a patch and onto future content as quickly as possible is really important. Once the patch is ready, much of the content team moves to working on future content, and future patches. This leaves separate (but equally important teams!) to work on adjusting the patch for other platforms, which is why you may see them being released staggered. This isn’t desired, but it can be a result of how development works. Internally, we always have a discussion about what’s best for the patch, and the community. Taking the Stadia version as an example for Patch 6, we felt that performance wasn’t as desired, so we decided to hold it back to work on it for longer.

Even though the game is in Early Access, and we expect bugs, we try very hard to only release an experience we think you’ll enjoy.

As always, thank you so much for letting us know about these issues via our support team and by your posts on all our social channels. Your reports, feedback and suggestions are very helpful, and always welcome.

Thank you for playing Bald Duergar’s Gate 3, and for your support! May your dreams be filled with Giant Halsin - Larian’s very own Big Daddy.

Changelist:

● Enabling Screenspace Sub Surface Scattering (SSSS) no longer causes game to crash.
● Fixed crash when both DLSS and HDR are enabled.
● A rare crash that appeared when a follower dies during combat is no more.
● Zarys will now ignite the barrels and run away after being startled.
● Bald Duergar are now even balder. Please refer to BG3 as Balder’s Gate from here on out.
● Glut can now jump - not to be confused with the title of the 1992 Woody Harrelson basketball movie.
● You can only return Sergeant Thrinn's boots if you knew they were stolen to begin with.
● Create Water can now be used to extinguish light sources that it previously could not.
● Fixed scaling issues of the HDR calibration image with DLSS turned on - it now resizes accordingly.
● Improved animations and VFX for some Weapon Actions.
● Lights no longer appear right before starting a cinematic dialogue while the screen is fading.
● The Prepare action tooltip won’t display negative damage.
● You can now end your turn after using Flaming Sphere.
● Made the falling impact damage formula more precise.
● Characters no longer randomly receive 44 bludgeoning damage. That was weird.
● Glut and other characters now have their correct portraits.
● Shadowheart will now have all her spell points when recruited on the beach.
● Withers now always leaves when dismissed.
● A number of small UI issues related to saving and loading have been fixed.
● Improved texture of Halfling dreadlocks.
● Cancelling interface changes in the Settings menu will now properly revert to the original settings.
● Myconids will no longer get stuck in an endless self-healing loop after combat.
● Fixed an AI calculation issue that caused NPCs to pass their turn without doing anything.
● Fixed the passive feature of Elder Brithvar's pick weapon.
● All torches found in Grymforge are now equippable.
● Resolved a visual issue when opening the lava valve at the Adamantine Forge.
● Fixed a crash when killing the last enemy at Plea at the Gates combat.
● Wild Magic: Enchant Weapons properly deal critical damage.
● Spore Servant and Hook Horror status overlays are no longer bright green.
● Night Walkers boots now grant immunity to Entangled and Ensnared.
● Ring of Fire now works on Fire damage from weapon attacks.
● Horrific Visage's Mind Flayer no longer faces the wrong direction.
● Priestess Gut can no longer call guards when silenced.
● Active rolls are now properly centered on 16:10 resolution screens.
● Fixed NPC spells sometimes not hitting other NPCs.
● Whispering Mask effects will now be applied correctly when equipped through the Equipment UI.

Baldur's Gate III - Neues Update bringt Sorcerer-Klasse und Grymforge-Region ins Spiel



Die belgischen Larian Studios haben mit "Forging the Arcane" das mittlerweile sechste Update zum Rollenspiel Baldur's Gate III veröffentlicht, das sich derzeit noch in der Early-Access-Phase auf Steam befindet. Der bisher größte Patch, welcher in einem rund 2-stündigen Livestream präsentiert wurde, bringt mit [...]

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