Welcome to our 1st annual Summer Gala
Grab your brushes, and don't get dizzy, because we're taking you for a spin. Mondrian - Plastic Reality is a time-tripping, brickbreaking adventure through art history, our followup to 2015's Mondrian - Abstraction in Beauty, and we hope we can blow your expectations out of the cadmium yellow jar.

When we started Plastic Reality, we honestly thought we were just going to make an expansion pack for AiB. Three or four months into production we began to realize that what we had on our hands was a lot more than that. We had multiple playable characters who really changed the feel of the game; we had vastly improved graphics and new block shapes; and we had our first ever level editor with VERY easily shareable content. What we had was so much more than an expansion pack. It was honestly more than a sequel. It was a whole new beginning.
AiB was a turning point for us as a studio. We built something that, to this day, we're pretty proud of. But for a game about art to not include any way to CREATE art felt... disingenuous. We wanted to take the game above and beyond our own capabilities as a studio and stop playing it safe.

Our mission statement has always been to give students entering the game industry their first chance to build fun products, and with Mondrian - Plastic Reality, we had the unique opportunity to give them a game they could watch grow as they worked, rather than after. Our level designers could test their Mondrian Maker creations immediately and push the game to its limits (forcing us to completely reinvent our level file format halfway through production). Our animators could watch their characters and special effects come to life. Our artists could quickly export their works to be game-ready with the included Photoshop template. It's a game that's a truly dynamic product, one that grows the more we play it.
Now you have a chance to help grow this game too. For our first annual Summer Gala, we're celebrating our community by giving you Mondrian - Plastic Reality in full. The only limitations are what we haven't built in yet, and that it will disappear when the Steam Games Festival ends. Short of that, you have full access to the game, 100 levels, 5 playable characters, and the Mondrian Maker level editor, with its exclusive Testing and Gallery modes. We want this to be a big celebration of art and creativity! Even if you're more of a Player than a Creator, we're challenging you to check out Mondrian Maker and share one creation to Steam Workshop. Anything you build in the demo will be waiting for you at launch as well, so make sure to add the game to your Wishlist so you don't miss out!

Of course, this being a celebration of the community and YOUR works, make sure to follow our brand new Mondrian Makers Instagram where we'll be sharing daily Gallery Mode captures of our favorite Mondrian Maker creations.
Please leave any feedback you have in the game's Community as we'll be keeping a particularly close eye on it for these next few days! We hope you have an awesome Summer Festival and we can't wait to see what you create for the Gala.
Thank you for playing.
- Danny

When we started Plastic Reality, we honestly thought we were just going to make an expansion pack for AiB. Three or four months into production we began to realize that what we had on our hands was a lot more than that. We had multiple playable characters who really changed the feel of the game; we had vastly improved graphics and new block shapes; and we had our first ever level editor with VERY easily shareable content. What we had was so much more than an expansion pack. It was honestly more than a sequel. It was a whole new beginning.
AiB was a turning point for us as a studio. We built something that, to this day, we're pretty proud of. But for a game about art to not include any way to CREATE art felt... disingenuous. We wanted to take the game above and beyond our own capabilities as a studio and stop playing it safe.

Our mission statement has always been to give students entering the game industry their first chance to build fun products, and with Mondrian - Plastic Reality, we had the unique opportunity to give them a game they could watch grow as they worked, rather than after. Our level designers could test their Mondrian Maker creations immediately and push the game to its limits (forcing us to completely reinvent our level file format halfway through production). Our animators could watch their characters and special effects come to life. Our artists could quickly export their works to be game-ready with the included Photoshop template. It's a game that's a truly dynamic product, one that grows the more we play it.
Now you have a chance to help grow this game too. For our first annual Summer Gala, we're celebrating our community by giving you Mondrian - Plastic Reality in full. The only limitations are what we haven't built in yet, and that it will disappear when the Steam Games Festival ends. Short of that, you have full access to the game, 100 levels, 5 playable characters, and the Mondrian Maker level editor, with its exclusive Testing and Gallery modes. We want this to be a big celebration of art and creativity! Even if you're more of a Player than a Creator, we're challenging you to check out Mondrian Maker and share one creation to Steam Workshop. Anything you build in the demo will be waiting for you at launch as well, so make sure to add the game to your Wishlist so you don't miss out!

Of course, this being a celebration of the community and YOUR works, make sure to follow our brand new Mondrian Makers Instagram where we'll be sharing daily Gallery Mode captures of our favorite Mondrian Maker creations.
Please leave any feedback you have in the game's Community as we'll be keeping a particularly close eye on it for these next few days! We hope you have an awesome Summer Festival and we can't wait to see what you create for the Gala.
Thank you for playing.
- Danny