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Baldur's Gate 3 hotfix 15 clears up its nightmarish "pits of flesh"

Baldur's Gate 3 hotfix 15 is out now. The new BG3 update today further polishes up the world-beating Dungeons & Dragons RPG from Larian Studios, with some welcome fixes for common issues and several performance improvements. Among the changes found in the latest set of BG3 patch notes is a fix for "some characters' faces turning into stretched eldritch horrors with pits of flesh in place of eyes," which is probably for the best.


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Hotfix #15 Now Live!

Hello everyone,

We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.

Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!

This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.

Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!

Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!

[h3]CRASHES AND BLOCKERS[/h3]
  • Fixed a potential crash during autosave after moving to another level.
  • Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
  • Fixed a crash related to deleted physics objects.
  • Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
  • Fixed not being able to load a savegame that was started with a mod that's now missing.
  • Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
  • Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
  • Fixed a crash that could occur when swapping to Honour Mode.
  • Fixed a crash that could occur when changing levels.

[h3]PERFORMANCE AND CODE[/h3]
  • Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell.
  • Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
  • Fixed a memory issue when closing containers on controller.
  • Fixed the Low Model Quality option sometimes not working as expected.
  • Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
  • Reduced memory usage related to animation skinning.

[h3]MULTIPLAYER[/h3]
  • Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
  • Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
  • Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
  • Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.

[h3]FLOW AND GAMEPLAY[/h3]
  • Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
  • Fixed some wrong character behaviours likely introduced in Patch 4.
  • The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
  • Karlach should now get her scene in Avernus, regardless of whether she's an avatar or a companion.
  • Fixed companions not being able to jump when following the player character.
  • Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
  • Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
  • Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
  • Fixed Create or Destroy Water only casting Create Water at Level 2.

[h3]OTHER FIXES[/h3]
  • The Korean language pack is now enabled on Mac.
  • Fixed some weapon textures.
  • Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
  • Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.

Продажи PlayStation 5 перевалили за 50 миллионов консолей, Джим Райан поблагодарил игроков

Продажи PlayStation 5 перевалили за 50 миллионов консолей, объявила Sony Interactive Entertainment. Системе удалось достичь заветной планки 9 декабря за 161 неделю с момента запуска в 2020 году. PlayStation 4, для сравнения, на это потребовалось 160 недель.

Baldur's Gate 3 lead writer says that Minthara doesn't have 'a redemption arc', she's just 'a pragmatic, evil person' with a soft side




I'm just now getting to know Minthara in Baldur's Gate 3—both on my evil necromancer playthrough and my Honour Mode run, where I intend to pick her up from Moonrise Towers after risking my neck to knock her out.



Still, I've cast off the shackles of spoilers after completing my first playthrough—gleefully getting my mitts on whatever details I can about my future drow bestie—which makes this a good point to mention that there'll be spoilers for Minthara's full plot line below.



In a recent interview with IGN, Larian CEO Swen Vincke and co-lead writer Adam Smith discussed her character arc and the nature of evil, and they come to a conclusion I find genuinely fascinating: Minthara may grow to adore her compatriots, but she's still evil with a capital E.



"She has this very unexpected story where she does soften," says Smith, "and you see her learning how to deal with being part of a group." However, Smith's keen to point out that her story "is not a redemption arc." Minthara's tenderness, Smith implies, is a facet of her character from the get-go that you slowly discover—not something the player creates for her.



Another surprising revelation is that Minthara can actually question why you slew the tieflings at the grove if you went full murder with it—even if that was the only way to recruit her until recently. "[Minthara] says, 'Okay, so now I'm not hearing the voice of The Absolute anymore … I killed all those tieflings, it's because I was brainwashed. What is your excuse?'" He goes on to point out that if you just reply 'cause I'm evil', she actually really dislikes that...
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The unique challenge of directing actors in an open ended masterpiece like Baldur's Gate 3: 'Potentially your brother died; potentially he was rescued... we're going to do all those options. It's a lot!'




During and after university, Kirsty Gillmore studied—and had a passion for—drama; after university, she did both music and arts degrees...
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