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Baldur's Gate 3 News

Baldur's Gate 3 won't leave Early Access this year 'for sure'




It's been a while since we heard from Larian Studios regarding Baldur's Gate 3. There have been several hotfixes to the in-development RPG in the last few months, but the last substantial update was in February, when the druid class was added. Now, in a video interview with GameSpot, studio founder Swen Vincke has confirmed that Baldur's Gate 3 won't be leaving Early Access in 2021. "We are really trying to get the game done by next year," he said. "It's not gonna release this year for sure."..
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Baldur's Gate 3 developers Larian Studios snatch up a seventh studio


Like their upcoming mind flayer baddies, Baldur's Gate 3 developers Larian Studios have snatched some minds for a new studio. Larian have announced that they've snagged the development team from Spanish studio BlitWorks who they've previously worked with on porting their other big RPG Divinity: Original Sin 2 to the Nintendo Switch. Less sinister than the mind flayers though, I imagine. The two apparently got on so well while working on the Switch version of D:OS2 that Larian have lifted the developers from BlitWorks to create their new Barcelona studio.


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Hotfix #11 Now Live!



Hello Everyone!

Today’s small hot-fix focuses on solving some bugs & crashes getting in the way of your adventures.

Each time you play the game, you help us to find these sorts of issues and your support tickets, Forum and Reddit posts help us narrow down issues, too. Thank you for being with us through Early Access, it means the world to us.

We will be back soon with a larger community update, that goes into some detail about how we process & parse feedback and data we get through talking with you, and the telemetry we have in the game. ‘Til then, sit tight!

Changelist:

  • Fixed a crash when stepping out of running water
  • Fixed a rare crash related to animation states
  • Fixed a crash when party members use jump to follow
  • Fixed behaviour scripting causing crashes when starting a dialog fails
  • Fixed thread safety issue in Physx

Baldur's Gate 3's new hotfix makes loaded dice odds be ever in your favor


When Larian Studios introduced the Druid class to their early access Baldur's Gate 3 in February, they also added an optional "loaded dice" feature. It was meant to smooth out the experince for exceptionally lucky and unlucky players. Their latest hotfix makes loaded dice extra loaded by only bending the rules in your favor now. It's an interesting feature for Larian to continue tweaking, and one that could make Baldur's Gate 3 feel just a little more like there's a forgiving human dungeon master behind the screen making sure you're having fun.


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Hotfix #10 Now Live!

Hello everyone,

We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal.

                          

As always, playing with loaded dice is an optional feature that can be toggled on and off in the gameplay settings.

Please keep posting your thoughts about the game on Steam, our Forums, Discord, Reddit, or submit your feedback to us by clicking the Feedback button in the game launcher, so we can monitor how these changes are affecting you.

And thank you for continuing to post your Wildshape screenshots. We love them very much.


Big thanks to @surelyanne for posting the most polite dinner party we’ve ever seen.

Again, thank you for your support during Early Access, we appreciate you being on this journey with us!

Changelist:

RNG:
  • Disable the failure RNG debt for combat rolls
Stability:
  • Fixed crash when examining a deactivated entity (like the Bulette disappearing).
Larian Launcher:
  • Added game pages for D:OS and D:OS2
  • Added a button for players to verify game files after a crash
  • Double clicking via LMB on the game selection section (Top left) no longer makes the launcher details disappear.
  • Update the bottom logo to add interactivity + make it clear it leads to larian.com
  • Selecting a game using RMB no longer causes the player to be stuck on one game
  • Added continue button so you can load your most recent save directly from the launcher