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Baldur's Gate 3 News

Hotfix #10 Now Live!

Hello everyone,

We’ve just rolled out a new hotfix for you!

This one goes out to all of you (and us) who have clearly angered the RNG Gods in a former life and been cursed to fail dice rolls at every turn.

We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.

From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits. This change also applies to NPC's and enemies, so the effects on the relative challenge of combat should be minimal.

                          

As always, playing with loaded dice is an optional feature that can be toggled on and off in the gameplay settings.

Please keep posting your thoughts about the game on Steam, our Forums, Discord, Reddit, or submit your feedback to us by clicking the Feedback button in the game launcher, so we can monitor how these changes are affecting you.

And thank you for continuing to post your Wildshape screenshots. We love them very much.


Big thanks to @surelyanne for posting the most polite dinner party we’ve ever seen.

Again, thank you for your support during Early Access, we appreciate you being on this journey with us!

Changelist:

RNG:
  • Disable the failure RNG debt for combat rolls
Stability:
  • Fixed crash when examining a deactivated entity (like the Bulette disappearing).
Larian Launcher:
  • Added game pages for D:OS and D:OS2
  • Added a button for players to verify game files after a crash
  • Double clicking via LMB on the game selection section (Top left) no longer makes the launcher details disappear.
  • Update the bottom logo to add interactivity + make it clear it leads to larian.com
  • Selecting a game using RMB no longer causes the player to be stuck on one game
  • Added continue button so you can load your most recent save directly from the launcher

Hotfix #9 Now Live!



Hello everyone,

We have just released another hotfix for you!

This hotfix addresses a physics related crash and a crash related to tooltips.

Thank you for your reports on these issues! And please keep posting your Wildshape screenshots, they give us life.



Thanks to Silmuen for this screenshot!

Changelist:
  • Fixed a crash related to Physics.
  • Added an extra fix for a crash when viewing tooltips by hovering over combatants while someone joins or leaves the game.

Hotfix #8 Now Live!



Hello everyone,

We have just released another hotfix for you!

With this hotfix we’ve addressed some of the most common crashing issues, a few dialogue trigger points getting stuck, and an issue with inventory being empty after pickpocketing a party member. And please note if you are experiencing crashes on startup or getting an error message about .pak files when loading savegames, please verify your files.

To access the latest updates to the game, make sure you have opted out of all beta branches on Steam and have your game set to automatically update. This will bring through the most up to date version of the game for you.

                              

Thank you for your reports on these issues. And thank you for all of your screenshots of you sitting around as wolves, badgers, cats and bears, we love to see them!


Thanks to Koakatora for this beauty.

Changelist:
  • Fixed certain dialogue trigger checkpoints not working or getting stuck. This was related to being in Wild Shape while triggering dialogues.
  • Fixed a possible crash when saving.
  • Fixed a crash related to a VRAM leak.
  • Fixed a crash related to PhysX materials.
  • Fixed a crash when viewing tooltips by hovering over combatants while someone joins or leaves the game.
  • Fixed a rare crash when entering character creation.
  • Fixed a rare crash when an object falls into a chasm.
  • Fixed a crash related to incorrect or corrupted game files.
  • Fixed a crash related to closing containers if too many were opened by pressing escape quickly.
  • Fixed empty inventory after pickpocketing a party member.