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Mondrian Maker & Workshop Fixes - 1.0.7 Now Available

Hi everyone. First off, I hope you've all had a wonderful Christmas, Hanukkah, Kwanza, and most importantly, Makersmas so far! It's been a very exciting time for us, what with all these massive updates hitting for the game left and right. This latest patch is no exception, as it fulfills the very promise of Makersmas: THE ABILITY TO MAKE STUFF!

Why mince words: Mondrian Maker had a pretty serious bug up until this point. The issue was a holdover from the old level format from the game's Early Access days, when block ordering was done very linearly, and a lot was dependent on each block's blockNumber value. This issue has been addressed by reassigning all blockNumber values whenever you save a level. The advantage to this is it not only fixes the above issue, but blocks will never got lost in the save process again. PHEW!

Next, to go along with this, downloading Workshop subscriptions from the Main Menu has also been fixed, so if you grab any of the new Makersmas levels, you'll be able to play them! Plus, if you upload any Creations of your own, other players can finally check them out too. NEATO!

A few tweaks have also come to the Museum to smooth out some sound effects and object ordering. Here are the full patch notes for both the game/Museum and Mondrian Maker.

[h2]Game[/h2]
[h3]Features[/h3]
  • Overall: Updated Steamworks API
  • Main Menu: Added text to Workshop notifications for both confirmations and errors on Subscription downloads

[h3]Changes[/h3]
  • Museum: Rebalanced Gem RNG to make 1000 a bit less common, and 500 and 2000 a bit more common

[h3]Bug Fixes[/h3]
  • Main Menu: Fixed Workshop Subscriptions not downloading. Get to makin’ stuff!
  • Museum: Fixed artpieces spawning behind paintings
  • Museum: Moved prize sound effects onto different channels to fix interruptions

[h2]Mondrian Maker[/h2]
[h3]Bug Fixes[/h3]
  • Reworked Block Numbers to never fall out of order. Numbering now gets entirely reset on loading a level, saving a level, and assigned individually when placed, based on the total number of blocks, rather than a global block iterator value.
  • Thanks to the above fixes, blocks will no longer go “missing” in the level data
  • Fixed a bug that would load into Testing Mode when sharing to Steam Workshop, if the Play window had been brought up before the Share window

Finally, in case you haven't heard, we're celebrating Makersmas, a holiday dedicated to self-promotion and all things creative! With the latest Mondrian Maker fixes, we'd love to see what you can cook up and share on Steam Workshop. We'll even share it further at our Mondrian Makers Instagram! We're posting one holiday themed level every day for the next couple of weeks too, so be sure to grab these and add them to your level collection. As they say, variety is the spice of life!

On a personal note, tomorrow is New Years, my birthday is a few days later, and I... really need a break. Like, seriously. Getting Mondrian Maker and Workshop fixed nearly gave me a heart attack. So other than uploading the Christmas levels and taking down the Makersmas trees on the 15th (there's still time to get your Achievements!!!), I think I need to take a few days off. I'm also not 100% sure what's gonna come next, but I do know there's more neat stuff already in the works for the Museum, and I'm absolutely looking forward to making that part of the game even more special in the new year. But for now, I sleep, and maybe catch up on my overeating.

Be safe, be merry, be creative, have a happy New Year, and thank you for playing!
- Danny