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The Adventure Begins! Mondrian - Plastic Reality is Available Now

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It's launch day and The Adventure Begins right now!!! Welcome to Mondrian - Plastic Reality, the sequel to Abstraction in Beauty, which coincidentally launched on Steam five years ago today. We're very excited to be here, and now it's time to let you know what's in store:
  • The original three Quick Play modes from Abstraction in Beauty have returned! Endless is a super casual, no punishment way to play the game and stock up on Gems. Gem Hunt lets you gamble with the Gems you've found, going Double or Nothing in between each level. Arcade is a twenty round challenge with three lives and Leaderboard glory awaiting.
  • One hundred levels are included with the base package. This is a massive jump from Abstraction in Beauty's twelve levels, and includes recreations of Renaissance, Dutch Master, and other classic paintings.
  • Mondrian Maker is an integrated, easy-to-use toolset that lets you create and share your own Mondrian levels. Upload them instantly to Steam Workshop to share them with the world!
  • New Gameplay modes let you experience Mondrian and your creations in all new ways. Testing mode is accessible from Mondrian Maker, and gives you a no-powerups-no-thrills version of your level to see how you like it. Gallery mode is also accessible from Mondrian Maker, and lets you view your level in a print-ready fashion. We already have a Gallery Mode Guide available on the Steam Community, so make sure to read that to get the most out of your creations! Finally, Adventure mode is Mondrian's first ever Story mode. We'll talk about that more in a second.
  • Five playable characters, all with their own minor variations in control schemes, thanks to the inclusion of Top Speed, Acceleration, and Braking stats. Each character has their own nuances, so be sure to learn them to maximize your scores!

Alright so. That's all cool, but let's talk about Adventure Mode. This is Mondrian's first ever story mode, and we're going big. This mode drops you into an abandoned Art Museum, and it's up to you to rebuild it with the Gems you find inside the Plastic Reality. Right now there are four different elements to customize:
  1. Walls. The game is launching with twelve wall textures, ranging from Drywall to Mid Century Wooden Paneling. Collect gems to put your Museum under (very brief) construction and change them up! Don't worry, nothing here about "Pay 500 gems to speed up construction." The lights go down, the sound effects play, and your new wall is right there on fade up.
  2. Floors. The game is also launching with twelve floor textures, and whether you're feeling wood floors, tiles, bricks, carpet, or metal, there's something here for you. Your character's footsteps also match the material! Attention to detail is important. Same deal here as with Walls, no waiting for construction to end or paying to speed it up. It's just fast.
  3. Spotlights. These areas hold furniture, and at launch, we're starting with Pedestals. A Museum room has eight spotlights, and there are eighteen different pedestals you can pick from. Each one can hold a single...
  4. Spotlight Artworks. This is where the real customization comes in. At launch, there are also eighteen different artworks you can place on Pedestals, in two different packs: Plastic and Chessboard.

This means that there are over 400,000 possible Museums to be built at launch! Once a month we will be adding new packs to the Museum, as well as expanding it out to let you build more rooms as the Story grows episodically. Some packs will be added into the game for free, others will be available as premium DLC. Right now, the Museum is basically a dollhouse, so no matter how you decorate it, it's purely aesthetic. We have some cool plans for it for the future, but no matter what, you will not need to purchase DLC to "win" the Museum. It will always stay true to its dollhouse roots.

Speaking of the story, the game is launching with 10 story levels that explore Piet Mondrian's early days. You can access these levels from the Museum as their paintings appear on the wall. This first episode will also act as a Tutorial of sorts, letting you get to know the game one core mechanic at a time. Our goal is to launch a new story once a month, with Season 1 spanning 10 episodes. While most episodic games take a serial approach, we're treating our episodes as a series. We'll be jumping in and out and back and forth of all kinds of stories, so you'll be able to play them in any kind of order you want and not really miss out on overarching plot points.

Also a quick note: Story Mode especially is bound to receive bug fixes and optimizations in the first couple of weeks after launch, so please be patient as we wrangle it into shape for Episodes 2 and beyond.

Also also: if you happen to have any Razer Chroma RGB powered devices, the game will absolutely light up your world! We've been working alongside Razer to bring you Chroma compatibility in Mondrian - Plastic Reality. Whether you have a keyboard, mouse, headset, or even Philips Hue lightbulbs, your lights will match the current level's color scheme!

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We're incredibly excited to have you here with us today and can't wait to see what you think! Please be sure to leave any Bug Reports on the Steam Forums rather than as a Steam review as we are much more likely to see it there.

So what are you doing? Hop to it! The Canvas is Waiting.
- Danny